The Cave of Bad Dreams: Difference between revisions

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'''The Cave of Bad Dreams''', also known as '''the Kingdom of the Dead''', is a sub-level in ''[[Rayman 2: The Great Escape]]'' and its remakes. It is where the monsters generated by [[Polokus]]'s nightmares are locked away by its Guardian, [[Jano]], who also watches over a mountain of gold coins and jewels. Despite this, nobody has dared to enter the Cave, not even [[Admiral Razorbeard|Razorbeard]] and the [[Robo-Pirate Army|Robo-Pirates]]. Therefore, there are no [[cage]]s to be found inside. [[Rayman]], however, needs to go there in order to obtain the [[Elixir of Life]], which his friend [[Clark]] needs to recover from an illness caused by swallowing a rusty Robo-Pirate. The entrance to this subterranean grotto is located in [[the Marshes of Awakening]].
'''The Cave of Bad Dreams''', also known as '''the Kingdom of the Dead''', is a sub-level in ''[[Rayman 2: The Great Escape]]'' and its remakes. It is where the monsters generated by [[Polokus]]'s nightmares are locked away by its Guardian, [[Jano]], who also watches over a mountain of gold coins and jewels. Despite this, nobody has dared to enter the Cave, not even [[Admiral Razorbeard|Razorbeard]] and the [[Robo-Pirate Army|Robo-Pirates]]. Therefore, there are no [[cage]]s to be found inside. [[Rayman]], however, needs to go there in order to obtain the [[Elixir of Life]], which his friend [[Clark]] needs to recover from an illness caused by swallowing a rusty Robo-Pirate. The entrance to this subterranean grotto is located in [[the Marshes of Awakening]].


__NOTOC__
==Original version==
{| width="100%"
{{R2PCLevel
|-
|{{Template:R2PCLevel
| name = The Cave of Bad Dreams
| name = The Cave of Bad Dreams
| image = [[File:Thecaveofbaddreamspc.JPG|center|320px|''The Cave of Bad Dreams'']]
| image = [[File:Thecaveofbaddreamspc.JPG|320px|The Cave of Bad Dreams]]
| connected to = [[The Marshes of Awakening]]
| connected to = [[The Marshes of Awakening]]
| lums = [[File:Icon5.png|5]][[File:Icon0.png|0]]
| lums = [[File:Icon5.png|5]][[File:Icon0.png|0]]
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}}
}}


==Original version==
Before entering the Cave, Rayman has to remember the name of it, as Clark tells him in the [[Menhir Hills]], otherwise Jano will shoo him away. In this version of the game, it is found by walking on a giant branch to Rayman's left at the beginning of the Marshes of Awakening, until he sees Jano standing behind walls of cobwebs. The area is restricted as unknown territory by the [[Robo-Pirate]] army, thus they have no presence there or inside the Cave. Provided that he reads in Rayman's mind that he knows the name of this place, Jano will shake his skull-headed stick, which hypnotises Rayman and teleports him to the inside of the Cave.
[[File:R2TGE-PC-TheCaveOfBadDreams-HallOfDoors.jpg|left|thumb|320px|The [[Spiral Door]] in [[the Hall of Doors]] which takes [[Rayman]] to the Cave of Bad Dreams]]
 
Before entering the Cave, Rayman has to remember the name of it, as Clark tells him in the [[Menhir Hills]], otherwise Jano will shoo him away. In this version of the game, it is found by walking on a giant branch to Rayman's left at the beginning of the Marshes of Awakening, until he sees Jano standing behind walls of cobwebs. The area is restricted as unknown territory by the [[Robo-Pirate]] army, thus they have no presence there or inside the Cave. Provided that he reads in Rayman's mind that he knows the name of this place, Jano will shake his skull-headed stick, which hypnotises Rayman and teleports him to the inside of the Cave.  
<gallery widths="320px" heights="240px">
R2TGE-PC-TheCaveOfBadDreams-HallOfDoors.jpg|The [[Spiral Door]] in [[the Hall of Doors]] which takes [[Rayman]] to the Cave of Bad Dreams
</gallery>
   
