Vortex: Difference between revisions
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==In ''Rayman 3''== | ==In ''Rayman 3''== | ||
In ''[[Rayman 3]]'', the power is provided by the green cans of [[Laser-Washing Powder]]. When [[Rayman]] acquires this power, the symbol of his chest turns yellow, his hair, torso, shoes and a great part of his gloves turn green, and the base of his shoes, hood and fingers turn red. With this power, [[Rayman]] wears a pair of special gloves with red and yellow spiral symbols that allow him to throw small tornadoes that can shrink [[Hoodlum|his opponents]] and lower the [[meadowscrew]]s to access to high places. Using the power of the Vortex is one of the two ways to make [[Stumbleboom]]s fall off their stilts, the second one being to get other [[Hoodboom]]s to destroy the stilts with [[plum juice]] jugs. By walking over a shrunken enemy, Rayman can defeat them instantly. | In ''[[Rayman 3]]'', the power is provided by the green cans of [[Laser-Washing Powder]]. When [[Rayman]] acquires this power, the symbol of his chest turns yellow, his hair, torso, shoes and a great part of his gloves turn green, and the base of his shoes, hood and fingers turn red. With this power, [[Rayman]] wears a pair of special gloves with red and yellow spiral symbols that allow him to throw small tornadoes that can shrink [[Hoodlum|his opponents]] and lower the [[meadowscrew]]s to access to high places. Using the power of the Vortex is one of the two ways to make [[Stumbleboom]]s fall off their stilts, the second one being to get other [[Hoodboom]]s to destroy the stilts with [[plum juice]] jugs. By walking over a shrunken enemy, [[Rayman]] can defeat them instantly. | ||
The Vortex is the first [[Laser-Washing Powder]] can that [[Rayman]] finds in the game when he beats [[André]] in his [[Hoodmonger]] costume in [[the Fairy Council]]. Its effect lasts 25 seconds, and it is the second most lasting power in the game, the [[LockJaw]] being the first one. | The Vortex is the first [[Laser-Washing Powder]] can that [[Rayman]] finds in the game when he beats [[André]] in his [[Hoodmonger]] costume in [[the Fairy Council]]. Its effect lasts 25 seconds, and it is the second most lasting power in the game, the [[LockJaw]] being the first one. | ||
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</gallery> | </gallery> | ||
==In [[Rayman in the Phantom Show]] | ==In ''Rayman in the Phantom Show''== | ||
The Vortex returns in ''[[Rayman in the Phantom Show]]'', the third DLC of ''[[Mario + Rabbids Sparks of Hope]]''. When equipped, [[Rayman]] passively gains +30% damage reduction, as well as upgrading his [[Blaster]] and [[Plunger Guard]] to bounce enemies away when fired. He also gains a new ability, the [[Vortex Pull]], which pulls enemies within range towards [[Rayman]], dealing minor damage to them. It can also be upgraded to apply the Splash super effect when used. The costume lasts 1 turn when activated, and has a 3-turn cooldown. | {{Quote|[[Rayman]]'s Vortex costume can forcefully repel enemies with its [[Vortex Blaster]] and [[Vortex Guard]]s or bring them closer using its [[Vortex Pull|Vortex power]].|In-game description|''[[Rayman in the Phantom Show]]''}} | ||
The Vortex returns in ''[[Rayman in the Phantom Show]]'', the third DLC of ''[[Mario + Rabbids Sparks of Hope]]''. When equipped, [[Rayman]] passively gains +30% damage reduction, as well as upgrading his [[Blaster]] and [[Plunger Guard]], now called [[Vortex Blaster]] and [[Vortex Guard]], to bounce enemies away when fired. He also gains a new ability, the [[Vortex Pull]], which pulls enemies within range towards [[Rayman]], dealing minor damage to them. It can also be upgraded to apply the Splash super effect when used. The costume lasts 1 turn when activated, and has a 3-turn cooldown. | |||
In this game, the Vortex costume resembles the earlier design shown in ''[[Rayman 3]]'' concept art. | In this game, the Vortex costume resembles the earlier design shown in ''[[Rayman 3]]'' concept art. | ||