Elevator Ambush: Difference between revisions
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==Area 4== | ==Area 4== | ||
[[ | The [[Elder Teensy]] grants the team the power to use the [[Blue Punch]] as they jump on another pipe that acts like an elevator. Another ambush from the [[Underwater Toad|Underwater]] and [[Spy Toad]]s commences. [[Dark Sentry|Dark Sentries]] now will appear during the fight. The heroes must survive until they reach the door. | ||
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In this level, the player(s) starts from the lowest level of the first elevator in the original level, and has to reach the top of it. While the elevator doesn't work upwards, there is wind blowing upwards; the player(s) must use it to fly to the finish line, avoiding flameballs, [[flying sword]]s and [[Minotaur]]s. | In this level, the player(s) starts from the lowest level of the first elevator in the original level, and has to reach the top of it. While the elevator doesn't work upwards, there is wind blowing upwards; the player(s) must use it to fly to the finish line, avoiding flameballs, [[flying sword]]s and [[Minotaur]]s. | ||
The player(s) are given at the beginning of the level the [[Blue Punch]]es by [[ | The player(s) are given at the beginning of the level the [[Blue Punch]]es by the [[Elder Teensy]]. | ||
===Trivia=== | ===Trivia=== | ||