   
===Phase 1===
===Phase 1===
Down the backbone of a gigantic animal, there is a [[Purple Lum]] to grab to cross a wide gap with rivers of living thorns at the bottom. Skulls fall down into this, and Rayman uses them to get across some more, as well as climbing on walls with bones embedded into them. Then there is a wide hole in which a skeletal clawed [[arm]] pops out to grab Rayman and pull him into the unknown, but that can be prevented by shooting at them. After that, there are three pillars with climbable bones that sink as soon as Rayman grabs on.
Down the backbone of a gigantic animal, there is a [[Purple Lum]] to grab to cross a wide gap with rivers of living thorns at the bottom. Skulls fall down into this, and Rayman uses them to get across some more, as well as climbing on walls with bones embedded into them. Then there is a wide hole in which a skeletal clawed [[arm]] pops out to grab Rayman and pull him into the unknown, but that can be prevented by shooting at them. After that, there are three pillars with climbable bones that sink as soon as Rayman grabs on.


Down the next corridor which is riddled with more skeletal [[arm]]s, there is a double wall Rayman can wall jump inside of, but from time to time they space themselves out so he can't climb up, and then close in. At the top, there is a chasm, and on a wide edge there is a gold pedestal, like the one found in the [[Sanctuary of Water and Ice]] guarded by a [[Mini Jano]]. About four to six of these appear, two at a time, and they all need to be defeated in order for the matching [[Magic Sphere]] to appear. Once they join, the pedestal moves and Rayman has to drop down the hole it reveals.
Down the next corridor which is riddled with more skeletal [[arm]]s, there is a double wall Rayman can wall jump inside of, but from time to time they space themselves out so he can't climb up, and then close in. At the top, there is a chasm, and on a wide edge there is a gold pedestal, like the one found in the [[Sanctuary of Water and Ice]] guarded by a [[Mini Jano]]. About four to six of these appear, two at a time, and they all need to be defeated in order for the matching [[Magic Sphere]] to appear. Once they join, the pedestal moves and Rayman has to drop down the hole it reveals.
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A single coin is flicked and rolls to his feet, and Jano reappears and offers him all this treasure to keep for himself. There are two options to choose from - "I want the treasure", and "No treasure for me". The former is obviously the greedy choice, but if Rayman chooses that, he will be taken to a small deserted island where he gains a drastic amount of weight, and lazes in a deckchair with a fraction of his gold surrounding him. This scene pretends to be an ending, with the words "THE END" appearing, but then it returns to Rayman's decision. Rejecting the treasure, he is teleported back to the Marshes of Awakening, and congratulated by Jano for not being greedy. As a reward, Jano gives him the [[Elixir of Life]] to take to Clark back at the Menhir Hills.
A single coin is flicked and rolls to his feet, and Jano reappears and offers him all this treasure to keep for himself. There are two options to choose from - "I want the treasure", and "No treasure for me". The former is obviously the greedy choice, but if Rayman chooses that, he will be taken to a small deserted island where he gains a drastic amount of weight, and lazes in a deckchair with a fraction of his gold surrounding him. This scene pretends to be an ending, with the words "THE END" appearing, but then it returns to Rayman's decision. Rejecting the treasure, he is teleported back to the Marshes of Awakening, and congratulated by Jano for not being greedy. As a reward, Jano gives him the [[Elixir of Life]] to take to Clark back at the Menhir Hills.


|-
==Dreamcast version==
|{{Template:R2DCLevel
{{R2DCLevel
| name = The Cave of Bad Dreams
| name = The Cave of Bad Dreams
| image = [[Image:TheCaveofBadDreamsDC.jpg|center|320px|''The Cave of Bad Dreams'']]
| image = [[Image:TheCaveofBadDreamsDC.jpg|320px|The Cave of Bad Dreams]]
| connected to = [[The Marshes of Awakening]]
| connected to = [[The Marshes of Awakening]]
| lums = [[File:Icon5.png|5]][[File:Icon0.png|0]]
| lums = [[File:Icon5.png|5]][[File:Icon0.png|0]]
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}}
}}


==Dreamcast version==
Most of this level remains the same as that in the original version. The major difference is in the final phase (the battle with Jano). In other versions, the only way Rayman can traverse the chasms between the pillars is via the floating skulls Jano creates. In the Dreamcast version, some of the chasms now contain rotating slabs of stone (similar to those found in the silver sphere area), making it easier for Rayman to get across. While a few points still require the usage of floating skulls, overall the change makes the battle somewhat easier in this version.
Most of this level remains the same as that in the original version. The major difference is in the final phase (the battle with Jano). In other versions, the only way Rayman can traverse the chasms between the pillars is via the floating skulls Jano creates. In the Dreamcast version, some of the chasms now contain rotating slabs of stone (similar to those found in the silver sphere area), making it easier for Rayman to get across. While a few points still require the usage of floating skulls, overall the change makes the battle somewhat easier in this version.


