Rayman 3 HD: Difference between revisions

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* In [[the Fairy Council]], a [[Ludiv]] originally spoke the line 'Oh my God, what is going on here?' In ''Rayman 3 HD'', this line is censored to 'What is going on here?' However, the words 'Oh my God' seen in the [[Crush]] minigame remain uncensored.
* In [[the Fairy Council]], a [[Ludiv]] originally spoke the line 'Oh my God, what is going on here?' In ''Rayman 3 HD'', this line is censored to 'What is going on here?' However, the words 'Oh my God' seen in the [[Crush]] minigame remain uncensored.
* Parts of the sky above the [[Clearleaf Forest]] have become black, and the colour of the water has undergone strange changes. The reasons for such discolourings are currently unknown.
* Parts of the sky above the [[Clearleaf Forest]] have become black, and the colour of the water has undergone strange changes. The reasons for such discolourings are currently unknown.
* In the third part of [[the Longest Shortcut]], the room where [[Rayman]] slides down after completing the section where he must hit a machine with curved [[Telescopic fist|punches]] has the wall on the right moved closer inside, making the room smaller.
* In the third part of [[the Longest Shortcut]], the room where [[Rayman]] must hit a machine with curved [[Telescopic fist|punches]] has the wall on the left moved closer inside, making it smaller.
* The bonus section of the game contains an "extra" which is a gallery of the artworks seen in the ''[[Rayman Origins]]'' [[The Art of Rayman Origins|art booklet]] which came with the collector's edition.
* The bonus section of the game contains an "extra" which is a gallery of the artworks seen in the ''[[Rayman Origins]]'' [[The Art of Rayman Origins|art booklet]] which came with the collector's edition.
* The shadows of objects and characters have been known to glitch up, often passing directly through surfaces and appearing/disappearing at random. The shadows also sometimes are not cast according to the location of the light source, and instead appear directly beneath the caster. This is likely due to a lack of testing when experimenting with the newer shading technology.
* The shadows of objects and characters have been known to glitch up, often passing directly through surfaces and appearing/disappearing at random. The shadows also sometimes are not cast according to the location of the light source, and instead appear directly beneath the caster. This is likely due to a lack of testing when experimenting with the newer shading technology.