Mad drummer: Difference between revisions
Added info on unused boss behavior |
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== Unused boss behavior == | == Unused boss behavior == | ||
It is likely this enemy was initially meant to be a boss [[Rayman]] has to fight in the last part of [[Bongo Hills]]. The game's save data has an unused flag for defeating a boss in this part of the level, and thus skipping it on replays, and the enemy | It is likely this enemy was initially meant to be a boss [[Rayman]] has to fight in the last part of [[Bongo Hills]]. The game's save data has an unused flag for defeating a boss in this part of the level, and thus skipping it on replays, and the enemy himself has functionality to be defeated. In the game his health is set to 200 and he will lose some each time he is hit in the face. He is vulnerable to attacks when he moves his drumsticks down from his face so that they are no longer blocking the hit. Since his boss behavior is unused, he however can't easily be defeated in the final release as the game will attempt to prevent his health from reaching 0 unless defeated during the last frame of his animation. Once defeated, the level will finish without a victory dance. | ||
==Notes== | ==Notes== | ||