[[Image:The Cave of Bad Dreams (Dreamcast).jpg|thumb|left|320px|The [[Spiral Door]] in [[the Isle of Doors]] which leads to the Cave of Bad Dreams]]
<gallery widths="320px" heights="240px">
The Cave of Bad Dreams (Dreamcast).jpg|The [[Spiral Door]] in [[the Isle of Doors]] which leads to the Cave of Bad Dreams
</gallery>


|-
==PlayStation version==
|{{Template:R2PSLevel
{{R2PSLevel
| name = The Cave of Bad Dreams
| name = The Cave of Bad Dreams
| image = [[File:Rayman 2 PS1 Loading Screen 8.png|center|320px|''The Cave of Bad Dreams'']]
| image = [[File:Rayman 2 PS1 Loading Screen 8.png|320px|The Cave of Bad Dreams]]
| connected to = [[The Menhir Hills]]
| connected to = [[The Menhir Hills]]
| lums = [[File:Icon6PS.png|6]][[File:Icon5PS.png|5]]
| lums = [[File:Icon6PS.png|6]][[File:Icon5PS.png|5]]
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}}
}}


==PlayStation version==
In this version of the game, the Cave of Bad Dreams is not a sub level, but a true level that follows the Menhir Hills. This means that Rayman will not need to travel back to the Marshes of Awakening to find the cave's entrance. The sub plot involving Clark and the elixir is still present, however. The original two phases have both been split into two, meaning that there are now four, although they mostly play the same as the original game.
In this version of the game, the Cave of Bad Dreams is not a sub level, but a true level that follows the Menhir Hills. This means that Rayman will not need to travel back to the Marshes of Awakening to find the cave's entrance. The sub plot involving Clark and the elixir is still present, however. The original two phases have both been split into two, meaning that there are now four, although they mostly play the same as the original game.


===Phase 1===
===Phase 1===
While there is still a backbone, it has been split to different platforms to run and jump across. Much of this part of the phase remains the same, but instead of the moving double wall, there are three Purple Lums to use to get to the top of chasm in which the [[Mini Jano]] roam. There are only two of these, but they have a much stronger resistance than those in the original version.
While there is still a backbone, it has been split to different platforms to run and jump across. Much of this part of the phase remains the same, but instead of the moving double wall, there are three Purple Lums to use to get to the top of chasm in which the [[Mini Jano]] roam. There are only two of these, but they have a much stronger resistance than those in the original version.


===Phase 2===
===Phase 2===
In this version of the game, Phase 2 begins at the two pedestals and the one eyed monster carving on the wall. Much of this area stays the same as that in the original version, except for the appearance of [[jumping eye]]s – previously seen at the entrance of the Cave in the Marshes of Awakening - in the gold passage.
In this version of the game, Phase 2 begins at the two pedestals and the one eyed monster carving on the wall. Much of this area stays the same as that in the original version, except for the appearance of [[jumping eye]]s – previously seen at the entrance of the Cave in the Marshes of Awakening - in the gold passage.


[[File:Cave_of_Bad_Dreams_various.jpg|thumb|left|320px|[[Rayman]] must use [[Magic Sphere]]s to open this door to [[Jano]]'s ultimate domain.]]
<gallery widths="320px" heights="240px">
Cave of Bad Dreams various.jpg|[[Rayman]] must use [[Magic Sphere]]s to open this door to [[Jano]]'s ultimate domain.
</gallery>


===Phase 3===
===Phase 3===
In this phase, Rayman is chased by Jano down the green crystal slide, which remains the same as that in the original version.
In this phase, Rayman is chased by Jano down the green crystal slide, which remains the same as that in the original version.


