Bonus level (Rayman 1): Difference between revisions
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[[File:Magician R1 bonus level.png|right|thumb|316px|class=sprite|[[The Magician]] can take [[Rayman]] to a bonus level for a price of ten [[Ting]]s.]] | [[File:Magician R1 bonus level.png|right|thumb|316px|class=sprite|[[The Magician]] can take [[Rayman]] to a bonus level for a price of ten [[Ting]]s.]] | ||
'''Bonus levels''' are minigames in [[Rayman 1|the original ''Rayman'' game]]. They can be accessed by approaching [[the Magician]]'s hat, which can be found in a total of 11 locations throughout the game. If [[Rayman]] has 10 or more [[Ting]]s in his inventory, he will automatically hand them over to the Magician | '''Bonus levels''' are minigames in [[Rayman 1|the original ''Rayman'' game]]. They can be accessed by approaching [[the Magician]]'s hat, which can be found in a total of 11 locations throughout the game. If [[Rayman]] has 10 or more [[Ting]]s in his inventory, he will automatically hand them over to [[the Magician]]. Once [[Rayman]] is inside a bonus level, he is given a time limit and a number of [[Ting]]s to collect, both of which are specific to that particular bonus level. If [[Rayman]] collects all of the bonus level's [[Ting]]s within the time limit, he will be given an extra [[life]]. The player can also return to a completed bonus level and attempt to beat their finishing-time record, but doing so will not grant them any more [[life|lives]]. | ||
Bonus levels also appear in [[Rayman 1 (Game Boy Color)|the Game Boy Color version of ''Rayman'']], where they are represented by a sign that looks similar to an [[exit sign]], but pointing upwards, and is held by an [[Electoon]] that jumps on the spot. As in [[Rayman 1|the original ''Rayman'' game]], the objective of these bonus levels is to collect all [[Ting]]s within the time limit to obtain a [[life]]. There are 13 bonus levels, each with a specific number of [[Ting]]s and time limit. Additionally, once the player has completed all worlds in the game, including the [[Dark Legacy]] bonus world which is unlocked by breaking all 38 [[cage]]s, they will unlock the Time Attack map, which gives them access to all bonus levels in the game. | |||
==List of bonus levels in ''[[Rayman 1|Rayman]]''== | ==List of bonus levels in ''[[Rayman 1|Rayman]]''== | ||
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==List of bonus levels in [[Rayman (Game Boy Color)|the Game Boy Color version of ''Rayman'']]== | ==List of bonus levels in [[Rayman (Game Boy Color)|the Game Boy Color version of ''Rayman'']]== | ||
{| class="wikitable" border="1" style="width:100%" | {| class="wikitable" border="1" style="width:100%" | ||
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<gallery widths="480px" heights="160px"> | <gallery widths="480px" heights="160px"> | ||
RaymanGBC - 46.png|Game Boy Color version | RaymanGBC - 46.png|Game Boy Color version of the Time Attack map. | ||
RaymanGBCPocketPC Landscape - 46.png|Pocket PC version | RaymanGBCPocketPC Landscape - 46.png|Pocket PC version of the Time Attack map. | ||
</gallery> | </gallery> | ||
<gallery widths="160" heights="144" class="sprite> | <gallery widths="160" heights="144" class="sprite> | ||
GBC 79.PNG|Collecting all [[Ting|Tings]] within the | GBC 79.PNG|Collecting all [[Ting|Tings]] within the time limit will award [[Rayman]] an extra [[life]] the first time. | ||
GBC2 1.PNG|Bonus levels can be replayed for better times. | GBC2 1.PNG|Bonus levels can be replayed for better times. | ||
GBC 78.PNG|[[Rayman]] will have to try again if he runs out of time. | GBC 78.PNG|[[Rayman]] will have to try again if he runs out of time. | ||
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==Trivia== | ==Trivia== | ||
*When [[Rayman]] | *When [[Rayman]] gives [[the Magician]] the ten [[Ting]]s, the animation shows him actually handing a bunch of [[Electoon]]s instead. This might be an early animation that did not get corrected for the final version. | ||
[[fr:Niveau bonus (Rayman 1)]] | [[fr:Niveau bonus (Rayman 1)]] | ||