Vertigo Wastes: Difference between revisions

No edit summary
RayCarrot (talk | contribs)
Added maps
Line 14: Line 14:
===Phase 1===
===Phase 1===
Set high up in a derelict canyon, four switches turn off by themselves, and Rayman has to turn them all back on again in order to open the gate and proceed.  Along the way he will encounter grey [[pirate]]s that are more resistant than their red counterparts, and jump to try and avoid his shots.  He also comes across [[walking shell]]s for the first time in this game, though these ones cannot be tamed and will head straight for him to and attack.  There are 20 [[Yellow Lum]]s and 2 [[cage]]s here.  Both cages can be broken, but Rayman will have to backtrack this area in order to collect all the Lums, as he will need the [[Bodyshot|Body Shot]] power to break a fragile wooden bridge.
Set high up in a derelict canyon, four switches turn off by themselves, and Rayman has to turn them all back on again in order to open the gate and proceed.  Along the way he will encounter grey [[pirate]]s that are more resistant than their red counterparts, and jump to try and avoid his shots.  He also comes across [[walking shell]]s for the first time in this game, though these ones cannot be tamed and will head straight for him to and attack.  There are 20 [[Yellow Lum]]s and 2 [[cage]]s here.  Both cages can be broken, but Rayman will have to backtrack this area in order to collect all the Lums, as he will need the [[Bodyshot|Body Shot]] power to break a fragile wooden bridge.
<gallery widths="798px" heights="133px">
Rayman3GBAEU - 09.png|Game Boy Advance version
Rayman3NGage - 09.png|N-Gage version
</gallery>


===Phase 2===
===Phase 2===
This area is a lot stormier than before, raising the difficulty.  Rayman comes across kegs again, but this time, he has to ignite one and hold onto it to cross pits teeming with wooden posts to dodge (hitting anything while airborne will cause instant death), until the keg drops him and he automatically uses the [[helicopter]] to land safely.  Some paths are covered in slippery green toxic slime that Rayman will slide on.  In total, he uses three kegs to get to the end of the level.  Again, both cages can be broken at once.
This area is a lot stormier than before, raising the difficulty.  Rayman comes across kegs again, but this time, he has to ignite one and hold onto it to cross pits teeming with wooden posts to dodge (hitting anything while airborne will cause instant death), until the keg drops him and he automatically uses the [[helicopter]] to land safely.  Some paths are covered in slippery green toxic slime that Rayman will slide on.  In total, he uses three kegs to get to the end of the level.  Again, both cages can be broken at once.


Once Rayman passes this stage, Ly the Fairy will appear once again to give him the power to scale between two walls. While she gives good news about [[Globox]] being spotted in the Haunted Dreams, she also warns that [[Jano]], the guardian of [[the Cave of Bad Dreams]] in ''Rayman 2'', has sided with [[Razorbeard]] and the [[Dark Lum]].
<gallery widths="790px" heights="25px">
Rayman3GBAEU - 10.png|Game Boy Advance version
Rayman3NGage - 10.png|N-Gage version
</gallery>
 
===Phase 3===
Here Ly the Fairy will appear once again to give the player the power to scale between two walls. While she gives good news about [[Globox]] being spotted in the Haunted Dreams, she also warns that [[Jano]], the guardian of [[the Cave of Bad Dreams]] in ''[[Rayman 2]]'', has sided with [[Razorbeard]] and the [[Dark Lum]].
 
<gallery widths="800px" heights="381px">
Rayman3GBAEU - 50.png|Game Boy Advance version
Rayman3NGage - 50.png|N-Gage version
</gallery>


==See also==
==See also==