Clearleaf Forest: Difference between revisions

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==As a level==
==As a level==
===Stage 1 - The first [[Teensie]] prisoner===
===Stage 1 - The first [[Teensie]] prisoner===
After [[Rayman]] and [[Globox]] fall down from reaching the end of the first [[Teensie Highway]], [[Globox]] questions: "Who turned off the nice music? Hope I didn’t break anything." [[André]] then tells him to shush, as he demands to get out of [[Globox]]'s stomach and to have some [[plum juice]]. In order to get to the barrel, [[Rayman]] must pass through a building after dealing with [[Hoodmonger]]s outside. He can then free his first ever [[Teensie]], a [[Sylkin]] who gives him a [[Vortex]] can of [[Laser-Washing Powder]] that he had stolen from the [[Hoodlum]]s. [[Rayman]] can then lower the nearby [[meadowscrew]] impeding his progress. [[Rayman]] and [[Globox]] go along a bridge, only to find a wooden door with the face of a [[Hoodlum]] carved onto it, in their way. As [[Rayman]] wonders how to get it open, a couple of [[Hoodmonger]]s come out from nowhere and ambush [[Rayman]]. One of them is in possession of a [[Heavy Metal Fist]] can; [[Rayman]] can use this to break down the door with a fully charged [[Telescopic fist|fist]] and [[helicopter]] down to the next section of the forest.  
After [[Rayman]] and [[Globox]] fall down from reaching the end of the first [[Teensie Highway]], [[Globox]] questions: "Who turned off the nice music? Hope I didn’t break anything." [[André]] then tells him to shush, as he demands to get out of [[Globox]]'s stomach and to have some [[plum juice]]. In order to get to the barrel, [[Rayman]] must pass through a building after dealing with [[Hoodmonger]]s outside. He can then free his first ever [[Teensie]], a [[Sylkin]] who gives him a [[Vortex]] can of [[Laser-Washing Powder]] that he had stolen from the [[Hoodlum]]s. [[Rayman]] can then lower the nearby [[meadowscrew]] impeding his progress. [[Rayman]] and [[Globox]] go along a bridge, only to find a wooden door with the face of a [[Hoodlum]] carved onto it, in their way. As [[Rayman]] wonders how to get it open, a couple of [[Hoodmonger]]s come out from nowhere and ambush [[Rayman]]. One of them is in possession of a [[Heavy Metal Fist]] can; [[Rayman]] can use this to break down the door with a fully charged [[Telescopic fist|fist]] and [[helicopter]] down to the next section of the forest.


As the two reach the bottom, [[Rayman]] must defeat a gang of [[Hoodmonger]]s who guard a barrel of [[plum juice]]. After all are defeated, [[Globox]] goes to the barrel, and immediately drinks it down, per [[André]]'s demand. As he finishes, he takes [[Rayman]] to a waterfall teeming with [[piranha]]s and starts to [[Swimming|swim]] upwards with [[Rayman]] clinging onto his back. Now at the top, [[Rayman]] then leaves through a cave.
As the two reach the bottom, [[Rayman]] must defeat a gang of [[Hoodmonger]]s who guard a barrel of [[plum juice]]. After all are defeated, [[Globox]] goes to the barrel, and immediately drinks it down, per [[André]]'s demand. As he finishes, he takes [[Rayman]] to a waterfall teeming with [[piranha]]s and starts to [[Swimming|swim]] upwards with [[Rayman]] clinging onto his back. Now at the top, [[Rayman]] then leaves through a cave.


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The score thresholds for this stage are 1450 points for 25% (2 stars), 2900 points for 50% (3 stars), 4350 points for 75% (4 stars) and 5800 points for 100% (5 stars).
 
