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Added information about the Tencent Switch version (https://raymanpc.com/forum/viewtopic.php?p=1479166#p1479166) and fixed references
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'''''Rayman Legends''''' is a 2D platform game, and the fifth major game in the [[Rayman (series)|''Rayman'' series]]. It is a direct sequel to ''[[Rayman Origins]]'', and features similar gameplay. It was initially planned to be a release title for the Nintendo Wii U,<ref name="joystiqrelease">http://www.joystiq.com/2012/09/13/rayman-legends-a-european-wii-u-launch-title-launching-nov-30/</ref><ref name="exclusive">http://kotaku.com/5934894/wii-u-exclusive-rayman-legends-looks-so-lovely</ref> but [[Ubisoft]] delayed the game multiple times. [[Ubisoft]] would later announce ports for Sony PlayStation 3, Microsoft Xbox 360 and Microsoft Windows. The Nintendo Wii U version and the ports were released on different dates in August, September and October 2013.
'''''Rayman Legends''''' is a 2D platform game, and the fifth major game in the [[Rayman (series)|''Rayman'' series]]. It is a direct sequel to ''[[Rayman Origins]]'', and features similar gameplay. It was initially planned to be a release title for the Nintendo Wii U,<ref name="joystiqrelease">Joystiq (via archive.org), ''Rayman Legends a European Wii U launch title, dropping Nov. 30'', https://web.archive.org/web/20121029040202/http://www.joystiq.com/2012/09/13/rayman-legends-a-european-wii-u-launch-title-launching-nov-30/</ref><ref name="exclusive">Kotaku, ''Wii U Exclusive Rayman Legends Looks So Lovely'', http://kotaku.com/5934894/wii-u-exclusive-rayman-legends-looks-so-lovely</ref> but [[Ubisoft]] delayed the game multiple times. [[Ubisoft]] would later announce ports for Sony PlayStation 3, Microsoft Xbox 360 and Microsoft Windows. The Nintendo Wii U version and the ports were released on different dates in August, September and October 2013.


A PlayStation Vita version was confirmed by [[Ubisoft]] to be released at the same time as the other three versions, but with five exclusive levels, and two exclusive [[List of heroes and costumes in UbiArt games|skins]], on May 28, 2013. A Microsoft Windows release was also confirmed on July 25, 2013.
A PlayStation Vita version was confirmed by [[Ubisoft]] to be released at the same time as the other three versions, but with five exclusive levels, and two exclusive [[List of heroes and costumes in UbiArt games|skins]], on May 28, 2013. A Microsoft Windows release was also confirmed on July 25, 2013.


The game was also released on the Sony PlayStation 4 and Microsoft Xbox One in February 2014.<ref name="NeoGAF">http://www.neogaf.com/forum/showpost.php?p=59607797&postcount=34</ref> The versions come with new features like no loading times and added [[List of heroes and costumes in UbiArt games|costumes]].
The game was also released on the Sony PlayStation 4 and Microsoft Xbox One in February 2014.<ref name="NeoGAF">NeoGAF, ''Rayman Legends confirmed for Vita'', http://www.neogaf.com/forum/showpost.php?p=59607797&postcount=34</ref> The versions come with new features like no loading times and added [[List of heroes and costumes in UbiArt games|costumes]].


An enhanced port, titled ''Rayman Legends Definitive Edition'', was announced to release on the Nintendo Switch on September 12, 2017.<ref name="Ubiblog">https://blog.ubi.com/ubisoft-reveals-nintendo-switch-lineup/</ref> This version includes an expanded [[Kung Foot]] mode and the [[Murfy's Touch]] painting.
An enhanced port, titled ''Rayman Legends Definitive Edition'', was announced to release on the Nintendo Switch on September 12, 2017.<ref name="Ubiblog">UbiBlog (via archive.org), ''Ubisoft reveals Nintendo Switch lineup'', https://web.archive.org/web/20170115163830/https://blog.ubi.com/ubisoft-reveals-nintendo-switch-lineup/</ref> This version includes an expanded [[Kung Foot]] mode and the [[Murfy's Touch]] painting.


