Red Henchman 800: Difference between revisions

Tags: Mobile edit Mobile web edit
Tags: Mobile edit Mobile web edit
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Two red Henchmen are used as the bodyguards in front of [[Admiral Razorbeard]]'s cabin, even in the PlayStation version, and two of them also carry [[Globox]] to his prison cell in the opening movie. The red version of [[Henchman 800]] is a playable character in all versions of ''[[Rayman M]]''.
Two red Henchmen are used as the bodyguards in front of [[Admiral Razorbeard]]'s cabin, even in the PlayStation version, and two of them also carry [[Globox]] to his prison cell in the opening movie. The red version of [[Henchman 800]] is a playable character in all versions of ''[[Rayman M]]''.


==In the original and Dreamcast versions of ''[[Rayman 2]]''==
==In the original and Dreamcast versions of ''[[Rayman 2|Rayman 2: The Great Escape]]''==
{{Enemy
{{Enemy
| name = Red Henchman 800
| name = Red Henchman 800
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| alignment = Bad
| alignment = Bad
| species = [[Robo-Pirate]]
| species = [[Robo-Pirate]]
| appears in = ''[[Rayman 2]]'' (PC, Nintendo 64 and Dreamcast versions)
| appears in = ''[[Rayman 2|Rayman 2: The Great Escape]]'' (PC, Nintendo 64 and Dreamcast versions)
| location = [[The Fairy Glade]], [[the Marshes of Awakening]], [[the Bayou]], [[the Sanctuary of Water and Ice]] (PC & Nintendo 64 only), [[the Canopy]], [[the Sanctuary of Stone and Fire]], [[the Echoing Caves]], [[the Precipice]], [[the Sanctuary of Rock and Lava]], [[beneath the Sanctuary of Rock and Lava]] (Dreamcast only), the [[Tomb of the Ancients]], [[the Iron Mountains]]
| location = [[The Fairy Glade]], [[the Marshes of Awakening]], [[the Bayou]], [[the Sanctuary of Water and Ice]] (PC & Nintendo 64 only), [[the Canopy]], [[the Sanctuary of Stone and Fire]], [[the Echoing Caves]], [[the Precipice]], [[the Sanctuary of Rock and Lava]], [[beneath the Sanctuary of Rock and Lava]] (Dreamcast only), the [[Tomb of the Ancients]], [[the Iron Mountains]]
| resistance = [[File:Lifebar6.png|6 HP]] (weak version)<br />
| resistance = [[File:Lifebar6.png|6 HP]] (weak version)<br />
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}}
}}


In the original and Dreamcast versions of ''[[Rayman 2]]'', the red colour represents the highest rank of [[Henchman 800]], above [[Purple Henchman 800|purple]]. They exist in two types, a weak version taking six [[Magic fist|shots]] to defeat, and a strong version taking nine [[Magic fist|shots]]. The weak type, technically identical to the strong version of [[purple Henchman 800]], fires regular energy projectiles, except for one in [[the Iron Mountains]] and another in [[the Sanctuary of Rock and Lava]] – the latter being exclusive to the Dreamcast version, which fire large energy projectiles. The strong type fires large energy projectiles, except for one in [[the Iron Mountains]] which fires [[helicopter bomb]]s in the Dreamcast version. Two exceptional types can also be found in the game: the red Henchman 800 standing in a rowing boat in [[the Marshes of Awakening]], which takes five [[Magic fist|shots]] to defeat and fires regular energy projectiles, and the one throwing [[keg]]s from the external part of a stronghold in the [[Tomb of the Ancients]], which takes only one [[Magic fist|shot]] to defeat.
In the original and Dreamcast versions of ''[[Rayman 2|Rayman 2: The Great Escape]]'', the red colour represents the highest rank of [[Henchman 800]], above [[Purple Henchman 800|purple]]. They exist in two types, a weak version taking six [[Magic fist|shots]] to defeat, and a strong version taking nine [[Magic fist|shots]]. The weak type, technically identical to the strong version of [[purple Henchman 800]], fires regular energy projectiles, except for one in [[the Iron Mountains]] and another in [[the Sanctuary of Rock and Lava]] – the latter being exclusive to the Dreamcast version, which fire large energy projectiles. The strong type fires large energy projectiles, except for one in [[the Iron Mountains]] which fires [[helicopter bomb]]s in the Dreamcast version. Two exceptional types can also be found in the game: the red Henchman 800 standing in a rowing boat in [[the Marshes of Awakening]], which takes five [[Magic fist|shots]] to defeat and fires regular energy projectiles, and the one throwing [[keg]]s from the external part of a stronghold in the [[Tomb of the Ancients]], which takes only one [[Magic fist|shot]] to defeat.


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