Best Original Score: Difference between revisions

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'''Best Original Score''' is the second level of the [[Desert of Dijiridoos]], the second world in ''[[Rayman Origins]]''. The heroes must use friendly green [[notebird]]s and [[bumper notebird]]s to advance throughout the level, as well as small platforms that deactivate blocking electrical shocks. The PlayStation Vita version of ''[[Rayman Origins]]'' features a [[Ghost Mode]] of this level. This level is the first from this world and ninth overall that is included in the [[Back to Origins]] painting in ''[[Rayman Legends]]''.
==Original version==
{{ROLevel
{{ROLevel
| name = Best Original Score
| name = Best Original Score
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| followed by = [[Wind or Lose]]
| followed by = [[Wind or Lose]]
| world = [[Desert of Dijiridoos]]
| world = [[Desert of Dijiridoos]]
| medallion slot 1 = {{ROIcon|Cage}}
| medallion slot 1 = Cage
| medallion slot 2 = {{ROIcon|Cage}}
| medallion slot 2 = Cage
| medallion slot 3 = {{ROIcon|Cage}}
| medallion slot 3 = Cage
| medallion slot 4 = {{RONumber|150}} {{ROIcon|Lums}}
| medallion slot 4 = Lums
| medallion slot 5 = {{RONumber|300}} {{ROIcon|Lums}}
| medallion slot 4 number = 150
| medallion slot 6 = {{RONumber|2:00}} {{ROIcon|Time}}
| medallion slot 5 = Lums
| medal = {{RONumber|350}}
| medallion slot 5 number = 300
| cup = {{RONumber|1:32}}
| medallion slot 6 = Time
| skull coin = {{RONumber|6}}
| medallion slot 6 number = 2:00
| relic = {{RONumber|2}}
| medal = 350
| cup = 1:32
| skull coins = 6
| relics = 2
| format numbers = true
}}
}}


'''Best Original Score''' is the second level of the [[Desert of Dijiridoos]], the second world in ''[[Rayman Origins]]''. The heroes must use friendly green [[notebird]]s and [[bumper notebird]]s to advance throughout the level, as well as small platforms that deactivate blocking electrical shocks. The PlayStation Vita version of ''[[Rayman Origins]]'' features a [[Ghost Mode]] of this level. This level is the first from this world and ninth overall that is included in the [[Back to Origins]] painting in ''[[Rayman Legends]]''.
===Area 1===
 
==Original version==
==Area 1==
As the heroes enter the level, [[the Magician]] can be seen to their left; he gives them some information about saving [[Electoon]] [[cage]]s, and popping [[Bubble|bubblized]] enemies to earn more [[Lum (UbiArt games)|Lums]]. The heroes can then move on, jumping on friendly green [[notebird]]s that remain stationary on music sheets. The first [[Skull Coin]] can be found by passing a water current, under a hostile [[red bird]]. Afterwards, they will encounter another [[red bird]] bouncing on a platform which makes the friendly green [[notebird]]s appear or disappear. The heroes can defeat the hostile [[red bird]] and use the friendly ones to advance. The rounded [[bumper notebird]] can be [[crush attack]]ed to reach the second [[Skull Coin]] of the level. Eventually, after defeating some [[Antitoon|Darktoons]], the heroes will hear an [[Electoon]] crying for help. To reach the secret area, the heroes must perform wall jumps and climb to the top, nearby are some [[helmet bird]]s. Once the [[Electoon]]s are saved, the heroes can proceed to the exit.
As the heroes enter the level, [[the Magician]] can be seen to their left; he gives them some information about saving [[Electoon]] [[cage]]s, and popping [[Bubble|bubblized]] enemies to earn more [[Lum (UbiArt games)|Lums]]. The heroes can then move on, jumping on friendly green [[notebird]]s that remain stationary on music sheets. The first [[Skull Coin]] can be found by passing a water current, under a hostile [[red bird]]. Afterwards, they will encounter another [[red bird]] bouncing on a platform which makes the friendly green [[notebird]]s appear or disappear. The heroes can defeat the hostile [[red bird]] and use the friendly ones to advance. The rounded [[bumper notebird]] can be [[crush attack]]ed to reach the second [[Skull Coin]] of the level. Eventually, after defeating some [[Antitoon|Darktoons]], the heroes will hear an [[Electoon]] crying for help. To reach the secret area, the heroes must perform wall jumps and climb to the top, nearby are some [[helmet bird]]s. Once the [[Electoon]]s are saved, the heroes can proceed to the exit.


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</gallery>
</gallery>


===Secret area 1===
====Secret area 1====
[[File:Best Original Score 10.jpg|320px|thumb|The first secret area.]]
 
The [[cage]] can be found at the bottom of the area. The heroes will need to [[Helicopter|glide]] to safely defeat the [[red bird]]s as they descend. Once they are defeated, the [[cage]] can be broken.
The [[cage]] can be found at the bottom of the area. The heroes will need to [[Helicopter|glide]] to safely defeat the [[red bird]]s as they descend. Once they are defeated, the [[cage]] can be broken.


{{clear}}
<gallery widths="320px" heights="180px">
Best Original Score 10.jpg|The first secret area.
</gallery>


===Relic 1===
====Relic 1====
[[File:Best Original Score first relic.png|thumb|320px|The first [[relic]] can be found just to the right of [[Rayman]].]]
[[File:Best Original Score first relic.png|thumb|320px|The first [[relic]] can be found just to the right of [[Rayman]].]]


