Ancient Forest: Difference between revisions

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{{Template:GBCLevel
{{GBCLevel
| name = Ancient Forest
| name = Ancient Forest
| image = [[Image:GBC 71.PNG|center|160px|class=sprite|''Ancient Forest'']]
| image = [[Image:GBC 71.PNG|center|160px|class=sprite|Ancient Forest]]
| preceded by = [[Rocky Peaks]]
| preceded by = [[Rocky Peaks]]
| followed by = [[Fiery Depths]]
| followed by = [[Fiery Depths]]
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There is one [[cage]] to found in this level. Three [[life|lives]] and a [[Bonus level (Rayman 1)|bonus level]] can be found in this level.
There is one [[cage]] to found in this level. Three [[life|lives]] and a [[Bonus level (Rayman 1)|bonus level]] can be found in this level.


[[Rayman]] must first use his new [[grappling fist]] power to swing on a [[flying ring]] and reach the top of a structure to his right. This will cause a [[scared platform]] to appear to the left of the [[flying ring]] which, if used, will allow access to the first [[Life]]. Continuing right, [[Rayman]] must use a [[scared platform]] to jump up to a ledge above, where he will find a strange object which, when punched, will blow him up, left or right depending on where he is standing. [[Rayman]] must time his jump correctly and use this object to get over a nearby structure. He must then punch a [[plum]] onto the head of a [[Livingstone]] and ride it in order to reach the top of yet another structure.
[[Rayman]] must first use his new [[grappling fist]] power to swing on a [[flying ring]] and reach the top of a structure to his right. This will cause a [[scared platform]] to appear to the left of the [[flying ring]] which, if used, will allow access to the first [[Life]]. Continuing right, [[Rayman]] must use a [[scared platform]] to jump up to a ledge above, where he will find a strange object called a [[Blowing Fuffy]] which, when punched, will blow him up, left or right depending on where he is standing. [[Rayman]] must time his jump correctly and use the [[Blowing Fuffy]] to get over a nearby structure. He must then punch a [[plum]] onto the head of a [[Livingstone]] and ride it in order to reach the top of yet another structure.


[[Rayman]] must then navigate ledges and spikes by using [[flying ring]]s, [[plums]] and more of the strange objects until he eventually finds the first falling [[flying ring]] of the game. If he rides this downwards, swinging away from spikes as he does, he can land safely on top of a structure with a [[golden fist]]. Below him is the entrance to the [[Bonus level (Rayman 1)|bonus level]], and above is another [[flying ring]] which [[Rayman]] can use to reach a ledge above with another strange object on it. He can use this object to reach a [[flying ring]] which will take him to a [[Ting]]. Grabbing it will cause the level's [[cage]] to appear further to the left.
[[Rayman]] must then navigate ledges and spikes by using [[flying ring]]s, [[plums]] and more [[Blowing Fuffy|Blowing Fuffies]] until he eventually finds the first falling [[flying ring]] of the game. If he rides this downwards, swinging away from spikes as he does, he can land safely on top of a structure with a [[golden fist]]. Below him is the entrance to the [[Bonus level (Rayman 1)|bonus level]], and above is another [[flying ring]] which [[Rayman]] can use to reach a ledge above with a [[Blowing Fuffy]] on it. He can use it to reach a [[flying ring]] which will take him to a [[Ting]]. Grabbing it will cause the level's [[cage]] to appear further to the left.


After following a series of [[flying ring]]s, [[Rayman]] reaches a ledge on which he will find a [[plum]] and another strange object. He must use the object to activate a swinging [[plum]] above him, and then use the other [[plum]] to reach it. He can then follow a couple of [[flying ring]]s right to break the level's [[cage]], and jump across some ledges left to reach the second [[life]], before swinging upwards and right to reach the level's exit.
After following a series of [[flying ring]]s, [[Rayman]] reaches a ledge on which he will find a [[plum]] and a [[Blowing Fuffy]]. He must use it to activate a swinging [[plum]] above him, and then use the other [[plum]] to reach it. He can then follow a couple of [[flying ring]]s right to break the level's [[cage]], and jump across some ledges left to reach the second [[life]], before swinging upwards and right to reach the level's exit.


<gallery widths="800px" heights="273px">
<gallery widths="800px" heights="273px">
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This level contains one [[cage]]. Two [[life|lives]] and a [[Bonus level (Rayman 1)|bonus level]] can be found in this level.
This level contains one [[cage]]. Two [[life|lives]] and a [[Bonus level (Rayman 1)|bonus level]] can be found in this level.


