Resistance: Difference between revisions
m Rayman 3 resistance - damage spacing. |
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In ''[[Rayman 3]]'', the resistance is defined as the number of standard punches needed to defeat the enemy. | In ''[[Rayman 3]]'', the resistance is defined as the number of standard punches needed to defeat the enemy. | ||
While a standard punch inflicts 1 hit point (2 with a [[Heavy Metal Fist]]), a charged punch can inflict from 1 to 3 hit points depending on the charging time (respectively 2 to 6 hit points with a [[Heavy Metal Fist]]). The damage Rayman deals with his fists does not rise continuously with the charging time, but rather goes up stepwise. For instance, when fighting against a standard [[Hoodmonger]], Rayman can deal damage worth 1, 1.25, ..., 2.75, 3 hit points. The spacing between the possible values depends on the enemy. | While a standard punch inflicts 1 hit point (2 with a [[Heavy Metal Fist]]), a charged punch can inflict from 1 to 3 hit points depending on the charging time (respectively 2 to 6 hit points with a [[Heavy Metal Fist]]). The damage [[Rayman]] deals with his fists does not rise continuously with the charging time, but rather goes up stepwise. For instance, when fighting against a standard [[Hoodmonger]], [[Rayman]] can deal damage worth 1, 1.25, ..., 2.75, 3 hit points. The spacing between the possible values depends on the enemy. | ||
==In the UbiArt games== | ==In the UbiArt games== | ||