Dark Legacy: Difference between revisions
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'''Dark Legacy''' (referred to as '''Dark Legacy Extra''' in-game) is the bonus world from [[Rayman (Game Boy Color)|the Game Boy Color version of ''Rayman'']]. Once every [[cage]] has been broken the levels will, one by one, unlock on the far-right side of the world map. These levels don't contain any [[cage]]s and were intentionally designed to be more difficult than the rest of the game. Once every level has been completed, the player will unlock the [[Bonus level (Rayman 1)|Time Attack]] map, which gives them the option to replay previous bonus levels and thus earn more [[Life|lives]]. | '''Dark Legacy''' (referred to as '''Dark Legacy Extra''' in-game) is the bonus world from [[Rayman (Game Boy Color)|the Game Boy Color version of ''Rayman'']]. Once every [[cage]] has been broken the levels will, one by one, unlock on the far-right side of the world map. These levels don't contain any [[cage]]s and were intentionally designed to be more difficult than the rest of the game. Once every level has been completed, the player will unlock the [[Bonus level (Rayman 1)|Time Attack]] map, which gives them the option to replay previous bonus levels and thus earn more [[Life|lives]]. | ||
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[[Rayman]] then rides a [[scared platform]] up and right before jumping to a vine. There will be two paths open to him here, one above, blocked by [[spiky ball]]s, and another below. He must take the path below to remove the [[spiky ball]]s, and then take the now cleared upper path. He then navigates slippery surfaces, falling platforms and [[flying ring]]s downward and then left, eventually reaching two grassy ledges, one below and one above that seems to lead to a dead end. However, jumping on the lower platform will cause the level's exit to appear above. | [[Rayman]] then rides a [[scared platform]] up and right before jumping to a vine. There will be two paths open to him here, one above, blocked by [[spiky ball]]s, and another below. He must take the path below to remove the [[spiky ball]]s, and then take the now cleared upper path. He then navigates slippery surfaces, falling platforms and [[flying ring]]s downward and then left, eventually reaching two grassy ledges, one below and one above that seems to lead to a dead end. However, jumping on the lower platform will cause the level's exit to appear above. | ||
<gallery widths="800px" heights="356px"> | |||
RaymanGBC - 06.png|Game Boy Color version | |||
RaymanGBCPocketPC Landscape - 06.png|Pocket PC version | |||
</gallery> | |||
== Part 2 == | == Part 2 == | ||
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He will then encounter another, smaller swinging [[spiky ball]] which he must avoid and grab a [[flying ring]] in the same jump. Further left, there will be a [[flying ring]] behind a large [[spiky ball]], meaning that [[Rayman]] must activate the [[spiky ball]] and grab the ring with one shot. He must continue left, avoiding the usual objects and even swinging around a [[spiky ball]] on a [[flying ring]]. Eventually, he lands safely on a grassy ledge and finds a blowing object from [[Ancient Forest]], which he uses to reach a ledge above, avoiding a [[spiky ball]] as he goes, to access the level's exit. | He will then encounter another, smaller swinging [[spiky ball]] which he must avoid and grab a [[flying ring]] in the same jump. Further left, there will be a [[flying ring]] behind a large [[spiky ball]], meaning that [[Rayman]] must activate the [[spiky ball]] and grab the ring with one shot. He must continue left, avoiding the usual objects and even swinging around a [[spiky ball]] on a [[flying ring]]. Eventually, he lands safely on a grassy ledge and finds a blowing object from [[Ancient Forest]], which he uses to reach a ledge above, avoiding a [[spiky ball]] as he goes, to access the level's exit. | ||
<gallery widths="800px" heights="273px"> | |||
RaymanGBC - 04.png|Game Boy Color version | |||
RaymanGBCPocketPC Landscape - 04.png|Pocket PC version | |||
</gallery> | |||
== Part 3 == | == Part 3 == | ||
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This leads him right, across more ledges and falling platforms, to eventually drop down at the far right, slide down a number of slopes, and climb some falling platforms to the level's exit. | This leads him right, across more ledges and falling platforms, to eventually drop down at the far right, slide down a number of slopes, and climb some falling platforms to the level's exit. | ||
<gallery widths="800px" heights="273px"> | |||
RaymanGBC - 07.png|Game Boy Color version | |||
RaymanGBCPocketPC Landscape - 07.png|Pocket PC version | |||
</gallery> | |||
== Part 4 == | == Part 4 == | ||
This level has [[Rayman]] using the [[super helicopter]] power to move between small passages of spikes, while finding the triggers to open up new passages. | This level has [[Rayman]] using the [[super helicopter]] power to move between small passages of spikes, while finding the triggers to open up new passages. | ||
<gallery widths="800px" heights="273px"> | |||
RaymanGBC - 05.png|Game Boy Color version | |||
RaymanGBCPocketPC Landscape - 05.png|Pocket PC version | |||
</gallery> | |||
==Dark Legacy screenshots== | ==Dark Legacy screenshots== | ||