<gallery widths="320px" heights="240px">
Hoodlum Second Install Clearleaf Forest.jpg|The [[Hoodlum]] camp.
Hoodlum Second Install Clearleaf Forest.jpg|The [[Hoodlum]] camp.
R3 Piranha FR.png|[[Globox]] [[swimming]] upwards a waterfall.
R3 Piranha FR.png|[[Globox]] [[swimming]] upwards a waterfall.
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[[Rayman]] and [[Globox]] land in a small area surrounded by [[mushroom]]s. Several [[Hoodlum]]s arrive by [[Hoodlum Zeppelin|Zeppelin]]s, one drinking heavily from a [[keg]] of [[plum juice]]. [[Rayman]] must destroy them to gain a [[Vortex]] can of [[Laser-Washing Powder]]; with it he must lower a [[meadowscrew]] to gain access to the higher levels of the forest, where there are a couple more remaining [[Hoodmonger]]s. After defeating one of them that has the dollar ($) sign, a [[Heavy Metal Fist]] appears, which [[Rayman]] uses to smash through a barricade to get to a waterfall-filled area. Meanwhile, [[Globox]] drinks down the [[plum juice]], inflates as a side effect, and floats away. [[Rayman]] has to advance and as he [[helicopter]]s a good distance, he then smashes a [[cage]] containing a [[Sylkin]] that gives him his first can of the [[LockJaw]]. With it, he makes it safely to the other end of the creek, where he finds [[Globox]], still intoxicated, standing in front of a [[Hoodlum]] camp. [[Rayman]] must fight off the many [[Hoodmonger]]s and a [[Slapdash]] that guard the area before smashing down a wooden barricade. With [[Globox]] no longer intoxicated, [[Rayman]] has to stick a [[plum]] on its post to get up to a [[Hoodlum]] fortress.
[[Rayman]] and [[Globox]] land in a small area surrounded by [[mushroom]]s. Several [[Hoodlum]]s arrive by [[Hoodlum Zeppelin|Zeppelin]]s, one drinking heavily from a [[keg]] of [[plum juice]]. [[Rayman]] must destroy them to gain a [[Vortex]] can of [[Laser-Washing Powder]]; with it he must lower a [[meadowscrew]] to gain access to the higher levels of the forest, where there are a couple more remaining [[Hoodmonger]]s. After defeating one of them that has the dollar ($) sign, a [[Heavy Metal Fist]] appears, which [[Rayman]] uses to smash through a barricade to get to a waterfall-filled area. Meanwhile, [[Globox]] drinks down the [[plum juice]], inflates as a side effect, and floats away. [[Rayman]] has to advance and as he [[helicopter]]s a good distance, he then smashes a [[cage]] containing a [[Sylkin]] that gives him his first can of the [[LockJaw]]. With it, he makes it safely to the other end of the creek, where he finds [[Globox]], still intoxicated, standing in front of a [[Hoodlum]] camp. [[Rayman]] must fight off the many [[Hoodmonger]]s and a [[Slapdash]] that guard the area before smashing down a wooden barricade. With [[Globox]] no longer intoxicated, [[Rayman]] has to stick a [[plum]] on its post to get up to a [[Hoodlum]] fortress.


<gallery widths="320px" heights="240px">
The score thresholds for this stage are 3250 points for 25% (2 stars), 6500 points for 50% (3 stars), 9750 points for 75% (4 stars) and 13000 points for 100% (5 stars).
 
<gallery widths="320px" heights="240px">
R3HH PC-CF-Part2.png|The second section.
R3HH PC-CF-Part2.png|The second section.
Hoodlum Install Clearleaf Forest Section2.jpg|The first clearing.
Hoodlum Install Clearleaf Forest Section2.jpg|The first clearing.
Drinking Hoodmonger.jpg|A [[Hoodmonger]] drinking [[plum juice]].
Drinking Hoodmonger.jpg|A [[Hoodmonger]] drinking [[plum juice]].
Metalbird R3.jpg|The head of a metal bird.
Metalbird R3.jpg|The head of a metal bird.
Rayman Attacking MetalBird.jpg|When [[Rayman]] hits the metal [[bird]]'s head, it spins on itself.
Rayman Attacking MetalBird.jpg|When [[Rayman]] hits the metal [[bird]]'s head, it spins on itself.
Ray3 globox float.png|[[Globox]] flies into the air after drinking [[plum juice]].
Ray3 globox float.png|[[Globox]] flies into the air after drinking [[plum juice]].
Hoodlum's second camp Section2.jpg|The second clearing.
Hoodlum's second camp Section2.jpg|The second clearing.
Hoodlums play cards Clearleaf Forest.jpg|Two [[Hoodmonger]]s playing cards.
Hoodlums play cards Clearleaf Forest.jpg|Two [[Hoodmonger]]s playing cards.
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In the first room, above [[Globox]], is an air vent, hiding a lever. If [[Rayman]] can maneuver a [[Shock Rocket]] to activate the lever, a trap door will open up, containing yellow and red [[Jewel|gems]].
In the first room, above [[Globox]], is an air vent, hiding a lever. If [[Rayman]] can maneuver a [[Shock Rocket]] to activate the lever, a trap door will open up, containing yellow and red [[Jewel|gems]].


