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While a standard punch inflicts 1 hit point (3 with a [[Golden Fist]]), a charged punch can inflict from 1 to 4 hit points depending on the charging time (respectively 3 to 6 hit points with a [[Golden Fist]]), and a punch when jumping inflicts 3 hit points (5 with a [[Golden Fist]]). This, however, doesn't apply to bosses, who only suffer one damage per punch in any case.
While a standard punch inflicts 1 hit point (3 with a [[Golden Fist]]), a charged punch can inflict from 1 to 4 hit points depending on the charging time (respectively 3 to 6 hit points with a [[Golden Fist]]), and a punch when jumping inflicts 3 hit points (5 with a [[Golden Fist]]). This, however, doesn't apply to bosses, who only suffer one damage per punch in any case.
===In [[Rayman (Game Boy Color)|the Game Boy Color version of ''Rayman'']]===
In [[Rayman (Game Boy Color)|the Game Boy Color version of ''Rayman'']], a standard punch inflicts 1 hit point, and a charged punch 2 hit points. With a [[Golden Fist|Gold Fist]], all punches inflict 2 hit points, irrespective or whether they are charged or not. Jumping does not affect the strength of [[Rayman]]'s [[Telescopic fist|fist]], though it increases its range.


==In ''[[Rayman 2]]''==
==In ''[[Rayman 2]]''==