Rayman (early production): Difference between revisions
Hunchman801 (talk | contribs) m It would probably be a good idea to have a short section about the SNES prototype with a link to the full article. Also, PlayStation demos is plural but only one is mentioned? |
Added info on second PS1 demo |
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== PlayStation demos == | == PlayStation demos == | ||
An early [[List of Rayman demos|Japanese demo]] on PlayStation from December 9, 1994 has some major differences from the final release. There are only 2 levels available, one from [[the Dream Forest]] and the other from the [[Blue Mountains]]. Both levels feature unique level design not seen in the final game. | An early [[List of Rayman demos|Japanese demo]] on PlayStation from December 9, 1994 from the ``Japanese DemoDemo PlayStation Vol. 6`` collection has some major differences from the final release. There are only 2 levels available, one from [[the Dream Forest]] and the other from the [[Blue Mountains]]. Both levels feature unique level design not seen in the final game. | ||
* The world map is the same as from the Atari Jaguar beta version with an [[Electoon]] moving on the map. There is also a point on the [[Floating present|giant, floating present]], although it can't be accessed. | * The world map is the same as from the Atari Jaguar beta version with an [[Electoon]] moving on the map. There is also a point on the [[Floating present|giant, floating present]], although it can't be accessed. | ||
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* Rather than getting [[Electoon]] markers on a [[medallion]] upon breaking a [[cage]] the player now has to collect the [[Electoon]]s from it with a separate counter being available for that, replacing the [[ting]]s. | * Rather than getting [[Electoon]] markers on a [[medallion]] upon breaking a [[cage]] the player now has to collect the [[Electoon]]s from it with a separate counter being available for that, replacing the [[ting]]s. | ||
* The [[Big Power]]s use an incorrect palette for parts of their animation. | * The [[Big Power]]s use an incorrect palette for parts of their animation. | ||
A second Japanese demo, from the ``Japanese DemoDemo PlayStation Vol. 6`` collection features the third phase of [[Moskito's Nest]]. The gameplay is near final, although the level index matches that of the later Atari Jaguar prototype. It also uses the same tileset palette as on Atari Jaguar, which was also used in the final Japanese PlayStation release. | |||
=== Maps === | === Maps === | ||