<gallery widths="320px" heights="240px">
The score thresholds for this stage are 4000 points for 25% (2 stars), 8000 points for 50% (3 stars), 12000 points for 75% (4 stars) and 16000 points for 100% (5 stars).
 
<gallery widths="320px" heights="240px">
R3HH PC-CF-Part3.png|The beginning of the third section.
R3HH PC-CF-Part3.png|The beginning of the third section.
R3 Soldier.png|thumb|The first [[Hoodmonger Soldier]].
R3 Soldier.png|thumb|The first [[Hoodmonger Soldier]].
Rayman Using Laser-Washing Powder.jpg|[[Rayman]] must use the orange [[Laser-Washing Powder]] to get the [[Shock Rocket]].
Rayman Using Laser-Washing Powder.jpg|[[Rayman]] must use the orange [[Laser-Washing Powder]] to get the [[Shock Rocket]].
Clearleaf Forest Secret Area Section3 (Switch).jpg|[[Rayman]] must use the [[Shock Rocket]] to activate this lever.
Clearleaf Forest Secret Area Section3 (Switch).jpg|[[Rayman]] must use the [[Shock Rocket]] to activate this lever.
Clearleaf Forest Secret Area Section3.jpg|A trap door opens up when the lever is activated.
Clearleaf Forest Secret Area Section3.jpg|A trap door opens up when the lever is activated.
Hoodbomber.jpg|The first [[Hoodboom]].
Hoodbomber.jpg|The first [[Hoodboom]].
Clearleaf Forest The store rooms1.jpg|Outside the [[Hoodlum]] fortress.
Clearleaf Forest The store rooms1.jpg|Outside the [[Hoodlum]] fortress.
Clearleaf Forest The store rooms2.jpg|The first room of the [[Hoodlum]] fortress.
Clearleaf Forest The store rooms2.jpg|The first room of the [[Hoodlum]] fortress.
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[[Rayman]] and [[Globox]] defeat a [[Hoodmonger Soldier]] and drop down a hole into a dark cave, filled with [[Red Lum]]s. The cave only has one exit: Into the Clearleaf Arena, where a small [[Hoodlum]], [[Master Kaag]] rides atop his stomping machine, the Hoodstomper. [[Rayman]] must trigger three [[switch]]es at a time to make a [[Laser-Washing Powder|can]] of [[Shock Rocket]] appear. Once [[Rayman]] has obtained the power, he must shoot [[Master Kaag]] in the back, and then repeat this process two more times to defeat him (on the third time, [[Slapdash]]es appear on the [[switch]]es). [[Rayman]] then takes control of the Hoodstomper and rides it into battle, destroying three waves of ten [[Hoodmonger Soldier]]s to open a gate. Once the gate is opened, [[Rayman]] drops off from the Hoodstomper and continues to the gate where [[Globox]] comes out from hiding, and the duo enters [[Otto Psi]]'s office.
[[Rayman]] and [[Globox]] defeat a [[Hoodmonger Soldier]] and drop down a hole into a dark cave, filled with [[Red Lum]]s. The cave only has one exit: Into the Clearleaf Arena, where a small [[Hoodlum]], [[Master Kaag]] rides atop his stomping machine, the Hoodstomper. [[Rayman]] must trigger three [[switch]]es at a time to make a [[Laser-Washing Powder|can]] of [[Shock Rocket]] appear. Once [[Rayman]] has obtained the power, he must shoot [[Master Kaag]] in the back, and then repeat this process two more times to defeat him (on the third time, [[Slapdash]]es appear on the [[switch]]es). [[Rayman]] then takes control of the Hoodstomper and rides it into battle, destroying three waves of ten [[Hoodmonger Soldier]]s to open a gate. Once the gate is opened, [[Rayman]] drops off from the Hoodstomper and continues to the gate where [[Globox]] comes out from hiding, and the duo enters [[Otto Psi]]'s office.


