Rayman (Atari Jaguar): Difference between revisions

Ditto.
Correct me if I'm wrong, but I don't see any particular "lens effect" on the world map in any version. Also, the binoculars stay even after defeating Mr. Dark in the PS1 version - not sure about the PC and Saturn versions, though.
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* The intro is a collection of slideshow images rather than a cutscene. [[The Magician]] does not appear to tell the story; it is explained through text.
* The intro is a collection of slideshow images rather than a cutscene. [[The Magician]] does not appear to tell the story; it is explained through text.
* The menu has been reduced to a single screen where the player can load their saved games.
* The menu has been reduced to a single screen where the player can load their saved games.
* The view of the world map lacks the lens distortion effect created by [[Mr Dark]]'s binoculars; in addition, the binocular lenses stay even after defeating [[Mr Dark]]. [[Rayman]] also sprints between levels, whereas he walks in the other versions.
* [[Rayman]] runs between levels on [[The valley|the world map]] instead of walking as in the other versions.
* Overall, the alterations made to this version largely decrease its difficulty compared to the other versions - ranging from the removal of level-specific gimmicks like sliding and going through a dark cave to the excision of certain obstacles, particularly in [[Picture City]].
* Overall, the alterations made to this version largely decrease its difficulty compared to the other versions - ranging from the removal of level-specific gimmicks like sliding and going through a dark cave to the excision of certain obstacles, particularly in [[Picture City]].
* All bosses feature both reduced movesets and simpler attack cycles compared to the other versions, resulting in significantly lowered difficulty - this is most notable in the battles against [[Space Mama]] and [[Mr Dark]].
* All bosses feature both reduced movesets and simpler attack cycles compared to the other versions, resulting in significantly lowered difficulty - this is most notable in the battles against [[Space Mama]] and [[Mr Dark]].
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One of the well-known changes in the Atari Jaguar version is the heavily altered design of [[Mr Dark's Dare]]. Instead of riding on a [[frying pan]] in part 1, [[Rayman]] must follow several arrows of [[Ting]]s to reach the [[exit sign]]. In this phase are [[corkscrew]]s and [[Swiss army knife|Swiss army knives]]; these assets are only used in this version and later on in ''[[Rayman Designer]]''. Part 2 is also changed; [[Bad Rayman]] does not appear at all, but more exclusive dangers like the blue lemonade pools with little icing platforms appear. Part 3 is mostly the same, with a few minor changes.  
One of the well-known changes in the Atari Jaguar version is the heavily altered design of [[Mr Dark's Dare]]. Instead of riding on a [[frying pan]] in part 1, [[Rayman]] must follow several arrows of [[Ting]]s to reach the [[exit sign]]. In this phase are [[corkscrew]]s and [[Swiss army knife|Swiss army knives]]; these assets are only used in this version and later on in ''[[Rayman Designer]]''. Part 2 is also changed; [[Bad Rayman]] does not appear at all, but more exclusive dangers like the blue lemonade pools with little icing platforms appear. Part 3 is mostly the same, with a few minor changes.  


The battle with [[Mr Dark]] is much unlike the one in [[Rayman 1|the console versions]]. [[Mr Dark]] only has 12 [[Resistance|health]] points, he attacks [[Rayman]] for a longer period of time, he only morphs into two creatures ([[Mr Skops]]/[[Mr Stone]] and [[Bzzit]]/[[Mr Sax]]/[[Space Mama]]) instead of three, and the creatures sweat and walk/jump away when they are damaged enough. When [[Mr Dark]]'s [[Resistance|health]] reaches 0, [[Rayman]] does his victory pose. While doing so, [[Electoon]] faces from the [[Cage|medallions]] appear around him, with colourful text saying "Well done." Unlike most other versions of the game, the entire level can be replayed upon completion.
The battle with [[Mr Dark]] is much unlike the one in [[Rayman 1|the console versions]]. [[Mr Dark]] only has 12 [[Resistance|health]] points, he attacks [[Rayman]] for a longer period of time, he only morphs into two creatures ([[Mr Skops]]/[[Mr Stone]] and [[Bzzit]]/[[Mr Sax]]/[[Space Mama]]) instead of three, and the creatures sweat and walk/jump away when they are damaged enough. When [[Mr Dark]]'s [[Resistance|health]] reaches 0, [[Rayman]] does his victory pose. While doing so, [[Electoon]] faces from the [[Cage|medallions]] appear around him, with colourful text saying "Well done."


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