Mr Sax's Hullaballoo: Difference between revisions
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==Trivia== | ==Trivia== | ||
As in the PC, [[Rayman Advance|Game Boy Advance]] and [[Rayman (Nintendo DSi)|DSiWare]] versions of [[Mr Skops' Stalactites]], it is possible here to break all 6 [[cage]]s in the first part and leave through the start-of-level [[exit sign]] without having to face the boss | As in the PC, [[Rayman Advance|Game Boy Advance]] and [[Rayman (Nintendo DSi)|DSiWare]] versions of [[Mr Skops' Stalactites]], it is possible here to break all 6 [[cage]]s in the first part and leave through the start-of-level [[exit sign]] without having to face the boss. Even if [[Mr Sax]] has not been defeated, [[Mr Dark's Dare]] will still unlock once all [[cage]]s have been broken. This is possible in all versions of the game, including [[Rayman (Atari Jaguar)|the Atari Jaguar version]]. | ||
==External links== | ==External links== | ||
Revision as of 05:57, 12 August 2022
| Mr Sax's Hullaballoo | ||
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| ← Gong Heights | Twilight Gulch → | |
Mr Sax's Hullaballoo (French: Le Charivari de Mr Sax – The Charivari of Mr Sax) is the fourth and final level of Band Land, the second world in the original Rayman game. It consists of three parts during the first playthrough, and only one during subsequent visits, as in the second part, Rayman is chased by Mr Sax, and he finally challenges him in the third part.
Part 1
This is one of the only parts in the game in which all six cages can be found, the others being the first part of Twilight Gulch and the first part of Mr Skops' Stalactites. It features almost everything that can be found in Band Land, including a new enemy platform, the cymbals, which makes its only appearance in the game. It starts snowing towards the end of the level.
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PC version
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PlayStation version
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Atari Jaguar version
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Nintendo DSi version
Part 2

Rayman is chased by Mr Sax, and he can punch back his wrong notes at him. This way, he can take take away up to 9 of his 12 life points, making the final battle much easier.
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PC version
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PlayStation version
Part 3

Rayman has to battle Mr Sax. When he is defeated, he begins to dance with Rayman.
Trivia
As in the PC, Game Boy Advance and DSiWare versions of Mr Skops' Stalactites, it is possible here to break all 6 cages in the first part and leave through the start-of-level exit sign without having to face the boss. Even if Mr Sax has not been defeated, Mr Dark's Dare will still unlock once all cages have been broken. This is possible in all versions of the game, including the Atari Jaguar version.
External links
Atari Jaguar
Sony PlayStation
PC/MS-DOS
Game Boy Advance