<gallery widths="320px" heights="240px">
The score thresholds for this stage are 2000 points for 25% (2 stars), 4000 points for 50% (3 stars), 6000 points for 75% (4 stars) and 8000 points for 100% (5 stars).
 
<gallery widths="320px" heights="240px">
R3HH PC-CF-Part4.png|The beginning of the fourth section.
R3HH PC-CF-Part4.png|The beginning of the fourth section.
Clearleaf Forest Section4 Underground.jpg|The cave.
Clearleaf Forest Section4 Underground.jpg|The cave.
RaymanFightsMasterKaag.jpg|[[Rayman]] battling [[Master Kaag]].
RaymanFightsMasterKaag.jpg|[[Rayman]] battling [[Master Kaag]].
Slapdash Clearleaf Stadium.jpg|An [[Slapdash]] in the [[Clearleaf Stadium]].
Slapdash Clearleaf Stadium.jpg|An [[Slapdash]] in the [[Clearleaf Stadium]].
RaymanUsingMasterKaag.jpg|[[Rayman]] using the [[Hoodstomper]].
RaymanUsingMasterKaag.jpg|[[Rayman]] using the [[Hoodstomper]].
MasterKaag (Unused).jpg|The [[Hoodstomper]] is abandoned after the defeat of the [[Hoodmonger Soldier]]s.
MasterKaag (Unused).jpg|The [[Hoodstomper]] is abandoned after the defeat of the [[Hoodmonger Soldier]]s.
Wanted Xowar.jpg|A "Wanted" poster depicting the [[Xowar]].
Wanted Xowar.jpg|A "Wanted" poster depicting the [[Xowar]].
The office of Otto.jpg|[[Otto Psi]]'s office.
The office of Otto.jpg|[[Otto Psi]]'s office.
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===Stage 5 – [[Otto Psi|Otto]]'s office===
===Stage 5 – [[Otto Psi|Otto]]'s office===
[[Rayman]] and [[Globox]] enter the office of [[Otto Psi]] only to find a group of [[Hoodmonger]]s running around inside. [[Rayman]] must kill all of them to open the door.  
[[Rayman]] and [[Globox]] enter the office of [[Otto Psi]] only to find a group of [[Hoodmonger]]s running around inside. [[Rayman]] must kill all of them to open the door.


After [[Rayman]] and [[Globox]] enter the office, a cutscene plays, in which [[Otto Psi|Otto]] is examining [[Globox]] in his theatre, and attempts to coax [[André]] out of his stomach by raising his arm, and playing it as if his arm was an electric guitar. Unfortunately, while [[André]] is annoyed with this music, it fails to remove him from [[Globox]]'s stomach, so [[Otto Psi|Otto]] finally sends the duo away to [[The Land of the Livid Dead (Rayman 3)|the Land of the Livid Dead]] to meet his friend [[Roméo Patti]], the second [[Teensie doctor]].
After [[Rayman]] and [[Globox]] enter the office, a cutscene plays, in which [[Otto Psi|Otto]] is examining [[Globox]] in his theatre, and attempts to coax [[André]] out of his stomach by raising his arm, and playing it as if his arm was an electric guitar. Unfortunately, while [[André]] is annoyed with this music, it fails to remove him from [[Globox]]'s stomach, so [[Otto Psi|Otto]] finally sends the duo away to [[The Land of the Livid Dead (Rayman 3)|the Land of the Livid Dead]] to meet his friend [[Roméo Patti]], the second [[Teensie doctor]].
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Behind where [[Rayman]] starts is a hole in the wall. If examined, [[Rayman]] falls down into a room with several [[Jewel|gems]], including [[Jewel|a green one]].
Behind where [[Rayman]] starts is a hole in the wall. If examined, [[Rayman]] falls down into a room with several [[Jewel|gems]], including [[Jewel|a green one]].


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The score thresholds for this stage are 895 points for 25% (2 stars), 1790 points for 50% (3 stars), 2685 points for 75% (4 stars) and 3580 points for 100% (5 stars).
 
