The Canopy: Difference between revisions

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===Phase 2===
===Phase 2===
[[Globox]] is being held prisoner in the area, but first, [[Rayman]] will have to defeat a [[red Henchman 800]], and then flick the [[switch]] that opens the gate. [[Globox]] will then follow his limbless friend, provided that there are no [[Robo-Pirate|pirates]] around. They both have to go through a passage that is blocked by [[laser]] bars, but [[Globox]] uses his [[Rain Dance]] to deactivate it. This leads to some cliff sides with gaps neither of them can't cross, so [[Globox]] waters a glowing plant to make a flower appear. [[Rayman]] stands on this to cross the cap, then [[Magic fist|shoots]] at a wooden [[sparadrap]] which breaks a wooden pole down for [[Globox]] to walk on. Then, they come across a huge fire, which [[Globox]] gladly puts out.
[[Globox]] is being held prisoner in the area, but first, [[Rayman]] will have to defeat a [[red Henchman 800]], and then flick the [[switch]] that opens the gate. [[Globox]] will then follow his limbless friend, provided that there are no [[Robo-Pirate|pirates]] around. They both have to go through a passage that is blocked by [[laser]] bars, but [[Globox]] uses his [[Rain Dance]] to deactivate it. This leads to some cliff sides with gaps neither of them can cross, so [[Globox]] waters a glowing plant to make a flower appear. [[Rayman]] stands on this to cross the gap, then [[Magic fist|shoots]] at a wooden [[sparadrap]] which breaks a wooden pole down for [[Globox]] to walk on. Then, they come across a huge fire, which [[Globox]] gladly puts out.


Down the passage, another [[red Henchman 800]] appears, and [[Globox]] runs away to hide in a cubbyhole. When [[Rayman]] defeats it, he walks back to his friend to reassure him that there is no shame of being afraid of the [[Robo-Pirate|pirates]] and the [[warship]]s, and then wishes he has more powers. This triggers [[Globox]]'s memory, and he gives [[Rayman]] a [[Silver Lum]], which upgrades his [[magic fist]] - he can now charge up his shots which will make them more powerful.
Down the passage, another [[red Henchman 800]] appears, and [[Globox]] runs away to hide in a cubbyhole. When [[Rayman]] defeats it, he walks back to his friend to reassure him that there is no shame of being afraid of the [[Robo-Pirate|pirates]] and the [[warship]]s, and then wishes he has more powers. This triggers [[Globox]]'s memory, and he gives [[Rayman]] a [[Silver Lum]], which upgrades his [[magic fist]] - he can now charge up his shots which will make them more powerful.