Rayman (Atari Jaguar): Difference between revisions

m Missed a period, argh.
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* The [[grimace]] can still be used even after [[Rayman]] gains the [[Running|power to run]].
* The [[grimace]] can still be used even after [[Rayman]] gains the [[Running|power to run]].
* Part 3 of [[Eraser Plains]] has a completely original level design featuring a unique memorization puzzle, although the section with the first [[cage]] has been directly taken from the part in the other versions.
* Part 3 of [[Eraser Plains]] has a completely original level design featuring a unique memorization puzzle, although the section with the first [[cage]] has been directly taken from the part in the other versions.
* [[Spider (Rayman 1)|Spiders]] do not jump onto the ceiling when they spot [[Rayman]], but simply turn their backs and start shooting at him. They also do not duck to avoid his [[telescopic fist]].
* [[Spider (Rayman 1)|Spiders]] do not jump onto the ceiling when they spot [[Rayman]], but simply turn their backs and start shooting at him; they also do not duck to avoid [[Rayman]]'s [[telescopic fist]], and their stingers follow a straight trajectory.
* The [[firefly]] is absent from the game; thus, part 2 of [[Eat at Joe's]] is fully lit like a regular level. It also contains two [[cage]]s instead of one: as a result, the [[cage]] present in part 6 has been removed.
* The [[firefly]] is absent from the game; thus, part 2 of [[Eat at Joe's]] is fully lit like a regular level. It also contains two [[cage]]s instead of one: as a result, the [[cage]] present in part 6 has been removed.
* Part 1 of [[Mr Skops' Stalactites]] features a start-of-level [[exit sign]], similarly to the PC version and its ports, as does part 1 of Mr Dark's Château, which is unique to this version.
* Part 1 of [[Mr Skops' Stalactites]] features a start-of-level [[exit sign]], similarly to the PC version and its ports, as does part 1 of Mr Dark's Château, which is unique to this version.