<gallery widths="320px" heights="240px">
R3HH PC-CF-Part5.png|The beginning of the fifth section.
R3HH PC-CF-Part5.png|The beginning of the fifth section.
Clearleaf Forest Section 5 Secret Area (Entrence).jpg|The entrance to the secret room.
Clearleaf Forest Section 5 Secret Area (Entrence).jpg|The entrance to the secret room.
Clearleaf Forest Section5 Secret Area.jpg|The secret room.
Clearleaf Forest Section5 Secret Area.jpg|The secret room.
Otto-takes-drastic-steps.jpg|[[Otto Psi]] attempts to heal [[Globox]].
Otto-takes-drastic-steps.jpg|[[Otto Psi]] attempts to heal [[Globox]].
</gallery>
</gallery>


===Stage 6 – The second [[Teensie Highway]]===
===Stage 6 – The second [[Teensie Highway]]===
[[File:R3HH PC-CF-Part6.png|320px|thumb|right|The sixth and final stage of Clearleaf Forest.]]
This [[Teensie Highway]] is supposed to take [[Rayman]] and [[Globox]] to [[The Land of the Livid Dead (Rayman 3)|the Land of the Livid Dead]], in which [[Roméo Patti]]'s office is situated in. But at the end of the wormhole, [[Rayman]] fails to reach a series of staves that happen to be too high for him, and tumbles away from the dimension, leading him into [[the Bog of Murk]], and separating him from [[Globox]].
This [[Teensie Highway]] is supposed to take [[Rayman]] and [[Globox]] to [[The Land of the Livid Dead (Rayman 3)|the Land of the Livid Dead]], in which [[Roméo Patti]]'s office is situated in. But at the end of the wormhole, [[Rayman]] fails to reach a series of staves that happen to be too high for him, and tumbles away from the dimension, leading him into [[the Bog of Murk]], and separating him from [[Globox]].


{{clear}}
The score thresholds for this stage are 2000 points for 25% (2 stars), 4000 points for 50% (3 stars), 6000 points for 75% (4 stars) and 8000 points for 100% (5 stars).
 
<gallery widths="320px" heights="240px">
R3HH PC-CF-Part6.png|The sixth and final stage of Clearleaf Forest
</gallery>


==Images from [[Rayman 3 (early production)|the early production of ''Rayman 3'']]==
==Images from [[Rayman 3 (early production)|the early production of ''Rayman 3'']]==
<gallery widths="320px" heights="240px">
<gallery widths="320px" heights="240px">
Concept_Forest_4.jpg|Concept art of Clearleaf Forest.
Concept Forest 4.jpg|Concept art of Clearleaf Forest.
Concept_Forest_3.jpg|Concept art of Clearleaf Forest.
Concept Forest 3.jpg|Concept art of Clearleaf Forest.
Concept Forest 1.jpg|Concept art of Clearleaf Forest.
Concept Forest 1.jpg|Concept art of Clearleaf Forest.
Concept Forest 2.jpg|Concept art of Clearleaf Forest.
Concept Forest 2.jpg|Concept art of Clearleaf Forest.
Concept Forest 5.jpg|Concept art of Clearleaf Forest vegetation.
Concept Forest 5.jpg|Concept art of Clearleaf Forest vegetation.
Concept Forest 6.jpg|Concept art of Clearleaf Forest vegetation.
Concept Forest 6.jpg|Concept art of Clearleaf Forest vegetation.
Rayman3beta.jpeg|Ending part (stage 1).
Rayman3beta.jpeg|Ending part (stage 1).
Rayman-3-Clearleaf-Forest.jpg|Beginning (stage 2).
Rayman-3-Clearleaf-Forest.jpg|Beginning (stage 2).
Charged.jpg|The first [[Hoodmonger]] (stage 2).
Charged.jpg|The first [[Hoodmonger]] (stage 2).
R3-Hoodblasters-attack-Rayman-from-airship.jpg|The canyon (stage 2).
R3-Hoodblasters-attack-Rayman-from-airship.jpg|The canyon (stage 2).
Rayman-3-beta-000004.jpg|The [[Hoodlum]] fortress (stage 3).
Rayman-3-beta-000004.jpg|The [[Hoodlum]] fortress (stage 3).