Gong Heights: Difference between revisions
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'''Gong Heights''' (French: '''''Gongs Célestes''''' – '''''Celestial Gongs''''') is the third level in [[Band Land]], the second world of [[Rayman 1|the original ''Rayman'' game]]. It is one of the shortest levels in the game, consisting of only two parts. The second part introduces an invisible force of doom, one of two | '''Gong Heights''' (French: '''''Gongs Célestes''''' – '''''Celestial Gongs''''') is the third level in [[Band Land]], the second world of [[Rayman 1|the original ''Rayman'' game]]. It is one of the shortest levels in the game, consisting of only two parts. The second part introduces an invisible force of doom, one of two parts (the other being part 2 of [[the Hard Rocks]]) in the game to feature it. | ||
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==Part 1== | ==Part 1== | ||
This level is set over a giant void high up in the sky, and [[Rayman]] must use the giant [[monk]]s, who hold [[bongo]]s or crystal balls which [[Rayman]] can use as platforms. | This level is set over a giant void high up in the sky, and [[Rayman]] must use the giant [[monk]]s, who hold [[bongo]]s or crystal balls which [[Rayman]] can use as platforms. The PC version and its ports contain a checkpoint not present in the other versions of the game. | ||
<gallery widths="800px" heights="128px"> | <gallery widths="800px" heights="128px"> | ||
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[[Image:GongsPoursuite.png|thumb|316px|right|class=sprite|[[Rayman]] is pursued by a lethal and unseen force.]] | [[Image:GongsPoursuite.png|thumb|316px|right|class=sprite|[[Rayman]] is pursued by a lethal and unseen force.]] | ||
There are many [[cloud]]s in this section, where [[Rayman]] must avoid the bolts of electricity shot by the [[lightning eyes]]. It is snowing, and [[Rayman]] must not stop until he reaches the end of the level, as an invisible force | There are many [[cloud]]s in this section, where [[Rayman]] must avoid the bolts of electricity shot by the [[lightning eyes]]. It is snowing, and [[Rayman]] must not stop until he reaches the end of the level, as an invisible force will kill him if the edge of the screen catches up with him. | ||
<gallery widths="800px" heights="117px"> | <gallery widths="800px" heights="117px"> | ||