Vortex: Difference between revisions
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{{quote|text=[[Rayman]]’s [[Telescopic fist|fists]] turn into a whirlwind. You can make anything spin (driving it to distraction): a [[Meadowscrew|mushroom]], a [[Hoodlum]], or any other object or animal.|sign=Manual|source=''[[Rayman 3]]''}} | {{quote|text=[[Rayman]]’s [[Telescopic fist|fists]] turn into a whirlwind. You can make anything spin (driving it to distraction): a [[Meadowscrew|mushroom]], a [[Hoodlum]], or any other object or animal.|sign=Manual|source=''[[Rayman 3]]''}} | ||
[[File:R3HH-Vortex-Artwork.jpg|320px|thumb|right|[[Rayman]]'s appearance with the power of the Vortex]] | |||
The '''Vortex''' is a power first used by [[Rayman]] in ''[[Rayman 3]]'', and later in ''[[Rayman in the Phantom Show]]'', the third DLC of ''[[Mario + Rabbids Sparks of Hope]]''. | |||
In | |||
==In ''Rayman 3''== | |||
In ''[[Rayman 3]]'', the power is provided by the green cans of [[Laser-Washing Powder]]. When [[Rayman]] acquires this power, the symbol of his chest turns yellow, his hair, torso, shoes and a great part of his gloves turn green, and the base of his shoes, hood and fingers turn red. With this power, [[Rayman]] wears a pair of special gloves with red and yellow spiral symbols that allow him to throw small tornadoes that can shrink [[Hoodlum|his opponents]] and lower the [[meadowscrew]]s to access to high places. Using the power of the Vortex is one of the two ways to make [[Stumbleboom]]s fall off their stilts, the second one being to get other [[Hoodboom]]s to destroy the stilts with [[plum juice]] jugs. | |||
The Vortex is the first [[Laser-Washing Powder]] can that [[Rayman]] finds in the game when he beats [[André]] in his [[Hoodmonger]] costume in [[the Fairy Council]]. Its effect lasts 25 seconds, and it is the second most lasting power in the game, the [[LockJaw]] being the first one. | The Vortex is the first [[Laser-Washing Powder]] can that [[Rayman]] finds in the game when he beats [[André]] in his [[Hoodmonger]] costume in [[the Fairy Council]]. Its effect lasts 25 seconds, and it is the second most lasting power in the game, the [[LockJaw]] being the first one. | ||
<gallery widths="320px" heights="240px"> | <gallery widths="320px" heights="240px"> | ||
R3HH-BetaVortex.jpg|The early design of the Vortex combat fatigue | R3HH-BetaVortex.jpg|The early design of the Vortex combat fatigue | ||
</gallery> | </gallery> | ||
==In [[Rayman in the Phantom Show]]== | ==In [[Rayman in the Phantom Show]]== | ||
The Vortex returns in ''[[Rayman in the Phantom Show]]'', the third DLC of ''[[Mario + Rabbids Sparks of Hope]]''. When equipped, [[Rayman]] passively gains +30% damage reduction, as well as upgrading his [[Blaster]] and [[Plunger Guard]] to bounce enemies away when fired. He also gains a new ability, the [[Vortex Pull]], which pulls enemies within range towards [[Rayman]], dealing minor damage to them. It can also be upgraded to apply the Splash super effect when used. The costume lasts 1 turn when activated, and has a 3-turn cooldown. | |||
The Vortex returns in | |||
In this game, the Vortex costume resembles the earlier design shown in ''[[Rayman 3]]'' concept art. | |||
== | <gallery widths="240px" heights="240px"> | ||
Yves-barthez-mrsh-aw-dlc3-raymanpowers-vortex.jpg|Artwork of [[Rayman]] using the [[Vortex Pull]] ability in [[the Medieval Set]] | |||
</gallery> | |||
{{Rayman 3|collapsed=Y}} | {{Rayman 3|collapsed=Y}} | ||