Rayman (Nintendo DSi): Difference between revisions
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Other differences include a few missing tracks and a lot of the sound effects (such as [[Rayman]]'s voice) to be deeper in tone. Some of the textures have been updated, most notably in [[Band Land]], where the musical staves are now black instead of white. Some levels have received minor updates, such as [[Eat at Joe's]] having added dialogue where [[Joe|Joe the Extra-Terrestrial]] talks to [[Rayman]] before giving him the [[firefly]]. The ending has also been expanded compared to other versions. Save files can be named with four characters in this version. The current save's name can now be changed manually from the pause menu, instead of having the player copying the save and then renaming it. Another difference, similar to the [[Rayman (Atari Jaguar)|Atari Jaguar version]], is that [[Rayman]] now retains the [[Grimace|grimace power]] upon obtaining the [[Running|running power]], unlike most other versions where it simply gets replaced. Both powers are still mapped to the same button, so the only way to perform the [[grimace]] is by doing so when not moving. Crawling in this version uses the D-pad, due to L and R being mapped. | Other differences include a few missing tracks and a lot of the sound effects (such as [[Rayman]]'s voice) to be deeper in tone. Some of the textures have been updated, most notably in [[Band Land]], where the musical staves are now black instead of white. Some levels have received minor updates, such as [[Eat at Joe's]] having added dialogue where [[Joe|Joe the Extra-Terrestrial]] talks to [[Rayman]] before giving him the [[firefly]]. The ending has also been expanded compared to other versions. Save files can be named with four characters in this version. The current save's name can now be changed manually from the pause menu, instead of having the player copying the save and then renaming it. Another difference, similar to the [[Rayman (Atari Jaguar)|Atari Jaguar version]], is that [[Rayman]] now retains the [[Grimace|grimace power]] upon obtaining the [[Running|running power]], unlike most other versions where it simply gets replaced. Both powers are still mapped to the same button, so the only way to perform the [[grimace]] is by doing so when not moving. Crawling in this version uses the D-pad, due to L and R being mapped. | ||
New to the game is a menu titled 'Anti Dark | New to the game is a menu titled 'Anti-Dark Matters', which acts like a checklist to keep track of the player's progress within the game. As well as having check boxes for having beaten a world and having freed all the [[Electoon]]s, the player is also rewarded for having completed a world, and ultimately the game, without the use of any [[continue]]s. For each mission, the player is awarded with a few [[Life|lives]]. Using cheats in a save prevents these from being unlocked in said save. | ||
Taking advantage of the DSi's camera, [[the Photographer]] now takes a picture of the player at every checkpoint, which is used to represent the saved game in the menu. The bottom screen is used to display a map of [[Rayman]]'s immediate surroundings, which highlights where each checkpoint and [[exit sign]] is. The player can use the stylus to scroll through the entire level on the map. | Taking advantage of the DSi's camera, [[the Photographer]] now takes a picture of the player at every checkpoint, which is used to represent the saved game in the menu. The bottom screen is used to display a map of [[Rayman]]'s immediate surroundings, which highlights where each checkpoint and [[exit sign]] is. The player can use the stylus to scroll through the entire level on the map. | ||