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{{clear}}
{{clear}}


==Area 2==
===Area 2===
The heroes will need to advance, while avoiding some electrical currents. Afterwards, the heroes must use a small green [[notebird]] to pass more electrical currents; it will release a [[Skull Coin]] in a [[bubble]], the third [[Skull Coin|coin]] of the level. As the heroes approach the exit, there is a [[bumper notebird]] nearby; the heroes can obtain the fourth [[Skull Coin]] if they [[crush attack]] the bird. The exit can be found beneath the [[Skull Coin|coin]].
The heroes will need to advance, while avoiding some electrical currents. Afterwards, the heroes must use a small green [[notebird]] to pass more electrical currents; it will release a [[Skull Coin]] in a [[bubble]], the third [[Skull Coin|coin]] of the level. As the heroes approach the exit, there is a [[bumper notebird]] nearby; the heroes can obtain the fourth [[Skull Coin]] if they [[crush attack]] the bird. The exit can be found beneath the [[Skull Coin|coin]].


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</gallery>
</gallery>


==Area 3==
===Area 3===
The heroes will need to use more friendly [[bird]]s and advance to where they will encounter several electrical currents. All currents can be temporarily deactivated by jumping on a small platform. There is a [[switch]] that can make three green [[bird]]s appear if activated; performing a [[crush attack]] on the last one will help the heroes reach the fifth [[Skull Coin]] of the level, located next to a [[spiky bird]]. The exit can be found ahead, next to a sleeping [[red bird]].
The heroes will need to use more friendly [[bird]]s and advance to where they will encounter several electrical currents. All currents can be temporarily deactivated by jumping on a small platform. There is a [[switch]] that can make three green [[bird]]s appear if activated; performing a [[crush attack]] on the last one will help the heroes reach the fifth [[Skull Coin]] of the level, located next to a [[spiky bird]]. The exit can be found ahead, next to a sleeping [[red bird]].


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</gallery>
</gallery>


==Area 4==
===Area 4===
As the heroes defeat a few [[red bird]]s along the way, more electrical currents will block their path. Using a small platform to deactivate them and taking the higher path will allow them to reach the sixth [[Skull Coin]]. The second secret area is not too far away; the heroes need to perform wall jumps to ascend to reach it. Once the [[Electoon]]s are saved, the heroes must activate two groups of friendly [[bird]]s, the others will appear by themselves, as if they were linked to a [[gendoor]]. The heroes can reach the exit by using the [[Swingman]].
As the heroes defeat a few [[red bird]]s along the way, more electrical currents will block their path. Using a small platform to deactivate them and taking the higher path will allow them to reach the sixth [[Skull Coin]]. The second secret area is not too far away; the heroes need to perform wall jumps to ascend to reach it. Once the [[Electoon]]s are saved, the heroes must activate two groups of friendly [[bird]]s, the others will appear by themselves, as if they were linked to a [[gendoor]]. The heroes can reach the exit by using the [[Swingman]].


===Secret area 2===
====Secret area 2====
[[File:Best Original Score 9.jpg|320px|thumb|The second secret area.]]
[[File:Best Original Score 9.jpg|320px|thumb|The second secret area.]]


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{{clear}}
{{clear}}


===Relic 2===
====Relic 2====
[[File:Best Original Score second relic.png|thumb|320px|The second [[relic]] can be found on the bottom left of this image, just below the [[notebird]].]]
[[File:Best Original Score second relic.png|thumb|320px|The second [[relic]] can be found on the bottom left of this image, just below the [[notebird]].]]


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{{clear}}
{{clear}}


==Area 5==
===Area 5===
[[File:Best Original Score 11.jpg|320px|thumb|The final area.]]
[[File:Best Original Score 11.jpg|320px|thumb|The final area.]]


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{{RLLevel
{{RLLevel
| name = Best Original Score
| name = Best Original Score
| difficulty = [[File:DifficultySkull.png|32px|Skull]]
| difficulty = 1
| image = [[File:BestOriginalScore-BackToOrigins.png|center|320px|Best Original Score]]
| image = [[File:BestOriginalScore-BackToOrigins.png|center|320px|Best Original Score]]
| preceded by = [[Poor Little Daisy#Back to Origins|Poor Little Daisy]]
| preceded by = [[Poor Little Daisy#Back to Origins|Poor Little Daisy]]
| followed by = [[Tricky Winds#Back to Origins|Tricky Winds]]
| followed by = [[Tricky Winds#Back to Origins|Tricky Winds]]
| world = [[Desert of Dijiridoos]]
| world = [[Desert of Dijiridoos]]
| teensies = {{RONumber|10}}
| teensies = 10
| bronze cup = {{RONumber|150}} {{ROIcon|Lums}}
| bronze cup = 150
| silver cup = {{RONumber|300}} {{ROIcon|Lums}}
| silver cup = 300
| lucky ticket = {{RONumber|450}} {{ROIcon|Lums}}
| lucky ticket = 450
| gold cup = {{RONumber|600}} {{ROIcon|Lums}}
| gold cup = 600
| format numbers = true
}}
}}