Michel Ancel: Difference between revisions
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Ancel's first game as both programmer and graphic artist, ''The Brain Blasters'' (also known as ''The Teller'') was published by Ubi Soft in 1990. In 1992, he began to work on ''[[Rayman 1|Rayman]]'', his directorial debut. It was originally released in 1995 for the Atari Jaguar and PC, and in 1996 for PlayStation and Sega Saturn. | Ancel's first game as both programmer and graphic artist, ''The Brain Blasters'' (also known as ''The Teller'') was published by Ubi Soft in 1990. In 1992, he began to work on ''[[Rayman 1|Rayman]]'', his directorial debut. It was originally released in 1995 for the Atari Jaguar and PC, and in 1996 for PlayStation and Sega Saturn. | ||
Ancel was also heavily involved in the development of ''[[Rayman 2: The Great Escape]]'' in 1999, but had only an advisory role on ''[[Rayman 3: Hoodlum Havoc]]''. Although he praised its development team, he says that the game is "a bit too concrete for my tastes", and that he "would have made the game differently". | Ancel was also heavily involved in the development of ''[[Rayman 2: The Great Escape]]'' in 1999, but had only an advisory role on ''[[Rayman 3: Hoodlum Havoc]]''. Although he praised its development team, he says that the game is "a bit too concrete for my tastes", and that he "would have made the game differently".<ref>GameSpy (via archive.org), ''Michel Ancel: Beyond Rayman'', http://web.archive.org/web/20040604122727/http://archive.gamespy.com/interviews/september03/ancel/</ref> | ||
In 2003, he created ''[[Beyond Good and Evil|Beyond Good & Evil]]'', which garnered critical acclaim and a cult following, but was a commercial failure. However, acclaimed film director Peter Jackson's admiration for the game – and his frustration with EA's handling of the ''The Lord of the Rings'' license – led to Ancel being given direction of the ''Peter Jackson's King Kong'' video game adaptation. In spite of Ubisoft's reluctance to produce a ''Beyond Good & Evil'' sequel, Ancel has expressed a clear wish to produce one in the future. | In 2003, he created ''[[Beyond Good and Evil|Beyond Good & Evil]]'', which garnered critical acclaim and a cult following, but was a commercial failure. However, acclaimed film director Peter Jackson's admiration for the game – and his frustration with EA's handling of the ''The Lord of the Rings'' license – led to Ancel being given direction of the ''Peter Jackson's King Kong'' video game adaptation. In spite of Ubisoft's reluctance to produce a ''Beyond Good & Evil'' sequel, Ancel has expressed a clear wish to produce one in the future. | ||