Rayman (Atari Jaguar): Difference between revisions
Castlefania (talk | contribs) Found it! It's when you enter the world map for the very first time at the start of the game, and it's only found in the PC version. |
Castlefania (talk | contribs) Added information. |
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* The menu has been reduced to a single screen where the player can load their saved games. | * The menu has been reduced to a single screen where the player can load their saved games. | ||
* The view of [[The valley|the world map]] lacks the lens distortion effect created by [[Mr Dark]]'s binoculars when entering it for the first time, as seen in the PC version. [[Rayman]] also runs between levels on [[The valley|the world map]] instead of walking as he does the other versions. | * The view of [[The valley|the world map]] lacks the lens distortion effect created by [[Mr Dark]]'s binoculars when entering it for the first time, as seen in the PC version. [[Rayman]] also runs between levels on [[The valley|the world map]] instead of walking as he does the other versions. | ||
* Overall, the alterations made to this version largely decrease its difficulty compared to the other versions - ranging from the removal of level-specific gimmicks like sliding and going through a dark cave to the excision of certain | * Overall, the alterations made to this version largely decrease its difficulty compared to the other versions - ranging from the removal of level-specific gimmicks like sliding and going through a dark cave to the excision of certain obstacle-laden sections, such as in [[Picture City]]. | ||
* All bosses feature both reduced movesets and simpler attack cycles compared to the other versions, resulting in significantly lowered difficulty - this is most notable in the battles against [[Space Mama]] and [[Mr Dark]]. | * All bosses feature both reduced movesets and simpler attack cycles compared to the other versions, resulting in significantly lowered difficulty - this is most notable in the battles against [[Space Mama]] and [[Mr Dark]]. | ||
* [[The Swamps of Forgetfulness]] and [[Mr Dark's Dare]] have been renamed Forgotten Swamps and Mr Dark's Château, respectively. | * [[The Swamps of Forgetfulness]] and [[Mr Dark's Dare]] have been renamed Forgotten Swamps and Mr Dark's Château, respectively. | ||
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* [[Livingstone|Tall Livingstones]] run towards [[Rayman]] when he is close to them. | * [[Livingstone|Tall Livingstones]] run towards [[Rayman]] when he is close to them. | ||
* [[Electoon]]s immediately fly off the screen when they are saved. | * [[Electoon]]s immediately fly off the screen when they are saved. | ||
* Some of [[Rayman]]'s animations are omitted: he does not brace himself when moving at a high speed, does not somersault when running and jumping, does not brake with his feet when coming to a halt after running, does not shiver in fear during boss fights, and does not hold his buttocks in pain if he is killed by spikes. | * Some of [[Rayman]]'s animations are omitted: he does not brace himself when moving at a high speed, does not somersault when running and jumping, does not brake with his feet when coming to a halt after running, does not point upwards when [[hanging]] from a ledge for more than a few seconds, does not shiver in fear during boss fights, and does not hold his buttocks in pain if he is killed by spikes. Additionally, his idle animation when staying still for a short while is different. | ||
* When [[Rayman]] falls into the void, the animation where he turns into a bunch of [[Electoon]]s does not play; instead, the game transitions as soon as [[Rayman]] touches the bottom of the screen. | * When [[Rayman]] falls into the void, the animation where he turns into a bunch of [[Electoon]]s does not play; instead, the game transitions as soon as [[Rayman]] touches the bottom of the screen. | ||
* [[Rayman]] loses the [[Speed Fist]] and/or [[Golden Fist]] when taking damage, instead of when losing a [[life]]. For the [[Speed Fist]], [[Rayman]] loses one level of speed every time he gets hit. | * [[Rayman]] loses the [[Speed Fist]] and/or [[Golden Fist]] when taking damage, instead of when losing a [[life]]. For the [[Speed Fist]], [[Rayman]] loses one level of speed every time he gets hit. | ||
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* The part where [[Rayman]] cuts the ropes in [[Mr Stone's Peaks]] has been removed. As a result, the lone [[cage]] in that part has been moved to the end of the (now) third part. | * The part where [[Rayman]] cuts the ropes in [[Mr Stone's Peaks]] has been removed. As a result, the lone [[cage]] in that part has been moved to the end of the (now) third part. | ||
* [[Mr Stone]] has one less [[Resistance|health point]] than in the other versions. The fight is also slightly different near the end, as once the [[cloud]]s begin to appear, [[Mr Stone]] starts casually walking towards [[Rayman]] instead of rushing and jumping, and he no longer throws boulders around. | * [[Mr Stone]] has one less [[Resistance|health point]] than in the other versions. The fight is also slightly different near the end, as once the [[cloud]]s begin to appear, [[Mr Stone]] starts casually walking towards [[Rayman]] instead of rushing and jumping, and he no longer throws boulders around. | ||
