Rayman (early production): Difference between revisions
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== PC == | |||
=== Unused animations === | |||
''Note: The speed is incorrect for some of these'' | |||
<gallery> | |||
Unused R1 Anim - BlinkingArrow.gif|The object is never used in the game, but is always loaded into memory. | |||
Unused R1 Anim - CloudJaguar.gif|This cloud design is a leftover from the Jaguar version. | |||
Unused R1 Anim - LivingstonePlum.gif| | |||
Unused R1 Anim - MonkWave.gif|This animation is broken as it's most likely from an earlier build of the game. | |||
Unused R1 Anim - MoskitoAttack.gif | |||
Unused R1 Anim - MothAttack.gif | |||
Unused R1 Anim - MrStoneWave.gif | |||
Unused R1 Anim - Plum360.gif | |||
Unused R1 Anim - RayAppear.gif | |||
Unused R1 Anim - RayFloat.gif | |||
Unused R1 Anim - RayHang.gif | |||
Unused R1 Anim - RayJaguarUpsideDown.gif|Several animations from the Jaguar prototypes can be found in the files. This is one of them. | |||
Unused R1 Anim - RedMonsterAttack.gif | |||
</gallery> | |||
=== Unused textures === | |||
<gallery> | |||
Unused R1 Anim - CakeSwitch.gif|An unused switch for [[Candy Château]]. | |||
Unused R1 Texture - CakeBall.png|An unused object for [[Candy Château]]. | |||
Unused R1 Texture - Electoon Gate.png|An unused gate. | |||
Unused R1 Textures - MusicSign.png|A music sign which is used as an editor object (usually for auto-scroll triggers). It was most likely originally meant for something else. | |||
</gallery> | |||
== PlayStation == | == PlayStation == | ||