Rayman (Atari Jaguar): Difference between revisions
Castlefania (talk | contribs) Added information. Incidentally, is there someone out there who can check if the final level (Mr Dark's Dare, or, as it's known in the Jaguar version, Mr Dark's Chateau), can be replayed after defeating the final boss in the Jaguar version? I've heard conflicting information about this, so it'd be much appreciated if we were to know for sure. |
Castlefania (talk | contribs) Okay, I decided to check this myself since apparently nobody seemed to know. Now we know for sure. Also added other bits of info. |
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==Notable differences from the PC/console versions== | ==Notable differences from the PC/console versions== | ||
* This version features a unique rearranged soundtrack composed with a lower-quality sound font compared to the CD-quality audio present in most other versions. While | * This version features a unique rearranged soundtrack composed with a lower-quality sound font compared to the CD-quality audio present in most other versions. While some tracks resemble their CD-quality counterparts, others are unique to the Jaguar version. A similar soundtrack discrepancy later occurred with the Nintendo 64 version of ''[[Rayman 2|Rayman 2: The Great Escape]]''. | ||
* Like the soundtrack, the sound effects are of lower quality and many have been removed. All vocalized lines, including [[Rayman]]'s "Yeah!" exclamation, are absent as well. | * Like the soundtrack, the sound effects are of lower quality and many have been removed. All vocalized lines, including [[Rayman]]'s "Yeah!" exclamation, are absent as well. | ||
* The intro is a collection of slideshow images rather than a cutscene. [[The Magician]] does not appear to tell the story; it is explained through text. | * The intro is a collection of slideshow images rather than a cutscene. [[The Magician]] does not appear to tell the story; it is explained through text. | ||
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* All bosses feature both reduced movesets and simpler attack cycles compared to the other versions, resulting in significantly lowered difficulty - this is most notable in the battles against [[Space Mama]] and [[Mr Dark]]. | * All bosses feature both reduced movesets and simpler attack cycles compared to the other versions, resulting in significantly lowered difficulty - this is most notable in the battles against [[Space Mama]] and [[Mr Dark]]. | ||
* [[The Swamps of Forgetfulness]] and [[Mr Dark's Dare]] have been renamed Forgotten Swamps and Mr Dark's Château, respectively. | * [[The Swamps of Forgetfulness]] and [[Mr Dark's Dare]] have been renamed Forgotten Swamps and Mr Dark's Château, respectively. | ||
* The | * The words "Action" and "Game over" appear in coloured letters in the middle of the screen at the start of each part/level and every time [[Rayman]] loses a [[continue]], respectively. | ||
* The font and its colours are slightly different. | * The font and its colours are slightly different. | ||
* The controls are less responsive, and the physics are slightly less polished - this is most notable when flying with the [[super helicopter]]. | * The controls are less responsive, and the physics are slightly less polished - this is most notable when flying with the [[super helicopter]]. | ||
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* [[Livingstone|Tall Livingstones]] run towards [[Rayman]] when he is close to them. | * [[Livingstone|Tall Livingstones]] run towards [[Rayman]] when he is close to them. | ||
* [[Electoon]]s immediately fly off the screen when they are saved. | * [[Electoon]]s immediately fly off the screen when they are saved. | ||
* Some of [[Rayman]]'s animations are omitted: he does not brace himself when moving at | * Some of [[Rayman]]'s animations are omitted: he does not brace himself when moving at high speed, does not somersault when jumping after [[running]] or moving otherwise at high speed, does not brake with his feet when coming to a halt after [[running]], does not point upwards when [[hanging]] from a ledge for more than a few seconds, does not shiver in fear during boss fights, and does not hold his buttocks in pain if he is killed by spikes. Additionally, his idle animation when staying still for a while is different. | ||
* [[Rayman]] only does his celebration dance after defeating [[Bzzit]], but not for any other boss. | |||
* When [[Rayman]] falls into the void, the animation where he turns into a bunch of [[Electoon]]s does not play; instead, the game transitions as soon as [[Rayman]] touches the bottom of the screen. | * When [[Rayman]] falls into the void, the animation where he turns into a bunch of [[Electoon]]s does not play; instead, the game transitions as soon as [[Rayman]] touches the bottom of the screen. | ||
* [[Rayman]] loses the [[Speed Fist]] and/or [[Golden Fist]] when taking damage, instead of when losing a [[life]]. For the [[Speed Fist]], [[Rayman]] loses one level of speed every time he gets hit. | * [[Rayman]] loses the [[Speed Fist]] and/or [[Golden Fist]] when taking damage, instead of when losing a [[life]]. For the [[Speed Fist]], [[Rayman]] loses one level of speed every time he gets hit. | ||
* [[Rayman]] cannot throw his fist when [[hanging]] from a ledge. | |||
