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A Shell is the name of the highly-explosive rocket-shaped guards in [[Rayman 2]] and it's remakes. They were built by the pirates, and can only be riden on if you are patient enough to wait until they run out of energy from chasing after you, or if they are sleeping. If they hit you, or any other object or being, they will explode, causing the player some energy loss (if in contact).
A '''Shell''' is a highly-explosive, rocket-shaped, animalistic robot in [[Rayman 2: The Great Escape]] and its remakes. They were built by [[Robo-Pirate Army|the Pirates]], and are used by them to guard passages. They chase [[Rayman]] if he comes within their line of sight. If Rayman manages to avoid touching them for long enough as they chase him, they become tamed, and [[Rayman]] can jump on their backs and ride them. This can be done easily if they are sleeping, in which case it is unnecessary to tame them. If they hit [[Rayman]], or any other object or creature, they will explode, which can cause the player some health loss.
There are two makes of shell, they are known as the [[Walking Shell]] and the [[Flying Shell]].
There are three makes of shell: the [[Flying Shell]]s, the [[Walking Shell]]s, and the [[red Walking Shell]]s.
You first come across the [[walking shell]]s in [[the Menhir Hills]] and you first come across a [[flying shell]] in [[the Buccaneer]], the pirate prison ship.
 
There are also [[Walking shell]]s in [[Rayman 3 (GBA)]] in the level [[Prickly Passage]] in the world [[Haunted Dreams]]. In this game, there are also red shells scattered around the game. They fly towards you when you get too close.  
[[Rayman]] first come across the [[Walking Shell]]s in [[the Menhir Hills]], [[red Walking Shell]]s in [[the Precipice]], and [[Flying Shell]]s in [[the Prison Ship]].
Shells are useful sources of transport as they can take you over unsuitable terrain, such as lava or prickily areas. Flying shells are unable to go on lava however, and walking shells are unable to go on water.
 
[[Walking Shell]]s are also found in [[Rayman 3 (Game Boy Advance)|the Game Boy Advance version of ''Rayman 3'']], in the level [[Prickly Passage]] in the world [[Haunted Dreams]]. [[Red Walking Shell]]s are also found in this game; they are untameable, and fly towards Rayman when he gets too close, which is not unlike their behaviour in ''[[Rayman 2: The Great Escape|Rayman 2]]''.
Shells are useful sources of transport, as they can take the player over unsuitable terrain, such as lava or prickily areas. [[Flying Shell]]s are unable touch lava, however, and [[Walking Shell]]s are unable to go on water.


== Makes of shell ==
== Makes of shell ==
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==Appearance==
==Appearance==


The shells are recognised by their horse sound effects, two black legs and shoes (however in [[Rayman 3 (GBA)]] they have silver legs with yellow knees and shoes) and a rocket shaped body, with a Pirate head pattern on one side. They come in yellow, but the flying shells are in grey or red.
The shells are recognised by their horse sound effects, two black legs and shoes (however, in [[Rayman 3 (Game Boy Advance)|the Game Boy Advance version of ''Rayman 3'']]]], they have silver legs with yellow knees and shoes) and a rocket shaped body, with a Pirate head pattern on one side. They come in yellow, but the [[Flying Shell]]s are grey.
Shells have a friendly nature, but they are programmed as guards and will attack if you are in range.
 
Shells are of a friendly disposition, but they are programmed as guards and will attack if [[Rayman]] is he is in range.


[[Category:Objects]]
[[Category:Objects]]
[[Category:Robots]]
[[Category:Robots]]
[[Category:Vehicles]]

Revision as of 14:46, 25 October 2009

A Shell is a highly-explosive, rocket-shaped, animalistic robot in Rayman 2: The Great Escape and its remakes. They were built by the Pirates, and are used by them to guard passages. They chase Rayman if he comes within their line of sight. If Rayman manages to avoid touching them for long enough as they chase him, they become tamed, and Rayman can jump on their backs and ride them. This can be done easily if they are sleeping, in which case it is unnecessary to tame them. If they hit Rayman, or any other object or creature, they will explode, which can cause the player some health loss. There are three makes of shell: the Flying Shells, the Walking Shells, and the red Walking Shells.

Rayman first come across the Walking Shells in the Menhir Hills, red Walking Shells in the Precipice, and Flying Shells in the Prison Ship.

Walking Shells are also found in the Game Boy Advance version of Rayman 3, in the level Prickly Passage in the world Haunted Dreams. Red Walking Shells are also found in this game; they are untameable, and fly towards Rayman when he gets too close, which is not unlike their behaviour in Rayman 2.

Shells are useful sources of transport, as they can take the player over unsuitable terrain, such as lava or prickily areas. Flying Shells are unable touch lava, however, and Walking Shells are unable to go on water.

Makes of shell

Appearance

The shells are recognised by their horse sound effects, two black legs and shoes (however, in the Game Boy Advance version of Rayman 3]], they have silver legs with yellow knees and shoes) and a rocket shaped body, with a Pirate head pattern on one side. They come in yellow, but the Flying Shells are grey.

Shells are of a friendly disposition, but they are programmed as guards and will attack if Rayman is he is in range.