Eraser Plains: Difference between revisions

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==Part 1==
==Part 1==
[[Rayman]] must jump across giant [[pencil]]s that float up and down above an ocean of ink. As he gets to the last part of the phase, sharp [[drawing pin]]s wait above, so Rayman must be quick across the [[pencil]]s. This phase introduces the [[yin-yang]]s, which are used similarly to the [[plum]]s. Just above the [[exit sign]] is a sparkling [[gendoor]] that spawns an instantly-collected [[Super Helicopter]] potion ; it is however optional as everything in the level can be collected without it.
[[Rayman]] must jump across giant [[pencil]]s that float up and down above an ocean of ink. As he gets to the last part of the phase, sharp [[drawing pin]]s wait above, so Rayman must be quick across the [[pencil]]s. This phase introduces the [[yin-yang]]s, which are used similarly to the [[plum]]s. Just above the [[exit sign]] is a sparkling [[gendoor]] that spawns an instantly-collected [[Super Helicopter]] potion; it is however optional as everything in the level can be collected without it.


<gallery widths="799px" heights="86px">
<gallery widths="799px" heights="86px">
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[[Image:SpacePirate1.png|thumb|316px|right|class=sprite|[[Space pirate]]s are among the rare enemies in [[Picture City]]]]
[[Image:SpacePirate1.png|thumb|316px|right|class=sprite|[[Space pirate]]s are among the rare enemies in [[Picture City]]]]


This phase is quite similar to the last phase. Note: this exact map has been omitted in the Atari Jaguar version.
This phase is quite similar to the previous phase. Note: this exact map has been omitted in the Atari Jaguar version.


<gallery widths="797px" heights="85px">
<gallery widths="797px" heights="85px">
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[[File:EP puzzle.png|frame|left|class=sprite|This area features a puzzle for [[Rayman]] to observe]]
[[File:EP puzzle.png|frame|left|class=sprite|This area features a puzzle for [[Rayman]] to observe]]


In the Atari Jaguar version, this map is completely different. It starts with a series of [[flying ring]]s, the first few being blocked with spiky [[yin-yang]]s, while in the middle of those is a box of pins topped with a [[cage]] to break. Near the end of this level, there's a chequered eraser with a series of sparkles in certain squares - this indicates the safest way to cross several boxes of [[Drawing pin|pins]], which in turn are represented by pink squares. When [[Rayman]] walks on the right ones, he will be able to cross them unhurt, but if he gets them wrong, he will die instantly.   
In the Atari Jaguar version, this map is completely different. It starts with a series of [[flying ring]]s, the first few being blocked with spiky [[yin-yang]]s, while in the middle of those is a box of pins topped with a [[cage]] to break. Near the end of this level, there is a chequered eraser with a series of sparkles in certain squares - this indicates the safest way to cross several boxes of [[Drawing pin|pins]], which in turn are represented by pink squares. When [[Rayman]] walks on the right ones, he will be able to cross them unhurt, but if he gets them wrong, he will die instantly.   


<gallery widths="798px" heights="62px">
<gallery widths="798px" heights="62px">