Rayman 3 HD: Difference between revisions
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* In [[the Fairy Council]], a [[Ludiv]] originally spoke the line 'Oh my God, what is going on here?' In ''Rayman 3 HD'', this line is censored to 'What is going on here?' However, the words 'Oh my God' seen in the [[Crush]] minigame remain uncensored. | * In [[the Fairy Council]], a [[Ludiv]] originally spoke the line 'Oh my God, what is going on here?' In ''Rayman 3 HD'', this line is censored to 'What is going on here?' However, the words 'Oh my God' seen in the [[Crush]] minigame remain uncensored. | ||
* Parts of the sky above the [[Clearleaf Forest]] have become black, and the colour of the water has undergone strange changes. The reasons for such discolourings are currently unknown. | * Parts of the sky above the [[Clearleaf Forest]] have become black, and the colour of the water has undergone strange changes. The reasons for such discolourings are currently unknown. | ||
* In the third part of [[the Longest Shortcut]], the room where [[Rayman]] | * In the third part of [[the Longest Shortcut]], the room where [[Rayman]] must hit a machine with curved [[Telescopic fist|punches]] has the wall on the left moved closer inside, making it smaller. | ||
* The bonus section of the game contains an "extra" which is a gallery of the artworks seen in the ''[[Rayman Origins]]'' [[The Art of Rayman Origins|art booklet]] which came with the collector's edition. | * The bonus section of the game contains an "extra" which is a gallery of the artworks seen in the ''[[Rayman Origins]]'' [[The Art of Rayman Origins|art booklet]] which came with the collector's edition. | ||
* The shadows of objects and characters have been known to glitch up, often passing directly through surfaces and appearing/disappearing at random. The shadows also sometimes are not cast according to the location of the light source, and instead appear directly beneath the caster. This is likely due to a lack of testing when experimenting with the newer shading technology. | * The shadows of objects and characters have been known to glitch up, often passing directly through surfaces and appearing/disappearing at random. The shadows also sometimes are not cast according to the location of the light source, and instead appear directly beneath the caster. This is likely due to a lack of testing when experimenting with the newer shading technology. | ||