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A '''Shell''' is a highly-explosive, rocket-shaped, animalistic robot in [[Rayman 2: The Great Escape]] and its remakes. They were built by [[Robo-Pirate Army|the Pirates]], and are used by them to guard passages. They chase [[Rayman]] if he comes within their line of sight. If Rayman manages to avoid touching them for long enough as they chase him, they become tamed, and [[Rayman]] can jump on their backs and ride them. This can be done easily if they are sleeping, in which case it is unnecessary to tame them. If they hit [[Rayman]], or any other object or creature, they will explode, which can cause the player some health loss.
A '''Shell''' is a highly-explosive, rocket-shaped, animalistic robot in [[Rayman 2: The Great Escape]] and its remakes. They were built by [[Robo-Pirate Army|the Pirates]], and are used by them to guard passages. They chase [[Rayman]] if he comes within their line of sight. If Rayman manages to avoid touching them for long enough as they chase him, they become tamed, and [[Rayman]] can jump on their backs and ride them. This can be done easily if they are sleeping, in which case it is unnecessary to tame them. If they hit [[Rayman]], or any other object or creature, they will explode, which can cause the player some health loss.
There are three makes of shell: the [[Flying Shell]]s, the [[Walking Shell]]s, and the [[red Walking Shell]]s.
There are three makes of shell: the [[Flying shell]]s, the [[Walking shell]]s, and the [[red Walking Shell]]s.


[[Rayman]] first come across the [[Walking Shell]]s in [[the Menhir Hills]], [[red Walking Shell]]s in [[the Precipice]], and [[Flying Shell]]s in [[the Prison Ship]].
[[Rayman]] first come across the [[Walking shell]]s in [[the Menhir Hills]], [[red Walking Shell]]s in [[the Precipice]], and [[Flying shell]]s in [[the Prison Ship]].


[[Walking Shell]]s are also found in [[Rayman 3 (Game Boy Advance)|the Game Boy Advance version of ''Rayman 3'']], in the level [[Prickly Passage]] in the world [[Haunted Dreams]]. [[Red Walking Shell]]s are also found in this game; they are untameable, and fly towards Rayman when he gets too close, which is not unlike their behaviour in ''[[Rayman 2: The Great Escape|Rayman 2]]''.
[[Walking Shell]]s are also found in [[Rayman 3 (Game Boy Advance)|the Game Boy Advance version of ''Rayman 3'']], in the level [[Prickly Passage]] in the world [[Haunted Dreams]]. [[Red Walking Shell]]s are also found in this game; they are untameable, and fly towards Rayman when he gets too close, which is not unlike their behaviour in ''[[Rayman 2: The Great Escape|Rayman 2]]''.
   
   
Shells are useful sources of transport, as they can take the player over unsuitable terrain, such as lava or prickily areas. [[Flying Shell]]s are unable touch lava, however, and [[Walking Shell]]s are unable to go on water.
Shells are useful sources of transport, as they can take the player over unsuitable terrain, such as lava or prickily areas. [[Flying shell]]s are unable touch lava, however, and [[Walking Shell]]s are unable to go on water.


== Makes of shell ==
== Makes of shell ==


* [[Flying Shell]]
* [[Flying shell]]
* [[Walking Shell]]
* [[Walking shell]]
* [[Red Walking Shell]]
* [[Red Walking Shell]]


==Appearance==
==Appearance==


The shells are recognised by their horse sound effects, two black legs and shoes (however, in [[Rayman 3 (Game Boy Advance)|the Game Boy Advance version of ''Rayman 3'']]]], they have silver legs with yellow knees and shoes) and a rocket shaped body, with a Pirate head pattern on one side. They come in yellow, but the [[Flying Shell]]s are grey.
The shells are recognised by their horse sound effects, two black legs and shoes (however, in [[Rayman 3 (Game Boy Advance)|the Game Boy Advance version of ''Rayman 3'']], they have silver legs with yellow knees and shoes) and a rocket shaped body, with a Pirate head pattern on one side. They come in yellow, but the [[Flying shell]]s are grey.


Shells are of a friendly disposition, but they are programmed as guards and will attack if [[Rayman]] is he is in range.
Shells are of a friendly disposition, but they are programmed as guards and will attack if [[Rayman]] is he is in range.