* Part 2 of [[Anguish Lagoon]], where [[Rayman]] must defeat [[Bzzit]], is revisited on subsequent runs through the level. | * Part 2 of [[Anguish Lagoon]], where [[Rayman]] must defeat [[Bzzit]], is revisited on subsequent runs through the level. | ||
* In part 3 of [[Anguish Lagoon]], [[Bzzit]] can shoot projectiles at enemies. This was later implemented in ''[[Rayman Origins]]''. | * In part 3 of [[Anguish Lagoon]], [[Bzzit]] can shoot projectiles at enemies. This was later implemented in ''[[Rayman Origins]]''. | ||
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* At the end of the chase in part 3 of [[Moskito's Nest]], [[Moskito]] flies off the screen instead of standing on the left side of the screen indefinitely. | * At the end of the chase in part 3 of [[Moskito's Nest]], [[Moskito]] flies off the screen instead of standing on the left side of the screen indefinitely. | ||
* This is the only version of the game in which vanishing [[cloud]]s open their eyes, doing so for a very brief moment every time they disappear, either from being stepped on or at regular intervals. | * This is the only version of the game in which vanishing [[cloud]]s open their eyes, doing so for a very brief moment every time they disappear, either from being stepped on or at regular intervals. | ||
* A new [[Resistance|health bar]] is used for the second | * Part 4 of [[Allegro Presto]], in which [[Mr Sax]] makes a brief appearance at the end, is missing. | ||
* A new [[Resistance|health bar]] is used for the second phase of the fight against [[Mr. Sax]] instead of reusing the one from the first phase, although it still takes into account how many times the boss was hit in that first phase. | |||
* The [[Antitoon]]s' hair turn yellow when they fly. | * The [[Antitoon]]s' hair turn yellow when they fly. | ||
* Weather effects, such as rain, thunder, nighttime, and snow, are not present. | |||
* The red ball of the [[Simple Power]] and the [[Double Power]] is the same size as the red ball of the [[Big Power]], instead of being smaller as in the other versions. | * The red ball of the [[Simple Power]] and the [[Double Power]] is the same size as the red ball of the [[Big Power]], instead of being smaller as in the other versions. | ||
* The sparkling effect is not present when swinging on [[flying ring]]s. | |||
* [[Flying Blue Elf|Flying Blue Elves]] are missing from the game. As a consequence, puzzles involving them have been modified, since [[Rayman]] can no longer shrink down. | * [[Flying Blue Elf|Flying Blue Elves]] are missing from the game. As a consequence, puzzles involving them have been modified, since [[Rayman]] can no longer shrink down. | ||
* There is no sliding system for the slippery slopes in [[Band Land]], [[Blue Mountains]], [[Picture City]] and [[Candy Château]]. Due to this, the level design in these areas has been altered. | * There is no sliding system for the slippery slopes in [[Band Land]], [[Blue Mountains]], [[Picture City]] and [[Candy Château]]. Due to this, the level design in these areas has been altered. | ||
* In part 2 of [[the Hard Rocks]], the invisible force only appears once instead of twice: unlike the other versions, the passage with the [[hunter]]s near the end of the part does not feature the invisible force. | * In part 2 of [[the Hard Rocks]], the invisible force only appears once instead of twice: unlike the other versions, the passage with the [[hunter]]s near the end of the part does not feature the invisible force. | ||
* | * In [[Mr Stone's Peaks]], the part where [[Rayman]] cuts the ropes has been removed. As a result, the lone [[cage]] in that part has been moved to the end of the (now) third part. | ||
* [[Mr Stone]] has one less [[Resistance|health point]] than in the other versions. The fight is also slightly different near the end, as once the [[cloud]]s begin to appear, [[Mr Stone]] starts casually walking towards [[Rayman]] instead of rushing and jumping, and he no longer throws boulders around. | * [[Mr Stone]] has one less [[Resistance|health point]] than in the other versions. The fight is also slightly different near the end, as once the [[cloud]]s begin to appear, [[Mr Stone]] starts casually walking towards [[Rayman]] instead of rushing and jumping, and he no longer throws boulders around. | ||
* The [[grimace]] can still be used even after [[Rayman]] gains the [[Running|power to run]]. | * The [[grimace]] can still be used even after [[Rayman]] gains the [[Running|power to run]]. | ||
* Part 3 of [[Eraser Plains]] has a completely original level design featuring a unique memorization puzzle, although the section with the first [[cage]] has been directly taken from the part in the other versions. | * Part 3 of [[Eraser Plains]] has a completely original level design featuring a unique memorization puzzle, although the section with the first [[cage]] has been directly taken from the part in the other versions. | ||
* [[Spider (Rayman 1)|Spiders]] do not jump onto the ceiling when they spot [[Rayman]], but simply turn their backs and start shooting at him. They also do not duck to avoid his [[telescopic fist]]. | |||
* The [[firefly]] is absent from the game; thus, part 2 of [[Eat at Joe's]] is fully lit like a regular level. It also contains two [[cage]]s instead of one: as a result, the [[cage]] present in part 6 has been removed. | * The [[firefly]] is absent from the game; thus, part 2 of [[Eat at Joe's]] is fully lit like a regular level. It also contains two [[cage]]s instead of one: as a result, the [[cage]] present in part 6 has been removed. | ||