On November 23, 2021, the game was announced to be available on the Google Stadia platform. [[Online Challenges]] were included despite being disabled in the PC version of the game earlier on in the year.
On November 23, 2021, the game was announced to be available on the Google Stadia platform. [[Online Challenges]] were included despite being disabled in the PC version of the game earlier on in the year.
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=== Announcement ===
=== Announcement ===
[[File:Cath 'em All Challenge.png|320px|thumb|right|An unused mode from the Wii U version.]]
[[File:Cath 'em All Challenge.png|320px|thumb|right|An unused mode from the Wii U version.]]
On 27 April 2012, the first full-length trailer for the game was leaked to the public.<ref>MCV, ''VIDEO: Rayman Legends trailer confirms special Wii U functionality'', http://www.mcvuk.com/news/read/video-rayman-legends-trailer-confirms-special-wii-u-functionality/095175</ref> It features the aforementioned settings, gives more details on online gameplay and reveals a new playable character: a [[Betilla]] the Fairy-like warrior girl known as [[Barbara]].<ref>http://www.youtube.com/watch?gl=GB&v=gmx17Mwo-2c</ref> In the Wii U version of the game, the player will be able to use certain physical toys to interact with the game world; this is similar to the premise of ''Skylanders: Spyro's Adventure''. The trailer shows a player scanning a [[Rabbid]] toy to enter a level where [[Rayman]] must fight [[Rabbid]]s, and hints that similar functionality will be possible with toys based on other [[Ubisoft]] characters, such as Ezio from the ''Assassin's Creed'' series. However, according to one of the developers, the demonstration of this function was just a joke due to the growing popularity of such toys. [[Ubisoft]] initially attempted to suppress the videos, but after a few hours they released an official statement, confirming that ''Rayman Legends'' was being developed by [[Michel Ancel]] and [[Ubisoft|Ubisoft Montpellier]], but downplaying the video's accuracy, claiming that 'This video was intended as a purely internal demonstrative video, and in NO way represents the final game, the final console or their features. The game was officially unveiled with a gameplay demonstration at the 2012 Electronic Entertainment Expo, showcasing [[Murfy]], a new playable character, controlled via the Wii U system's touch screen on the tablet controller. It also showed medieval-themed stages as well as a rhythm-based map of the [[Land of the Livid Dead (UbiArt games)|Land of the Livid Dead]] from ''[[Rayman Origins]]'' featuring remixed music.'<ref>Wii News at IGN, ''Wii U Details Revealed By Leaked Rayman Trailer'', http://ie.wii.ign.com/articles/122/1223893p1.html</ref>
On 27 April 2012, the first full-length trailer for the game was leaked to the public.<ref>MCV, ''VIDEO: Rayman Legends trailer confirms special Wii U functionality'', http://www.mcvuk.com/news/read/video-rayman-legends-trailer-confirms-special-wii-u-functionality/095175</ref> It features the aforementioned settings, gives more details on online gameplay and reveals a new playable character: a [[Betilla]] the Fairy-like warrior girl known as [[Barbara]].<ref>YouTube, ''Rayman Legends: Introducing Barbara [EUROPE]'', https://www.youtube.com/watch?v=gmx17Mwo-2c</ref> In the Wii U version of the game, the player will be able to use certain physical toys to interact with the game world; this is similar to the premise of ''Skylanders: Spyro's Adventure''. The trailer shows a player scanning a [[Rabbid]] toy to enter a level where [[Rayman]] must fight [[Rabbid]]s, and hints that similar functionality will be possible with toys based on other [[Ubisoft]] characters, such as Ezio from the ''Assassin's Creed'' series. However, according to one of the developers, the demonstration of this function was just a joke due to the growing popularity of such toys. [[Ubisoft]] initially attempted to suppress the videos, but after a few hours they released an official statement, confirming that ''Rayman Legends'' was being developed by [[Michel Ancel]] and [[Ubisoft|Ubisoft Montpellier]], but downplaying the video's accuracy, claiming that 'This video was intended as a purely internal demonstrative video, and in NO way represents the final game, the final console or their features. The game was officially unveiled with a gameplay demonstration at the 2012 Electronic Entertainment Expo, showcasing [[Murfy]], a new playable character, controlled via the Wii U system's touch screen on the tablet controller. It also showed medieval-themed stages as well as a rhythm-based map of the [[Land of the Livid Dead (UbiArt games)|Land of the Livid Dead]] from ''[[Rayman Origins]]'' featuring remixed music.'<ref>Wii News at IGN, ''Wii U Details Revealed By Leaked Rayman Trailer'', http://ie.wii.ign.com/articles/122/1223893p1.html</ref>


