Rayman 3D: Difference between revisions
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→Differences from Rayman 2: Just finished a run of Rayman 3D, here's some extra differences i noticed from when I played. |
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==Differences from ''[[Rayman 2]]''== | ==Differences from ''[[Rayman 2]]''== | ||
===Gameplay=== | |||
*[[Rayman]] no longer loses health from drops into bottomless pits, nor by despawn melee attacks from certain enemies. If a drop or attack is fatal, he respawns with full health. | |||
*During the [[Teensie]] cutscenes before entering a level containing one of [[Four Masks of Polokus|the four masks]], the dialogue "Go on! Go in!" and "Come on! Don't be shy!" has been removed. The [[Teensie]]s still speak, but the text is no longer present. | |||
*When [[Rayman]] breaks a [[cage]], the total number of [[cage]]s destroyed thus far is no longer displayed on-screen. | |||
*There is a glitch exclusive to this version that allows you to enter the forested clearing in the [[Tomb of the Ancients secret]]. The area is blocked off by a net; however, you can glitch through that net and access the area. | |||
*There's no button for stabilizing the [[flying shell]], and the maneouvrability of the flying shell in itself has changed - turning left or right on the control stick now has minimal to no effect on the roll of the shell, with only the yaw being adversely affected. Should the roll of the shell be sufficiently affected, once a turning maneouvre has been completed, the shell will attempt to automatically stabilise. | |||
*Some camera movements have been changed, leading to different views when undergoing certain platforming sections. | |||
*[[Rayman]] can hold a charged [[Magic Fist]] indefinitely, which differs from other versions wherein he will automatically release the charge after a set amount of time. | |||
===Level Design=== | |||
*''Rayman 3D'' is built off the Dreamcast version of ''[[Rayman 2]]'', and shares the same [[The Isle of Doors|Isle of Doors]] hub level as well as most exclusive cheats and graphical enhancements. It however does not have the minigames from the Dreamcast version. | *''Rayman 3D'' is built off the Dreamcast version of ''[[Rayman 2]]'', and shares the same [[The Isle of Doors|Isle of Doors]] hub level as well as most exclusive cheats and graphical enhancements. It however does not have the minigames from the Dreamcast version. | ||
*The [[Stone of Thought]], [[Purple Lum]], and ledge leading to [[Globox Village]] in the Dreamcast version were removed in the 3DS game. | *The [[Stone of Thought]], [[Purple Lum]], and ledge leading to [[Globox Village]] in the Dreamcast version were removed in the 3DS game. | ||
*Lily pads that used to move in the river in [[the Walk of Power]] no longer do so, they do not constantly spawn and instead there are static lilypads placed in specific places to allow Rayman to pass. | |||
*The [[plum]] that spawns in the third phase of [[The Iron Mountains]] no longer does so, the [[Super Yellow Lum]] that requires the aforementioned plum to reach can now be obtained by jumping close enough to it. The Super Yellow Lum will then automatically home in towards Rayman allowing for collection. | |||
===Graphics=== | |||
*The [[Keg|Powder Keg]] now uses a higher-poly, rounder model. | *The [[Keg|Powder Keg]] now uses a higher-poly, rounder model. | ||
*The [[plum]] is now a 3D model as in ''[[Rayman 3]]'', rather than the 2D sprite seen in all other versions. The original [[plum]] texture can be seen on part of the new model. | *The [[plum]] is now a 3D model as in ''[[Rayman 3]]'', rather than the 2D sprite seen in all other versions. The original [[plum]] texture can be seen on part of the new model. | ||
*Some level geometry has been touched up, leading to smoother looking platforms in some areas, certain climable ropes having polygons (best seen in the second level of [[the Top of the World]]), as opposed to being 2D textures, or certain bannisters having geometry as opposed to 2D textures | |||
*Lighting is brighter in most levels (most noticeable in [[the Sanctuary of Rock and Lava]] and [[the Iron Mountains]]), and the lighting/shading on [[Rayman]]'s model is no longer affected by light sources. | *Lighting is brighter in most levels (most noticeable in [[the Sanctuary of Rock and Lava]] and [[the Iron Mountains]]), and the lighting/shading on [[Rayman]]'s model is no longer affected by light sources. | ||
*Both [[Axel]] and [[Foutch]] don't have any aura in this version. | *Both [[Axel]] and [[Foutch]] don't have any aura in this version. | ||
*[[Nettle]]s have a shorter, choppier animation cycle. | *[[Nettle]]s have a shorter, choppier animation cycle. | ||
* | *Fog effects have been removed, making it easier for the player to see level geometry much further in the distance compared to other versions/ | ||
*The two floating [[keg]] platforms leading to the final room in [[the Tomb of the Ancients]] are spaced further apart, making dodging the barrels from the Barrel-throwing [[Henchman 800]] more challenging compared to other versions | |||
===Audio=== | |||
*The intro is no longer voiced like in the Dreamcast version and doesn't have any dialogue text either. | *The intro is no longer voiced like in the Dreamcast version and doesn't have any dialogue text either. | ||
* | *The Music that normally plays in the Main Menu or Isle of Doors now also plays in the Pause Menu. | ||
*The jingle that plays when [[Rayman]] obtains a [[Four Masks of Polokus|mask]] is taken from the Nintendo 64 and Nintendo DS versions. | |||
==Technical issues== | ==Technical issues== | ||