A Madman's Creation!: Difference between revisions

Translating to English
The dragon wasn't attached or recharging to anything either before and after the blackout, so it is more likely that it was activated by the Dark Teensy, and that would explain why he was right on the destroyed dragon when this latter was defeated.
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==Description==
==Description==
Granted the power of the [[Blue Punch]] by [[Gandalf]], the heroes will use it to destroy a [[cage]] and a few [[Underwater Toad]]s. After hitting a [[switch]] with it, the team provokes a power blackout. Further advancing and landing on a large button, they reactivate the power but also an alarm, the self-destruction of that section of the base and a [[Mechanical Dragon]]. The team needs to get to two short platforms flying for the battle to begin. The [[Mechanical Dragon]]'s weak spot is a purple object inside his mouth that is used to create dangerous [[laser]]s. After shooting a [[laser]] the weak spot is shown; it gives the players the opportunity to shoot it multiple times with the [[Blue Punch]]. It stuns the [[Mechanical Dragon]] as it shortly flies away. The heroes will need to advance to an air current to [[Helicopter|glide]] on. A small but long pipe appears to block the [[Mechanical Dragon]]'s [[laser]]. After the [[laser]] disappears, the team can shoot the purple weak spot with the [[Blue Punch]]. It stuns the [[Mechanical Dragon]] again, and then the team must advance again through the collapsing pipes to three chains hanging on devices. A moving platform serves as a block to the [[laser]]. The [[Mechanical Dragon]] moves to a spot where after the [[laser]] is shot, the [[Blue Punch]] can be used to at last destroy the [[Mechanical Dragon]]. The heroes land on it and find the [[Dark Teensy]], who made his way out the by now destroyed giant robot and stuck between it. Punching him will result in a fate like the first three [[Dark Teensy|Dark Teensies]]. This completes the level.
Granted the power of the [[Blue Punch]] by [[Gandalf]], the heroes will use it to destroy a [[cage]] and a few [[Underwater Toad]]s. After hitting a [[switch]] with it, the team provokes a power blackout. Further advancing and landing on a large button, they reactivate the power but also an alarm and the self-destruction of that section of the base, and a [[Mechanical Dragon]] suddenly is activated and beginning pursuit. The team needs to get to two short platforms flying for the battle to begin. The [[Mechanical Dragon]]'s weak spot is a purple object inside his mouth that is used to create dangerous [[laser]]s. After shooting a [[laser]] the weak spot is shown; it gives the players the opportunity to shoot it multiple times with the [[Blue Punch]]. It stuns the [[Mechanical Dragon]] as it shortly flies away. The heroes will need to advance to an air current to [[Helicopter|glide]] on. A small but long pipe appears to block the [[Mechanical Dragon]]'s [[laser]]. After the [[laser]] disappears, the team can shoot the purple weak spot with the [[Blue Punch]]. It stuns the [[Mechanical Dragon]] again, and then the team must advance again through the collapsing pipes to three chains hanging on devices. A moving platform serves as a block to the [[laser]]. The [[Mechanical Dragon]] moves to a spot where after the [[laser]] is shot, the [[Blue Punch]] can be used to at last destroy the [[Mechanical Dragon]]. The heroes land on it and find the [[Dark Teensy]], who made his way out the by now destroyed giant robot and stuck between it. Punching him will result in a fate like the first three [[Dark Teensy|Dark Teensies]]. This completes the level.


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