Initially, when the ''Rayman Legends'' website was unveiled, it showed a different plot summary to what was seen in the final game:
Initially, when the ''Rayman Legends'' website was unveiled, it showed a different plot summary to what was seen in the final game:
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=== Delay ===
=== Delay ===
It was originally set to be released on November 30, 2012, as a Wii U launch title. However, on October 8, 2012, it was reported to be delayed to the first quarter of 2013. On December 13, 2012, a [[List of Rayman demos|demo]] of the game was released on the eShop. The official release date was revealed to be February 26, 2013 for North America and the 1st March 2013 for Europe, still exclusively for the Wii U. However, on the 7th February 2013, [[Ubisoft]] revealed that the game was no longer a Wii U exclusive, and that there was a Sony PlayStation 3 and Microsoft Xbox 360 version under development, consequently causing a delay for the second time and pushing the release date to September 2013.<ref name="IGN">http://uk.ign.com/articles/2013/02/07/rayman-legends-delayed-no-longer-wii-u-exclusive</ref> This delay was negatively received by gamers and critics since the developer stated that the Wii U version was finished. Fans started a petition for the game to be released on the original date on the Wii U, which at one point had over 11,000 people signed onto it. To appease fans, [[Ubisoft]] said the Wii U would get another exclusive [[List of Rayman demos|demo]] in the future, however this was just as negatively received. Developers that worked on the game have also expressed their distaste for the delay, with creator [[Michel Ancel]] also protesting for the release of the game.
It was originally set to be released on November 30, 2012, as a Wii U launch title. However, on October 8, 2012, it was reported to be delayed to the first quarter of 2013. On December 13, 2012, a [[List of Rayman demos|demo]] of the game was released on the eShop. The official release date was revealed to be February 26, 2013 for North America and the 1st March 2013 for Europe, still exclusively for the Wii U. However, on the 7th February 2013, [[Ubisoft]] revealed that the game was no longer a Wii U exclusive, and that there was a Sony PlayStation 3 and Microsoft Xbox 360 version under development, consequently causing a delay for the second time and pushing the release date to September 2013.<ref name="IGN">IGN, ''DICE: Rayman Legends Delayed, No Longer Wii U Exclusive'', http://uk.ign.com/articles/2013/02/07/rayman-legends-delayed-no-longer-wii-u-exclusive</ref> This delay was negatively received by gamers and critics since the developer stated that the Wii U version was finished. Fans started a petition for the game to be released on the original date on the Wii U, which at one point had over 11,000 people signed onto it. To appease fans, [[Ubisoft]] said the Wii U would get another exclusive [[List of Rayman demos|demo]] in the future, however this was just as negatively received. Developers that worked on the game have also expressed their distaste for the delay, with creator [[Michel Ancel]] also protesting for the release of the game.


