Elevator Ambush: Difference between revisions

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==Area 3==
==Area 3==
At the start of this area, the team can hear a [[Sharkman]] grunting as he throws electrifying objects that will hurt the heroes if they come into contact. The first secret area can be found by going underwater near a different [[Sharkman]]. Shortly after, the heroes will go underwater. They need to be careful of the pipes that can crush them and the [[missile]]s being shot from an opening. The second [[Skull Coin]] is under a [[Dark Sentry]] and three underwater mines. Then, red homing [[missile]]s appear. The heroes need to be quick as they continue to [[Swimming|swim]]. The second secret area is located behind a fake foreground wall. The door is to the right of the second secret area.
At the start of this area, the team can hear a [[Sharkman]] grunting as he throws electrifying objects that will hurt the heroes if they come into contact. The first secret area can be found by going underwater near a different [[Sharkman]]. Shortly after, the heroes will go underwater. They need to be careful of the pipes that can crush them and the [[live missile]]s being shot from an opening. The second [[Skull Coin]] is under a [[Dark Sentry]] and three underwater mines. Then, red homing [[live missile]]s appear. The heroes need to be quick as they continue to [[Swimming|swim]]. The second secret area is located behind a fake foreground wall. The door is to the right of the second secret area.


<gallery widths="320px" heights="180px">
<gallery widths="320px" heights="180px">
Elevator Ambush 5.jpg|A [[Sharkman]].
Elevator Ambush 5.jpg|A [[Sharkman]].
Elevator Ambush 8.jpg|A [[Teensie]] tied to a crushing pipe.
Elevator Ambush 8.jpg|A [[Teensie]] tied to a crushing pipe.
Elevator Ambush 9.jpg|A barrage of [[missile]]s.
Elevator Ambush 9.jpg|A barrage of [[live missile]]s.
</gallery>
</gallery>


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==Area 6==
==Area 6==
The heroes find the [[Dark Teensy]] again. They now must hurry while they chase him. Dangers underwater like red [[missile]]s and mines stand in the team's way. Back on dry land in the base, the girl [[Teensie]] pokes the [[Dark Teensy]]'s nose and escapes. The level is completed after the [[Dark Teensy]] yells and goes away.
The heroes find the [[Dark Teensy]] again. They now must hurry while they chase him. Dangers underwater like red [[live missile]]s and mines stand in the team's way. Back on dry land in the base, the girl [[Teensie]] pokes the [[Dark Teensy]]'s nose and escapes. The level is completed after the [[Dark Teensy]] yells and goes away.


<gallery widths="320px" heights="180px">
<gallery widths="320px" heights="180px">