Rayman Advance: Difference between revisions

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== Differences ==
== Differences ==
Due to the hardware limitations it has a bunch of differences from other versions. The first part of [[Bongo Hills]] has been removed, putting the [[cage]] that was meant to appear there at the last part instead. The music has been remade to fit on the cartridge, resulting in much of the original quality being lost. Some music tracks have even been completely removed, while a few new ones have been added. The graphics have increased in contrast and brightness resulting in some quality being lost. This was most likely made to compensate for the lack of backlight on the original Game Boy Advance. The intro and ending of the game now consists of a slideshow, similarly to the Atari Jaguar version, instead of the pre-rendered movie seen in most versions.
Due to the hardware limitations this version has several differences from other versions, although it is based on the PC release. The first part of [[Bongo Hills]] has been removed, most likely due to palette limitations, putting the [[cage]] that was meant to appear there at the last part instead. The music has been remade to fit on the cartridge, resulting in much of the original quality being lost. Some music tracks have even been completely removed, while a few new ones have been added. This was due to the developers putting most of their focus on the graphics of the game, resulting in little space left for the music on the rom. The graphics have increased in contrast and brightness, resulting in some quality being lost. This was done late in development to compensate for the lack of backlight on the original Game Boy Advance. The intro and ending of the game now consists of a slideshow, similarly to the Atari Jaguar version, instead of the pre-rendered movie seen in most versions.


Other changes in this port were made to intentionally make the game easier. One extra unit of health has been added to the players health bar, no [[Ting]]s are lost upon dying, more [[Life|lives]] can be found, more time is available on the [[Bonus level (Rayman 1)|bonus levels]], fewer enemies appear and additional platforms have been added in some levels, most notably [[Space Mama's Crater]]. Some bosses have minor differences as well, such as [[Bzzit]] and [[Moskito]] being able to take hits before they have flown away after they have been damaged, resulting in the player being able to constantly hit them with the right timing until they are defeated. This is also one of the few versions in which [[Mr Dark's Dare]] is replayable upon completing.
Other changes in this port were made to intentionally make the game easier. One extra unit of health has been added to the players health bar, no [[Ting]]s are lost upon dying, more [[Life|lives]] can be found, more time is available on the [[Bonus level (Rayman 1)|bonus levels]], fewer enemies appear and additional platforms have been added in some levels, most notably [[Space Mama's Crater]]. Some bosses have minor differences as well, such as [[Bzzit]] and [[Moskito]] being able to take hits before they have flown away after they have been damaged, resulting in the player being able to constantly hit them with the right timing until they are defeated. This is also one of the few versions in which [[Mr Dark's Dare]] is replayable upon completing.