In response to the delay, the development team have announced that they will be releasing the game's [[Online Challenges]] mode for free via the Nintendo eShop, which released on April 25, 2013. This mode features daily challenges based on one of five scenarios, one of which is exclusive to Wii U, and features online leaderboards and ghost functionality. They also stated that with the extra development time, they would be adding new levels, enemies and more to the game. Pre-orders of certain versions of the game come with a bonus costume for [[Barbara]], inspired by Assassin's Creed IV: Black Flag. On August 7, 2013, in a Nintendo Direct presentation, 2 new costumes were announced for the Wii U version: a [[Ray Plumber|Mario costume for Rayman]], and a [[Glob Plumber|Luigi costume for Globox]].
In response to the delay, the development team have announced that they will be releasing the game's [[Online Challenges]] mode for free via the Nintendo eShop, which released on April 25, 2013. This mode features daily challenges based on one of five scenarios, one of which is exclusive to Wii U, and features online leaderboards and ghost functionality. They also stated that with the extra development time, they would be adding new levels, enemies and more to the game. Pre-orders of certain versions of the game come with a bonus costume for [[Barbara]], inspired by Assassin's Creed IV: Black Flag. On August 7, 2013, in a Nintendo Direct presentation, 2 new costumes were announced for the Wii U version: a [[Ray Plumber|Mario costume for Rayman]], and a [[Glob Plumber|Luigi costume for Globox]].
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The game features various improvements to the Ubi Art Framework engine used in ''[[Rayman Origins]]''. These include a new dynamic lighting system, which lightens or silhouettes characters based on their environment, along with stealth sections that make use of light and shadow, and the seamless integration of 3D elements in 2D environments, made prominent in the game's 3D modelled bosses and monsters.
The game features various improvements to the Ubi Art Framework engine used in ''[[Rayman Origins]]''. These include a new dynamic lighting system, which lightens or silhouettes characters based on their environment, along with stealth sections that make use of light and shadow, and the seamless integration of 3D elements in 2D environments, made prominent in the game's 3D modelled bosses and monsters.
The game features various improvements to the Ubi Art Framework engine used in ''[[Rayman Origins|Origins]]''. These include a new dynamic lighting system, which lightens or silhouettes characters based on their environment, along with stealth sections that make use of light and shadow, and the seamless integration of 3D elements in 2D environments, made prominent in the game's 3D modelled bosses and monsters. Further improvements were made in the PlayStation 4 and Xbox One versions, which uses upgraded graphics and has decreased load times.<ref>http://www.polygon.com/2013/12/11/5200310/rayman-legends-ps4-xbox-one-release-date</ref>
The game features various improvements to the Ubi Art Framework engine used in ''[[Rayman Origins|Origins]]''. These include a new dynamic lighting system, which lightens or silhouettes characters based on their environment, along with stealth sections that make use of light and shadow, and the seamless integration of 3D elements in 2D environments, made prominent in the game's 3D modelled bosses and monsters. Further improvements were made in the PlayStation 4 and Xbox One versions, which uses upgraded graphics and has decreased load times.<ref>Polygon, ''Rayman Legends headed to PS4, Xbox One Feb. 25'', http://www.polygon.com/2013/12/11/5200310/rayman-legends-ps4-xbox-one-release-date</ref>


At one point, during an interview, [[Michel Ancel]] revealed some concept art for an unreleased world, named [[Drak's Nightmare]], and stating that maybe one day they would release it, thus suggesting DLC in the future.<ref>YouTube, ''Rayman Presentation - Unreleased Dracula Castle Level Concept'', https://www.youtube.com/watch?v=d27RbKZi8gM</ref> This theme was later implemented into ''[[Rayman Adventures]]'', a mobile spin-off.
At one point, during an interview, [[Michel Ancel]] revealed some concept art for an unreleased world, named [[Drak's Nightmare]], and stating that maybe one day they would release it, thus suggesting DLC in the future.<ref>YouTube, ''Rayman Presentation - Unreleased Dracula Castle Level Concept'', https://www.youtube.com/watch?v=d27RbKZi8gM</ref> This theme was later implemented into ''[[Rayman Adventures]]'', a mobile spin-off.
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== Ports ==
== Ports ==
=== PlayStation Vita ===
=== PlayStation Vita ===
A PlayStation Vita port<ref>PlayStation Vita trailer https://www.youtube.com/watch?v=WXlsVfpuL0w</ref> was released in September 2013. This version has the player control [[Murfy]] on the touch-screen like on the Wii U version. A new painting, titled [[Murfy's Challenges]], was added with new levels and two new costumes. Several other stages have minor changes made to them. This version supports 2-player co-op, in which the second player controls [[Murfy]]. This is the only version to not have the [[Online Challenges]] go through Uplay. At launch the game didn't come with any Invasion levels. These were however added in the 1.02 patch in November 2013.
A PlayStation Vita port<ref>YouTube, ''Rayman Legends - PS Vita Trailer [UK]'', https://www.youtube.com/watch?v=WXlsVfpuL0w</ref> was released in September 2013. This version has the player control [[Murfy]] on the touch-screen like on the Wii U version. A new painting, titled [[Murfy's Challenges]], was added with new levels and two new costumes. Several other stages have minor changes made to them. This version supports 2-player co-op, in which the second player controls [[Murfy]]. This is the only version to not have the [[Online Challenges]] go through Uplay. At launch the game didn't come with any Invasion levels. These were however added in the 1.02 patch in November 2013.