[[Rayman]] must jump onto a [[scared platform]] which rises up, taking him to a [[flying ring]]. This leads to a ledge and another [[scared platform]] which drops down, although if [[Rayman]] jumps right before it does he can access a [[golden fist]]. The falling [[scared platform]] will lead to more [[flying ring]]s, which will take [[Rayman]] to a ledge with a strange object on it. He can use this to jump right to a [[life]] or upwards to a [[flying ring]], which lets him reach the ledges above.
[[Rayman]] must jump onto a [[scared platform]] which rises up, taking him to a [[flying ring]]. This leads to a ledge and another [[scared platform]] which drops down, although if [[Rayman]] jumps right before it does he can access a [[golden fist]]. The falling [[scared platform]] will lead to more [[flying ring]]s, which will take [[Rayman]] to a ledge with a [[Blowing Fuffy]] on it. He can use this to jump right to a [[life]] or upwards to a [[flying ring]], which lets him reach the ledges above.


Continuing right via [[scared platform]]s, [[flying ring]]s and strange objects, [[Rayman]] will eventually drop down and find the second [[life]] to his right. He must then navigate some spikes using [[scared platform]]s. He will then go right across some ledges and past a flying [[antitoon]], use a swinging [[plum]], and then drop down to a ledge at the bottom right of the level. From here, he boards a [[scared platform]] that travels left. Leaving it, he jumps up onto a ledge where he can use a [[flying ring]] to reach a heart, and then use a strange object to the left to reach a higher ledge. If he carries on left, he will come to the level's [[cage]].
Continuing right via [[scared platform]]s, [[flying ring]]s and [[Blowing Fuffy|Blowing Fuffies]], [[Rayman]] will eventually drop down and find the second [[life]] to his right. He must then navigate some spikes using [[scared platform]]s. He will then go right across some ledges and past a flying [[antitoon]], use a swinging [[plum]], and then drop down to a ledge at the bottom right of the level. From here, he boards a [[scared platform]] that travels left. Leaving it, he jumps up onto a ledge where he can use a [[flying ring]] to reach a heart, and then use a [[Blowing Fuffy]] to the left to reach a higher ledge. If he carries on left, he will come to the level's [[cage]].


Below the cage is a [[scared platform]] travelling downwards. [[Rayman]] must follow this, make a few more jumps, and then use a [[plum]] to reach a high ledge where he can find the level's exit. Or, he can drop down to the left to reach the [[Bonus level (Rayman 1)|bonus level]].
Below the cage is a [[scared platform]] travelling downwards. [[Rayman]] must follow this, make a few more jumps, and then use a [[plum]] to reach a high ledge where he can find the level's exit. Or, he can drop down to the left to reach the [[Bonus level (Rayman 1)|bonus level]].
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There are two [[cage]]s and one [[life]] to be found in this level.
There are two [[cage]]s and one [[life]] to be found in this level.


[[Rayman]] must make his way right, using [[flying ring]]s, [[scared platform]]s, and avoiding spikes, until he reaches the far right of the level, where a strange object will be waiting to catapult him upwards. Now, he must jump across several [[scared platform]]s that move up and down, continue left, and then jump upwards. He will eventually come to a ledge with a swinging [[plum]] to his left and a small structure that can be jumped over to his right. Jumping over the structure and swinging on the [[flying ring]] beyond will bring him to the [[life]].
[[Rayman]] must make his way right, using [[flying ring]]s, [[scared platform]]s, and avoiding spikes, until he reaches the far right of the level, where a [[Blowing Fuffy]] will be waiting to catapult him upwards. Now, he must jump across several [[scared platform]]s that move up and down, continue left, and then jump upwards. He will eventually come to a ledge with a swinging [[plum]] to his left and a small structure that can be jumped over to his right. Jumping over the structure and swinging on the [[flying ring]] beyond will bring him to the [[life]].


Returning to the swinging [[plum]], [[Rayman]] rides it to another set of ledges where he find a [[plum]] on its plant. He must shoot this and then ride it down and left to reach the top of another structure, where he must avoid a swinging [[spiky ball]] by jumping across [[scared platform]]s. Eventually reaching a ledge, he must hop down and ride a [[scared platform]] downwards, before continuing left to the level's exit.
Returning to the swinging [[plum]], [[Rayman]] rides it to another set of ledges where he find a [[plum]] on its plant. He must shoot this and then ride it down and left to reach the top of another structure, where he must avoid a swinging [[spiky fruit]] by jumping across [[scared platform]]s. Eventually reaching a ledge, he must hop down and ride a [[scared platform]] downwards, before continuing left to the level's exit.


To the left of the exit is another strange object. If used, [[Rayman]] will be able to reach one of the level's [[cage]]s.
To the left of the exit is a [[Blowing Fuffy]]. If used, [[Rayman]] will be able to reach one of the level's [[cage]]s.


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<gallery widths="800px" heights="273px">
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==Ancient Forest screenshots==
==Ancient Forest screenshots==
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<gallery widths="160px" heights="144px" class="sprite">
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