[[File:Cave_of_Bad_Dreams_treasure.jpg|right|thumb|320px|Deep within the Cave of Bad Dreams, [[Jano]] has hidden [[Polokus]]'s precious treasure.]]
===Phase 4===
The confrontation with Jano begins, where he will use the same techniques – breathing fire and generating skulls – as before. The only differences here is that some pillars will fall when Rayman steps on them. At the end, he will automatically refuse the treasure and reveal to Jano that he only came to get the Elixir for Clark. This amuses Jano, and he gives him the [[Elixir of Life]].


===Phase 4===
<gallery widths="320px" heights="131px">
The confrontation with Jano begins, where he will use the same techniques – breathing fire and generating skulls – as before.  The only differences here is that some pillars will fall when Rayman steps on them. At the end, he will automatically refuse the treasure and reveal to Jano that he only came to get the Elixir for Clark. This amuses Jano, and he gives him the [[Elixir of Life]].  
Cave of Bad Dreams treasure.jpg|Deep within the Cave of Bad Dreams, [[Jano]] has hidden [[Polokus]]'s precious treasure.
</gallery>


|-
==PlayStation 2 version==
|{{Template:R2PS2Level
{{R2PS2Level
| name = The Cave of Bad Dreams
| name = The Cave of Bad Dreams
| image = [[Image:TheCaveofBadDreamsPS2.jpg|center|320px|''The Cave of Bad Dreams'']]
| image = [[Image:TheCaveofBadDreamsPS2.jpg|320px|The Cave of Bad Dreams]]
| preceded by = [[The Marshes of Awakening]]
| preceded by = [[The Marshes of Awakening]]
| followed by = [[The Menhir Hills]]
| followed by = [[The Menhir Hills]]
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}}
}}


==PlayStation 2 version==
In this version of the game, the Cave of Bad Dreams is located at the end of the Marshes of Awakening, which should only be visited once Clark tells Rayman the name of the Cave. Apart from graphical enhancements, much of this level remains the same as before, though there are no Yellow Lums to collect. There is also an extra ledge in the chasm with the first gold pedestal, on which more of the [[Mini Jano]] roam. Defeating these does not reveal anything.
In this version of the game, the Cave of Bad Dreams is located at the end of the Marshes of Awakening, which should only be visited once Clark tells Rayman the name of the Cave. Apart from graphical enhancements, much of this level remains the same as before, though there are no Yellow Lums to collect. There is also an extra ledge in the chasm with the first gold pedestal, on which more of the [[Mini Jano]] roam. Defeating these does not reveal anything.


Unlike the previous versions, in which the Cave can be revisited, it can only be visited once, and Jano will not be at the end of the Marshes to take Rayman back in again because there are no Yellow Lums.
Unlike the previous versions, in which the Cave can be revisited, it can only be visited once, and Jano will not be at the end of the Marshes to take Rayman back in again because there are no Yellow Lums.


{|
<gallery widths="320px" heights="240px">
| [[File:RRCOBD chasm.jpg|thumb|320px|In ''[[Rayman Revolution]]'', the Cave of Bad Dreams contains an additional chasm.]]
RRCOBD chasm.jpg|In ''[[Rayman Revolution]]'', the Cave of Bad Dreams contains an additional chasm.
| [[File:Rayman With The Jano Treasure.jpg|thumb|320px|[[Rayman]] as pictured if he accepted the treasure]]
Rayman With The Jano Treasure.jpg|[[Rayman]] as pictured if he accepted the treasure
|}
</gallery>


|-
==Game Boy Color version==
|{{Template:R2GBCLevel
{{R2GBCLevel
| name = Cave of Bad Dreams
| name = Cave of Bad Dreams
| image = [[Image:gbc228.png|center|160px|class=sprite|''Cave of Bad Dreams'']]
| image = [[Image:gbc228.png|160px|class=sprite|Cave of Bad Dreams]]
| preceded by = [[Whale Bay#Game Boy Color version|Whale Bay]]
| preceded by = [[Whale Bay#Game Boy Color version|Whale Bay]]
| followed by = [[The Canopy#Game Boy Color version|The Canopy]]
| followed by = [[The Canopy#Game Boy Color version|The Canopy]]
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}}
}}


==Game Boy Color version==
In the Game Boy Color adaptation, the Cave of Bad Dreams directly follows [[Whale Bay]], and this is where [[Rayman]] first gets the [[Super helicopter|Super-Heli]] from [[Ly|Ly the Fairy]]. The subplot with [[Clark]] is not present. The music is an edited version of [[the Woods of Light]].