<gallery widths="320px" heights="181px">
<gallery widths="320px" heights="181px">
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=== PlayStation 4 and Xbox One ===
=== PlayStation 4 and Xbox One ===
In December 2013, a next-gen port was announced for the PlayStation 4 and Xbox One.<ref>Next-gen trailer https://www.youtube.com/watch?v=L2dLyui0Vek</ref> These versions were released in February 2014 with the removal of loading screens and various other new features, such as being able to scratch [[Lucky ticket]]s using the touch-pad on the DualShock 4 and being able to enter a new photo mode. New [[List of heroes and costumes in UbiArt games|costumes]] were also added.
In December 2013, a next-gen port was announced for the PlayStation 4 and Xbox One.<ref>YouTube, ''Rayman Legends Next Gen Announcement Trailer [North America]'', https://www.youtube.com/watch?v=L2dLyui0Vek</ref> These versions were released in February 2014 with the removal of loading screens and various other new features, such as being able to scratch [[Lucky ticket]]s using the touch-pad on the DualShock 4 and being able to enter a new photo mode. New [[List of heroes and costumes in UbiArt games|costumes]] were also added.


{{Clear}}
{{Clear}}
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[[File:Rayman Legends Definitive Version.jpeg|200px|thumb|right|The Definitive Edition's cover.]]
[[File:Rayman Legends Definitive Version.jpeg|200px|thumb|right|The Definitive Edition's cover.]]


In January 2017, a remake, titled ''Rayman Legends: Definitive Edition'' was announced for the Nintendo Switch. This version utilizes touch screen controls for [[Murfy]], similarly to the Wii U and PlayStation Vita versions, while the console is in handheld mode through the new [[Murfy's Touch]] painting. Old features, such as the [[Online Challenges]], make a return with online leaderboards. Unlike the PlayStation 4 and Xbox One versions it does have loading screens between levels. Every [[List of heroes and costumes in UbiArt games|hero]] is available in this version, with the non-Nintendo console-exclusives unlocked from the start. The main difference is the inclusion of the [[Kung Foot|Kung Foot Tournament]] mode where players can play several rounds of the game in a tournament style. The game also features a new painting titled [[Murfy's Touch]] which can only be played in handheld mode. It included past sections involving [[Murfy]] and has 126 new [[Teensie]]s to free, making the total amount 826. The unlock requirements for the paintings has however not changed. Other changes include [[Kung Foot]] now having a Single Player mode and the ability to play local co-op using two systems.<ref>Nintendo Direct https://www.youtube.com/watch?v=EDedvre19es</ref><ref>Rayman Legends Definitive Edition Official page https://www.ubisoft.com/en-US/game/rayman-legends-definitive-edition</ref> In July 2017 a free [[List of Rayman demos|demo]] was accidentally released with noticeable sound glitches. Within a few hours the [[List of Rayman demos|demo]] was removed from the eShop. On July 25, 2017, the game was officially announced to be launching on September 12, 2017 in both North America and Europe with the [[List of Rayman demos|demo]] stated to be properly release later in Summer 2017. The demo was released close thereafter with the same content as the previously released one, though without the sound glitches.
In January 2017, a remake, titled ''Rayman Legends: Definitive Edition'' was announced for the Nintendo Switch. This version utilizes touch screen controls for [[Murfy]], similarly to the Wii U and PlayStation Vita versions, while the console is in handheld mode through the new [[Murfy's Touch]] painting. Old features, such as the [[Online Challenges]], make a return with online leaderboards. Unlike the PlayStation 4 and Xbox One versions it does have loading screens between levels. Every [[List of heroes and costumes in UbiArt games|hero]] is available in this version, with the non-Nintendo console-exclusives unlocked from the start. The main difference is the inclusion of the [[Kung Foot|Kung Foot Tournament]] mode where players can play several rounds of the game in a tournament style. The game also features a new painting titled [[Murfy's Touch]] which can only be played in handheld mode. It included past sections involving [[Murfy]] and has 126 new [[Teensie]]s to free, making the total amount 826. The unlock requirements for the paintings has however not changed. Other changes include [[Kung Foot]] now having a Single Player mode and the ability to play local co-op using two systems.<ref>YouTube (via archive.org), ''Nintendo Direct 4.12.2017'', https://web.archive.org/web/20170412232700/https://www.youtube.com/watch?v=EDedvre19es</ref><ref>Ubisoft.com (via archive.org), ''Rayman Legends Definitive Edition'', https://web.archive.org/web/20171018002252/https://www.ubisoft.com/en-us/game/rayman-legends-definitive-edition/</ref> In July 2017 a free [[List of Rayman demos|demo]] was accidentally released with noticeable sound glitches. Within a few hours the [[List of Rayman demos|demo]] was removed from the eShop. On July 25, 2017, the game was officially announced to be launching on September 12, 2017 in both North America and Europe with the [[List of Rayman demos|demo]] stated to be properly release later in Summer 2017. The demo was released close thereafter with the same content as the previously released one, though without the sound glitches.


