Dark Legacy: Difference between revisions

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'''Dark Legacy''' (referred to as '''Dark Legacy Extra''' in-game) is the bonus world from [[Rayman (Game Boy Color)|the Game Boy Color version of ''Rayman'']]. Once every [[cage]] has been broken the levels will, one by one, unlock on the far-right side of the world map. These levels don't contain any [[cage]]s and were intentionally designed to be more difficult than the rest of the game. Once every level has been completed, the player will unlock the [[Bonus level (Rayman 1)|Time Attack]] map, which gives them the option to replay previous bonus levels and thus earn more [[Life|lives]].
'''Dark Legacy''' (referred to as '''Dark Legacy Extra''' in-game) is the bonus world from [[Rayman (Game Boy Color)|the Game Boy Color version of ''Rayman'']]. Once every [[cage]] has been broken the levels will, one by one, unlock on the far-right side of the world map. These levels don't contain any [[cage]]s and were intentionally designed to be more difficult than the rest of the game. Once every level has been completed, the player will unlock the [[Bonus level (Rayman 1)|Time Attack]] map, which gives them the option to replay previous bonus levels and thus earn more [[Life|lives]].
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[[Rayman]] then rides a [[scared platform]] up and right before jumping to a vine. There will be two paths open to him here, one above, blocked by [[spiky ball]]s, and another below. He must take the path below to remove the [[spiky ball]]s, and then take the now cleared upper path. He then navigates slippery surfaces, falling platforms and [[flying ring]]s downward and then left, eventually reaching two grassy ledges, one below and one above that seems to lead to a dead end. However, jumping on the lower platform will cause the level's exit to appear above.
[[Rayman]] then rides a [[scared platform]] up and right before jumping to a vine. There will be two paths open to him here, one above, blocked by [[spiky ball]]s, and another below. He must take the path below to remove the [[spiky ball]]s, and then take the now cleared upper path. He then navigates slippery surfaces, falling platforms and [[flying ring]]s downward and then left, eventually reaching two grassy ledges, one below and one above that seems to lead to a dead end. However, jumping on the lower platform will cause the level's exit to appear above.
<gallery widths="800px" heights="356px">
RaymanGBC - 06.png|Game Boy Color version
RaymanGBCPocketPC Landscape - 06.png|Pocket PC version
</gallery>


== Part 2 ==
== Part 2 ==
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He will then encounter another, smaller swinging [[spiky ball]] which he must avoid and grab a [[flying ring]] in the same jump. Further left, there will be a [[flying ring]] behind a large [[spiky ball]], meaning that [[Rayman]] must activate the [[spiky ball]] and grab the ring with one shot. He must continue left, avoiding the usual objects and even swinging around a [[spiky ball]] on a [[flying ring]]. Eventually, he lands safely on a grassy ledge and finds a blowing object from [[Ancient Forest]], which he uses to reach a ledge above, avoiding a [[spiky ball]] as he goes, to access the level's exit.
He will then encounter another, smaller swinging [[spiky ball]] which he must avoid and grab a [[flying ring]] in the same jump. Further left, there will be a [[flying ring]] behind a large [[spiky ball]], meaning that [[Rayman]] must activate the [[spiky ball]] and grab the ring with one shot. He must continue left, avoiding the usual objects and even swinging around a [[spiky ball]] on a [[flying ring]]. Eventually, he lands safely on a grassy ledge and finds a blowing object from [[Ancient Forest]], which he uses to reach a ledge above, avoiding a [[spiky ball]] as he goes, to access the level's exit.
<gallery widths="800px" heights="273px">
RaymanGBC - 04.png|Game Boy Color version
RaymanGBCPocketPC Landscape - 04.png|Pocket PC version
</gallery>


== Part 3 ==
== Part 3 ==
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This leads him right, across more ledges and falling platforms, to eventually drop down at the far right, slide down a number of slopes, and climb some falling platforms to the level's exit.
This leads him right, across more ledges and falling platforms, to eventually drop down at the far right, slide down a number of slopes, and climb some falling platforms to the level's exit.
<gallery widths="800px" heights="273px">
RaymanGBC - 07.png|Game Boy Color version
RaymanGBCPocketPC Landscape - 07.png|Pocket PC version
</gallery>


== Part 4 ==
== Part 4 ==
This level has [[Rayman]] using the [[super helicopter]] power to move between small passages of spikes, while finding the triggers to open up new passages.
This level has [[Rayman]] using the [[super helicopter]] power to move between small passages of spikes, while finding the triggers to open up new passages.
<gallery widths="800px" heights="273px">
RaymanGBC - 05.png|Game Boy Color version
RaymanGBCPocketPC Landscape - 05.png|Pocket PC version
</gallery>


==Dark Legacy screenshots==
==Dark Legacy screenshots==