[[File:Gbc2_31.PNG|thumb|left|class=sprite|[[Ly the Fairy]] gives [[Rayman]] the ability to fly]]
<gallery widths="160px" heights="144px" class="sprite">
 
Gbc2_31.PNG|[[Ly the Fairy]] gives [[Rayman]] the ability to fly
In the GBC adaptation, the Cave of Bad Dreams directly follows [[Whale Bay]], and this is where [[Rayman]] first gets the [[Super helicopter|Super-Heli]] from [[Ly|Ly the Fairy]]. The subplot with [[Clark]] is not present. The music is an edited version of [[the Woods of Light]].
</gallery>


===Part 1===
===Part 1===
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</gallery>
</gallery>


==== [[Bonus level (Rayman 2)|Bonus level]] ====
====[[Bonus level (Rayman 2)|Bonus level]]====
<gallery widths="320px" heights="320px">
<gallery widths="320px" heights="320px">
Rayman2GBCUS - 21.png
Rayman2GBCUS - 21.png
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Rayman2GBCUS - 24.png
Rayman2GBCUS - 24.png
</gallery>
</gallery>
|-
|


==External links==
==External links==
*[http://www.youtube.com/watch?v=iwYRQVu0KN4 The Cave of Bad Dreams playthrough at YouTube (PC version) (Part 1/2)]
*[http://www.youtube.com/watch?v=iwYRQVu0KN4 The Cave of Bad Dreams playthrough at YouTube (PC version) (Part 1/2)]
*[http://www.youtube.com/watch?v=aEXC3ALAmDw The Cave of Bad Dreams playthrough at YouTube (PC version) (Part 2/2)]
*[http://www.youtube.com/watch?v=aEXC3ALAmDw The Cave of Bad Dreams playthrough at YouTube (PC version) (Part 2/2)]
*[http://www.youtube.com/watch?v=ERh_5Sg1cTo The Cave of Bad Dreams playthrough at YouTube (Sega Dreamcast version) (Part 1/2)]
*[http://www.youtube.com/watch?v=ERh_5Sg1cTo The Cave of Bad Dreams playthrough at YouTube (Sega Dreamcast version) (Part 1/2)]
*[http://www.youtube.com/watch?v=wwP22AybiqU The Cave of Bad Dreams playthrough at YouTube (Sega Dreamcast version) (Part 2/2)]
*[http://www.youtube.com/watch?v=wwP22AybiqU The Cave of Bad Dreams playthrough at YouTube (Sega Dreamcast version) (Part 2/2)]
*[http://www.youtube.com/watch?v=ZjXI8kwjYY8 The Cave of Bad Dreams playthrough at YouTube (Sony PlayStation version)]
*[http://www.youtube.com/watch?v=ZjXI8kwjYY8 The Cave of Bad Dreams playthrough at YouTube (Sony PlayStation version)]
*[http://www.youtube.com/watch?v=yNFf7L-Ap_E The Cave of Bad Dreams playthrough at YouTube (Sony PlayStation 2 version) (Part 1/2)]
*[http://www.youtube.com/watch?v=yNFf7L-Ap_E The Cave of Bad Dreams playthrough at YouTube (Sony PlayStation 2 version) (Part 1/2)]
*[http://www.youtube.com/watch?v=A3zV0iUaCeA The Cave of Bad Dreams playthrough at YouTube (Sony PlayStation 2 version) (Part 2/2)]
*[http://www.youtube.com/watch?v=A3zV0iUaCeA The Cave of Bad Dreams playthrough at YouTube (Sony PlayStation 2 version) (Part 2/2)]
*[http://www.youtube.com/watch?v=K1MByr7-98Y Cave of Bad Dreams playthrough at YouTube (Game Boy Color version) (Part 1/2)]
*[http://www.youtube.com/watch?v=K1MByr7-98Y Cave of Bad Dreams playthrough at YouTube (Game Boy Color version) (Part 1/2)]
*[http://www.youtube.com/watch?v=9RUll-Z-VMU Cave of Bad Dreams playthrough at YouTube (Game Boy Color version) (Part 2/2)]
*[http://www.youtube.com/watch?v=9RUll-Z-VMU Cave of Bad Dreams playthrough at YouTube (Game Boy Color version) (Part 2/2)]