Hover Happy!: Difference between revisions

Haruka (talk | contribs)
Tips and tricks: Added one tip where it worked for me during my gameplay of the PlayStation Vita version. Could be useful for others.
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*The trophy/achievement is accumulative, meaning that every gliding time counts even if the console is turned off, without the need of gliding for one hour in one session of gameplay.
*The trophy/achievement is accumulative, meaning that every gliding time counts even if the console is turned off, without the need of gliding for one hour in one session of gameplay.


*If by the completion of the game the player hasn't unlocked the trophy/achievement, one of the easiest levels to accumulate extra flying time is to backtrack to [[Wind or Lose]] and leaving the character gliding on a vertical air current area where there is a stable and safe ceiling until the award is triggered.
*If by the completion of the game the player hasn't unlocked the trophy/achievement, one of the easiest ways to accumulate extra flying time is to backtrack to [[Wind or Lose]] and leave the character gliding on a vertical air current area where there is a stable and safe ceiling until the award is triggered.


==See also==
==See also==