Eraser Plains: Difference between revisions
Added bonus maps |
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==Part 1== | ==Part 1== | ||
[[Rayman]] must jump across giant [[pencil]]s that float up and down above an ocean of ink. As he gets to the last part of the phase, sharp [[drawing pin]]s wait above, so Rayman must be quick across the [[pencil]]s. This phase introduces the [[yin-yang]]s, which are used similarly to the [[plum]]s. Just above the [[exit sign]] is a sparkling [[gendoor]] that spawns an instantly-collected [[Super Helicopter]] potion ; it is however optional as everything in the level can be collected without it. | [[Rayman]] must jump across giant [[pencil]]s that float up and down above an ocean of ink. As he gets to the last part of the phase, sharp [[drawing pin]]s wait above, so Rayman must be quick across the [[pencil]]s. This phase introduces the [[yin-yang]]s, which are used similarly to the [[plum]]s. Just above the [[exit sign]] is a sparkling [[gendoor]] that spawns an instantly-collected [[Super Helicopter]] potion; it is however optional as everything in the level can be collected without it. | ||
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[[Image:SpacePirate1.png|thumb|316px|right|class=sprite|[[Space pirate]]s are among the rare enemies in [[Picture City]]]] | [[Image:SpacePirate1.png|thumb|316px|right|class=sprite|[[Space pirate]]s are among the rare enemies in [[Picture City]]]] | ||
This phase is quite similar to the | This phase is quite similar to the previous phase. Note: this exact map has been omitted in the Atari Jaguar version. | ||
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[[File:EP puzzle.png|frame|left|class=sprite|This area features a puzzle for [[Rayman]] to observe]] | [[File:EP puzzle.png|frame|left|class=sprite|This area features a puzzle for [[Rayman]] to observe]] | ||
In the Atari Jaguar version, this map is completely different. It starts with a series of [[flying ring]]s, the first few being blocked with spiky [[yin-yang]]s, while in the middle of those is a box of pins topped with a [[cage]] to break. Near the end of this level, there | In the Atari Jaguar version, this map is completely different. It starts with a series of [[flying ring]]s, the first few being blocked with spiky [[yin-yang]]s, while in the middle of those is a box of pins topped with a [[cage]] to break. Near the end of this level, there is a chequered eraser with a series of sparkles in certain squares - this indicates the safest way to cross several boxes of [[Drawing pin|pins]], which in turn are represented by pink squares. When [[Rayman]] walks on the right ones, he will be able to cross them unhurt, but if he gets them wrong, he will die instantly. | ||
<gallery widths="798px" heights="62px"> | <gallery widths="798px" heights="62px"> | ||