* Part 1 of [[Mr Skops' Stalactites]] features a start-of-level [[exit sign]], similarly to the PC version and its ports, as does part 1 of Mr Dark's Château, which is unique to this version. | |||
* Parts 1 and 2 of Mr Dark's Château ([[Mr Dark's Dare]] in the other versions) have completely different level designs, and feature some assets unique to this version. | * Parts 1 and 2 of Mr Dark's Château ([[Mr Dark's Dare]] in the other versions) have completely different level designs, and feature some assets unique to this version. | ||
* During the final boss fight, [[Mr Dark]] shoots fireballs at [[Rayman]] for a longer while, and the creatures that he transforms into sweat and walk/jump away when they are damaged enough. | * During the final boss fight, [[Mr Dark]] shoots fireballs at [[Rayman]] for a longer while, and the creatures that he transforms into sweat and walk/jump away when they are damaged enough. | ||
* [[Mr Dark]]'s middle transformation is missing, so there are only two of them, for a total of 12 [[Resistance|health points]], instead of 24. Each transformation has 6 [[Resistance|health points]], and they both share the same [[Resistance|health bar]]. | * [[Mr Dark]]'s middle transformation is missing, so there are only two of them, for a total of 12 [[Resistance|health points]], instead of 24. Each transformation has 6 [[Resistance|health points]], and they both share the same [[Resistance|health bar]]. | ||
* [[Rayman]] is not shrunk in the last | * [[Rayman]] is not shrunk in the last phase of the fight against [[Mr Dark]], and thus does not need to be bounced into the air in order to [[Telescopic fist|punch]] his opponent's head. | ||
* After defeating both of [[Mr Dark]]'s transformations, [[Electoon]] icons start flying across the screen as [[Rayman]] does his victory pose, and the words "Well done" appear in coloured letters in the middle of the screen. | * After defeating both of [[Mr Dark]]'s transformations, [[Electoon]] icons start flying across the screen as [[Rayman]] does his victory pose, and the words "Well done" appear in coloured letters in the middle of the screen. | ||
* None of the images in the credits showing notable characters from the game on holiday are seen, except for the one with [[Rayman]] and his friends. | * None of the images in the credits showing notable characters from the game on holiday are seen, except for the one with [[Rayman]] and his friends. | ||
* [[Mr Dark]] makes one final appearance at the end of the game's credits. He flies across the screen, and the message "See you soon!" is displayed, hinting at [[Mr Dark]]'s impending return. | * [[Mr Dark]] makes one final appearance at the end of the game's credits. He flies across the screen, and the message "See you soon!" is displayed, hinting at [[Mr Dark]]'s impending return. | ||
* Unlike most other versions of the game, the entire [[Mr Dark's Dare|final level]], including the final boss, can be replayed upon completion. This is because the game does not auto-save before triggering the end credits | |||
<gallery widths="320px" heights="224px" class="sprite"> | <gallery widths="320px" heights="224px" class="sprite"> | ||
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===[[Candy Château]] design=== | ===[[Candy Château]] design=== | ||
One of the well-known changes in the Atari Jaguar version is the heavily altered design of [[Mr Dark's Dare]]. Instead of riding on a [[frying pan]] in part 1, [[Rayman]] must follow several arrows of [[Ting]]s to reach the [[exit sign]]. In this | One of the well-known changes in the Atari Jaguar version is the heavily altered design of [[Mr Dark's Dare]]. Instead of riding on a [[frying pan]] in part 1, [[Rayman]] must follow several arrows of [[Ting]]s to reach the [[exit sign]]. In this part are [[corkscrew]]s and [[Swiss army knife|Swiss army knives]]; these assets are only used in this version and later on in ''[[Rayman Designer]]''. Part 2 is also changed; [[Bad Rayman]] does not appear at all, but more exclusive dangers like the blue lemonade pools with little icing platforms appear. Part 3 is mostly the same, with a few minor changes. | ||
The battle with [[Mr Dark]] is much unlike the one in [[Rayman 1|the console versions]]. [[Mr Dark]] only has 12 [[Resistance|health]] points, he attacks [[Rayman]] for a longer period of time, he only morphs into two creatures ([[Mr Skops]]/[[Mr Stone]] and [[Bzzit]]/[[Mr Sax]]/[[Space Mama]]) instead of three, and the creatures sweat and walk/jump away when they are damaged enough. When [[Mr Dark]]'s [[Resistance|health]] reaches 0, [[Rayman]] does his victory pose. While doing so, [[Electoon]] faces from the [[Cage|medallions]] appear around him, with colourful text saying "Well done". | The battle with [[Mr Dark]] is much unlike the one in [[Rayman 1|the console versions]]. [[Mr Dark]] only has 12 [[Resistance|health]] points, he attacks [[Rayman]] for a longer period of time, he only morphs into two creatures ([[Mr Skops]]/[[Mr Stone]] and [[Bzzit]]/[[Mr Sax]]/[[Space Mama]]) instead of three, and the creatures sweat and walk/jump away when they are damaged enough. When [[Mr Dark]]'s [[Resistance|health]] reaches 0, [[Rayman]] does his victory pose. While doing so, [[Electoon]] faces from the [[Cage|medallions]] appear around him, with colourful text saying "Well done". | ||