Rise and Shrine: Difference between revisions

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Description: what does 'giratory' mean
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{{Template:RMBattleLevel
{{RMBattleLevel
| name = Rise and Shrine
| name = Rise and Shrine
| image = [[File:Rise and Shrine.png|center|''Rise and Shrine'']]
| image = [[File:Rise and Shrine.png|center|Rise and Shrine]]
| preceded by = [[Shadow Plain]]
| preceded by = [[Shadow Plain]]
| followed by = [[Sunset Coast]]
| followed by = [[Sunset Coast]]
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}}
}}


'''Rise & Shrine''' is the second of three Beginner League battle arenas in ''[[Rayman M]]'' and the second round of Cup 1 League in ''[[Rayman Arena]]''. It features a basic set-up to allow new players to become accustomed to the game. Its name is a pun of the common phrase ''rise and shine''.  
'''Rise & Shrine''' is the second of three Beginner League battle arenas in ''[[Rayman M]]'' and the second round of Cup 1 League in ''[[Rayman Arena]]''. It features a basic set-up to allow new players to become accustomed to the game. Its name is a pun of the common phrase ''rise and shine''.


==Description==
==Description==
Rise & Shrine is an open-air daylight map with a clean, sunny sky, located somewhere in the [[the Glade of Dreams]]. As its name suggests, it seems to be some sort of temple or shrine. In the background, the mountains and forest that were previously seen in ''[[Rayman 2: The Great Escape|Rayman 2]]'' are visible, suggesting that this area may be located in [[the Great Forest]], where the ''[[Buccaneer]]'' was seen in ''Rayman 2''’s prologue.
Rise & Shrine is an open-air daylight map with a clean, sunny sky, located somewhere in the [[the Glade of Dreams]]. As its name suggests, it seems to be some sort of temple or shrine. In the background, the mountains and forest that were previously seen in ''[[Rayman 2: The Great Escape|Rayman 2]]'' are visible, suggesting that this area may be located in [[the Great Forest]], where the ''[[Buccaneer]]'' was seen in ''Rayman 2''’s prologue.
Rise & Shrine's floor plan is essentially circular, with a rectangular gap that leads to a smaller circular area. It is surrounded by stone pillars, vines, very tall trees, and rocky and grassy walls. The floor of the main area is carved with symbols and has got a nearly cylindrical central platform with giratory walls which contain mythological symbols in white (''[[Rayman M]]'') or flashing lights (''[[Rayman Arena]]''), with a small and steady circular surface and a great circular base. Out of the base, the land is rocky and grassy. In the surroundings there are four coloured stone pillars with the same white symbols from the giratory central pillar. The colours and the symbols seem to represent Plato's elements although there isn't an official confirmation of the meaning of the symbols.
Rise & Shrine's floor plan is essentially circular, with a rectangular gap that leads to a smaller circular area. It is surrounded by stone pillars, vines, very tall trees, and rocky and grassy walls. The floor of the main area is carved with symbols and has got a nearly cylindrical central platform with giratory walls which contain mythological symbols in white (''[[Rayman M]]'') or flashing lights (''[[Rayman Arena]]''), with a small and steady circular surface and a great circular base. Out of the base, the land is rocky and grassy. In the surroundings there are four coloured stone pillars with the same white symbols from the giratory central pillar. The colours and the symbols seem to represent Plato's elements although there isn't an official confirmation of the meaning of the symbols.
Northwest of the first player's starting point, there is an opening for a chamber that leads to a small circular room with four trapezoid windows and a hexagonal window in the roof. Inside this room there is a [[Gold Generator]] in the Lum Fight mode and another six standard [[Generator]]s: one above each stone pillar and other two in two concavities findable in the trees, one at the north area and other in the west area. The [[Light Fly]] is found inside the room from the northwest chamber in the [[Capture the Fly]] mode.  
Northwest of the first player's starting point, there is an opening for a chamber that leads to a small circular room with four trapezoid windows and a hexagonal window in the roof. Inside this room there is a [[Gold Generator]] in the Lum Fight mode and another six standard [[Generator]]s: one above each stone pillar and other two in two concavities findable in the trees, one at the north area and other in the west area. The [[Light Fly]] is found inside the room from the northwest chamber in the [[Capture the Fly]] mode.


{{clear}}
{{clear}}
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=== Screenshots ===
=== Screenshots ===
<gallery widths="320px" heights="240px">
<gallery widths="320px" heights="240px">
File:RiseandShrine-RM-PC-ChamberWalls.jpg|The inside of the chamber‎.
RiseandShrine-RM-PC-ChamberWalls.jpg|The inside of the chamber.
File:RiseAndShrine-RM-PC-StartPosition.jpg|The first player's starting position.
RiseAndShrine-RM-PC-StartPosition.jpg|The first player's starting position.
</gallery>
</gallery>


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* [http://www.youtube.com/watch?v=eYOUwtXRtSc Rise & Shrine's Capture the Fly playthrough at YouTube (Rayman M - PC version)]
* [http://www.youtube.com/watch?v=eYOUwtXRtSc Rise & Shrine's Capture the Fly playthrough at YouTube (Rayman M - PC version)]


{{Template:RaymanMLocations}}
{{RaymanMLocations}}


[[fr:Pèlerinage‎]]
[[fr:Pèlerinage]]
[[pl:Poranek]]
[[pl:Poranek]]
[[ru:Восход и Храм]]
[[ru:Восход и Храм]]


[[Category:Places from Rayman M]]
[[Category:Places from Rayman M]]