Elevator Ambush: Difference between revisions
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==Area 3== | ==Area 3== | ||
At the start of this area, the team can hear a [[Sharkman]] grunting as he throws electrifying objects that will hurt the heroes if they come into contact. The first secret area can be found by going underwater near a different [[Sharkman]]. Shortly after, the heroes will go underwater. They need to be careful of the pipes that can crush them and the [[ | At the start of this area, the team can hear a [[Sharkman]] grunting as he throws electrifying objects that will hurt the heroes if they come into contact. The first secret area can be found by going underwater near a different [[Sharkman]]. Shortly after, the heroes will go underwater. They need to be careful of the pipes that can crush them and the [[missile]]s being shot from an opening. The second [[Skull Coin]] is under a [[Dark Sentry]] and three underwater mines. Then, red homing [[missile]]s appear. The heroes need to be quick as they continue to [[Swimming|swim]]. The second secret area is located behind a fake foreground wall. The door is to the right of the second secret area. | ||
===Queen [[Teensie]] area=== | ===Queen [[Teensie]] area=== | ||
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==Area 6== | ==Area 6== | ||
The heroes find the [[Dark Teensy]] again. They now must hurry while they chase him. Dangers underwater like red [[ | The heroes find the [[Dark Teensy]] again. They now must hurry while they chase him. Dangers underwater like red [[missile]]s and mines stand in the team's way. Back on dry land in the base, the girl [[Teensie]] pokes the [[Dark Teensy]]'s nose and escapes. The level is completed after the [[Dark Teensy]] yells and goes away. | ||
{{clear}} | {{clear}} | ||