* The [[grimace]] can still be used even after [[Rayman]] gains the [[Running|power to run]]. | |||
* Part 3 of [[Eraser Plains]] has a completely original level design featuring a unique memorization puzzle, although the section with the first [[cage]] has been directly taken from the part in the other versions. | * Part 3 of [[Eraser Plains]] has a completely original level design featuring a unique memorization puzzle, although the section with the first [[cage]] has been directly taken from the part in the other versions. | ||
* The [[firefly]] is absent from the game; thus, part 2 of [[Eat at Joe's]] is fully lit like a regular level. It also contains two [[cage]]s instead of one: as a result, the [[cage]] present in part 6 has been removed. | * The [[firefly]] is absent from the game; thus, part 2 of [[Eat at Joe's]] is fully lit like a regular level. It also contains two [[cage]]s instead of one: as a result, the [[cage]] present in part 6 has been removed. | ||
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* After defeating both of [[Mr Dark]]'s transformations, [[Electoon]] icons start flying across the screen as [[Rayman]] does his victory pose, and the words "Well done" appear in coloured letters in the middle of the screen. | * After defeating both of [[Mr Dark]]'s transformations, [[Electoon]] icons start flying across the screen as [[Rayman]] does his victory pose, and the words "Well done" appear in coloured letters in the middle of the screen. | ||
* None of the images in the credits showing notable characters from the game on holiday are seen, except for the one with [[Rayman]] and his friends. | * None of the images in the credits showing notable characters from the game on holiday are seen, except for the one with [[Rayman]] and his friends. | ||
* [[Mr Dark]] makes one final appearance at the end of the game's credits. He flies across the screen, and the message "See you soon" is displayed, hinting at [[Mr Dark]]'s impending return. | * [[Mr Dark]] makes one final appearance at the end of the game's credits. He flies across the screen, and the message "See you soon!" is displayed, hinting at [[Mr Dark]]'s impending return. | ||
<gallery widths="320px" heights="224px" class="sprite"> | <gallery widths="320px" heights="224px" class="sprite"> | ||
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One of the well-known changes in the Atari Jaguar version is the heavily altered design of [[Mr Dark's Dare]]. Instead of riding on a [[frying pan]] in part 1, [[Rayman]] must follow several arrows of [[Ting]]s to reach the [[exit sign]]. In this phase are [[corkscrew]]s and [[Swiss army knife|Swiss army knives]]; these assets are only used in this version and later on in ''[[Rayman Designer]]''. Part 2 is also changed; [[Bad Rayman]] does not appear at all, but more exclusive dangers like the blue lemonade pools with little icing platforms appear. Part 3 is mostly the same, with a few minor changes. | One of the well-known changes in the Atari Jaguar version is the heavily altered design of [[Mr Dark's Dare]]. Instead of riding on a [[frying pan]] in part 1, [[Rayman]] must follow several arrows of [[Ting]]s to reach the [[exit sign]]. In this phase are [[corkscrew]]s and [[Swiss army knife|Swiss army knives]]; these assets are only used in this version and later on in ''[[Rayman Designer]]''. Part 2 is also changed; [[Bad Rayman]] does not appear at all, but more exclusive dangers like the blue lemonade pools with little icing platforms appear. Part 3 is mostly the same, with a few minor changes. | ||
The battle with [[Mr Dark]] is much unlike the one in [[Rayman 1|the console versions]]. [[Mr Dark]] only has 12 [[Resistance|health]] points, he attacks [[Rayman]] for a longer period of time, he only morphs into two creatures ([[Mr Skops]]/[[Mr Stone]] and [[Bzzit]]/[[Mr Sax]]/[[Space Mama]]) instead of three, and the creatures sweat and walk/jump away when they are damaged enough. When [[Mr Dark]]'s [[Resistance|health]] reaches 0, [[Rayman]] does his victory pose. While doing so, [[Electoon]] faces from the [[Cage|medallions]] appear around him, with colourful text saying "Well done. | The battle with [[Mr Dark]] is much unlike the one in [[Rayman 1|the console versions]]. [[Mr Dark]] only has 12 [[Resistance|health]] points, he attacks [[Rayman]] for a longer period of time, he only morphs into two creatures ([[Mr Skops]]/[[Mr Stone]] and [[Bzzit]]/[[Mr Sax]]/[[Space Mama]]) instead of three, and the creatures sweat and walk/jump away when they are damaged enough. When [[Mr Dark]]'s [[Resistance|health]] reaches 0, [[Rayman]] does his victory pose. While doing so, [[Electoon]] faces from the [[Cage|medallions]] appear around him, with colourful text saying "Well done". | ||
<gallery widths="320px" heights="224px" class="sprite"> | <gallery widths="320px" heights="224px" class="sprite"> | ||