Spellbound Forest (Rayman 1): Difference between revisions
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{{GBCLevel | {{GBCLevel | ||
| name = Spellbound Forest | | name = Spellbound Forest | ||
| image = [[ | | image = [[File:GBC 67.PNG|center|160px|class=sprite|Spellbound Forest]] | ||
| preceded by = Intro | | preceded by = Intro | ||
| followed by = [[Airy Tunes]] | | followed by = [[Airy Tunes]] | ||
| cages = [[ | | cages = [[File:Icon4GBC.png|4]] | ||
| lives = [[ | | lives = [[File:Icon9GBC.png|9]] | ||
}} | }} | ||
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This part is longer and more complex than the first one. [[Rayman]] must begin by moving right and jumping a gap, collecting three [[Ting]]s as he goes. As he does this, moving [[head platform]]s will appear on the far left, back the way he came, which will lead him to the first [[cage]] of the game. However, this [[cage]] cannot be reached until [[Rayman]] has gained the [[helicopter]] power. Taking this route will also reveal the first enemy of the game, which appears to be a flying [[Antitoon]]. | This part is longer and more complex than the first one. [[Rayman]] must begin by moving right and jumping a gap, collecting three [[Ting]]s as he goes. As he does this, moving [[head platform]]s will appear on the far left, back the way he came, which will lead him to the first [[cage]] of the game. However, this [[cage]] cannot be reached until [[Rayman]] has gained the [[helicopter]] power. Taking this route will also reveal the first enemy of the game, which appears to be a flying [[Antitoon]]. | ||
Next, [[Rayman]] will have to jump onto a swinging [[plum]], and then onto a falling [[head platform]], before finally landing on top of a tree. From there, he can leap to the next major grassy platform. There, he will find a bouncing [[plum]] and a vine. He can also jump down on the left side of the ledge to find the game's first [[Bonus level (Rayman 1)|bonus level]]. Taking the vine will lead [[Rayman]] to another new [[life]]. | Next, [[Rayman]] will have to jump onto a swinging [[plum]], and then onto a falling [[head platform]], before finally landing on top of a tree. From there, he can leap to the next major grassy platform. There, he will find a bouncing [[plum]] and a vine. He can also jump down on the left side of the ledge to find the game's first [[Bonus level (Rayman 1)|bonus level]]. Taking the vine will lead [[Rayman]] to another new [[life]]. | ||
Once he is ready, he can use his [[Telescopic fist|fist]] to punch the bouncing [[plum]] to the water on the right of the grassy platform and ride it across, encountering [[piranha]]s on the way. He will eventually come to a series of small islands where he will encounter the first [[cage]] that can be broken. After crossing more vines, ledges, [[plum]]s and encountering two [[Antitoon]]s and a [[Livingstone]], he will come to the level's [[exit sign]]. There is, however, another secret area that can be accessed using the two vines above the [[exit sign]]. | Once he is ready, he can use his [[Telescopic fist|fist]] to punch the bouncing [[plum]] to the water on the right of the grassy platform and ride it across, encountering [[piranha]]s on the way. He will eventually come to a series of small islands where he will encounter the first [[cage]] that can be broken. After crossing more vines, ledges, [[plum]]s and encountering two [[Antitoon]]s and a [[Livingstone]], he will come to the level's [[exit sign]]. There is, however, another secret area that can be accessed using the two vines above the [[exit sign]]. | ||
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The falling [[head platform]] takes [[Rayman]] to another ledge with a body of water, identical to the first one, but this time there are [[piranha]]s in there which make crossing it a bit trickier. On the other side, [[Rayman]] will find a [[Ting]] and a heart, and a series of [[Ting]]s will appear taking [[Rayman]] back to the immovable tree that blocks the [[cage]]. However, this time a falling [[head platform]] will appear which [[Rayman]] can use to pass over the tree and break the [[cage]]. | The falling [[head platform]] takes [[Rayman]] to another ledge with a body of water, identical to the first one, but this time there are [[piranha]]s in there which make crossing it a bit trickier. On the other side, [[Rayman]] will find a [[Ting]] and a heart, and a series of [[Ting]]s will appear taking [[Rayman]] back to the immovable tree that blocks the [[cage]]. However, this time a falling [[head platform]] will appear which [[Rayman]] can use to pass over the tree and break the [[cage]]. | ||
[[Rayman]] can then drop back down to the ground and continue right. He will find another [[plum]] to ride, but this time he will have to jump and avoid [[ | [[Rayman]] can then drop back down to the ground and continue right. He will find another [[plum]] to ride, but this time he will have to jump and avoid [[spiky fruit]]s that will either swing or drop on him to try to hinder his progress. Once he has crossed this body of water, he will come to more ledges with [[Antitoon]]s, as well as [[piranha]]s jumping up from the waters below. To the far right, he will find a rising [[head platform]] that will take him to another series of ledges, which he must cross, avoiding or defeating [[piranha]]s and [[Antitoon]]s all the way. Eventually, he will come to a large ledge which, when he crosses as far left as he can go, will spawn a falling [[head platform]] to the right, leading to a vine. | ||
At the top of the vine is another new [[life]], and to the right a ledge with a [[Livingstone]]. Once the [[Livingstone]] is defeated, [[Rayman]] just needs to cross two small gaps to his right and the level is complete. | At the top of the vine is another new [[life]], and to the right a ledge with a [[Livingstone]]. Once the [[Livingstone]] is defeated, [[Rayman]] just needs to cross two small gaps to his right and the level is complete. | ||