UbiArt Framework: Difference between revisions

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[[File:Ubiart Logo.png|thumb|150px|right|UbiArt]]
[[File:Ubiart Logo.png|thumb|150px|The logo for the UbiArt engine]]
 
The '''UbiArt''' engine is a game engine used by [[Ubisoft]] and created to make it easier for artists to implement their graphics and animations into a game.
The '''UbiArt''' engine is a game engine used by [[Ubisoft]] and created to make it easier for artists to implement their graphics and animations into a game.


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== Common formats ==
== Common formats ==
=== Archives (.ipk) ===
=== Archives (.ipk) ===
The majority of the UbiArt games use IPK files to store all related game files. This format is a custom archive file where multiple files can be packed, maintaining their original directory structure. Files can be compressed, which is usually only the case for larger textures. The majority of the games use zlib compression while later games use LZMA.
The majority of the UbiArt games use IPK files to store all related game files. This format is a custom archive file where multiple files can be packed, maintaining their original directory structure. Files can be compressed, which is usually only the case for larger textures. The majority of the games use zlib compression while later games use LZMA.