<gallery widths="320px" heights="180px">
<gallery widths="320px" heights="180px">
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</gallery>
</gallery>


{{Clear}}
=== Mainland China (Tencent Switch) ===
In mainland China, Nintendo partnered with Tencent to gain the necessary approvals to release the Switch there.<ref>Reuters, ''Tencent wins key approval to sell Nintendo's Switch in China'', https://www.reuters.com/article/us-tencent-nintendo-china/tencent-wins-key-approval-to-sell-nintendos-switch-in-china-idUSKCN1RU0YK/</ref> In order to meet the requirements of China's National Radio and Television Administration, the version of ''Rayman Legends'' distributed on this closed system has undergone a variety of minor changes. Some of the levels have different names than those found in the simplified Chinese localization of the multilingual version, and [[Assassin Ray]] is now called "Invisible Rayman". Visual modifications have also been made to remove skulls in some places.
 
<gallery widths="320px" heights="180px">
Rayman-Legends-Tencent-Switch-pile-bones-1.jpg|Piles of bones have had their appearance changed.
Rayman-Legends-Tencent-Switch-pile-bones-2.jpg|The same pile of rubbish when destroyed
Rayman-Legends-Tencent-Switch-level-skulls.jpg|The skulls used to illustrate a level's difficulty have been replaced with a different icon.
Rayman-Legends-Tencent-Switch-bouncing-skull.jpg|The new design of the bouncing skull
Rayman-Legends-Tencent-Switch-bouncing-skulls-unchanged.jpg|Bouncing skulls are however unchanged in [[Grannies World Tour]]
Rayman-Legends-Tencent-Switch-Assassin-Ray.jpg|A different name for [[Assassin Ray]]
</gallery>


== Worlds ==
== Worlds ==
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Although ''Legends'' outsold ''[[Rayman Origins|Origins]]'' in its first week from international sales with the Wii U version performing well, the game failed to meet sales expectations mostly due to the fact that it was released in the same month that Grand Theft Auto V came out, as well as the relatively un-established state of the Wii U user base. In early November 2014, [[Ubisoft]] reported that ''Rayman Legends'' was still selling well and contributing to the company's earnings.
Although ''Legends'' outsold ''[[Rayman Origins|Origins]]'' in its first week from international sales with the Wii U version performing well, the game failed to meet sales expectations mostly due to the fact that it was released in the same month that Grand Theft Auto V came out, as well as the relatively un-established state of the Wii U user base. In early November 2014, [[Ubisoft]] reported that ''Rayman Legends'' was still selling well and contributing to the company's earnings.


''Rayman Legends Definitive Edition'' received generally favourable reviews,<ref>Rayman Legends: Definitive Edition Critic Reviews for Switch - Metacritic http://www.metacritic.com/game/switch/rayman-legends-definitive-edition/critic-reviews</ref> however, some critics noted that the changes made to the game were not noteworthy enough to warrant the "Definitive" title. Digital Foundry also noted longer loading times and slight frame-rate drops not present in other versions, speculating that the cause was due to the compression used to reduce the size of the game.<ref>Switch's Rayman Legends: Definitive Edition Is Not Really Definitive https://www.youtube.com/watch?v=BENbHo5cvck</ref>
''Rayman Legends Definitive Edition'' received generally favourable reviews,<ref>Metacritic, ''Rayman Legends: Definitive Edition - Nintendo Switch Critic Reviews'', https://www.metacritic.com/game/rayman-legends-definitive-edition/critic-reviews/?platform=nintendo-switch</ref> however, some critics noted that the changes made to the game were not noteworthy enough to warrant the "Definitive" title. Digital Foundry also noted longer loading times and slight frame-rate drops not present in other versions, speculating that the cause was due to the compression used to reduce the size of the game.<ref>YouTube, ''Switch's Rayman Legends: Definitive Edition Is Not Really Definitive'', https://www.youtube.com/watch?v=BENbHo5cvck</ref>


==Trivia==
==Trivia==