Rayman 2 Forever
| Rayman 2 Forever | ||
|---|---|---|
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| Published by | Ubisoft | |
| Developed by | Ubisoft | |
| Release date | 2001 | |
| Genre | 2D Platformer | |
| Gameplay mode | Single player | |
| Platforms | Gameboy Color | |
Rayman 2 Forever (known as Rayman 2 in the USA) is a remake of Rayman 2: The Great Escape that was released only on the Game Boy Color, and is the sequel to Rayman on the same handheld console. Unlike its predecessor, which had a plot similar to that of the original Rayman, this game follows the same plot as Rayman 2. All of the music is taken directly from the first Game Boy Color game, only with added beats. And instead of using a password system, Rayman Forever has a save battery, and allows you to have three save files. The graphics have also been severely lowered, most likely due to the fact that the game is longer.
Lums
Also, playing a similar role to the Tings in the previous title, the Lums are what you find and collect through out the levels. But once you find a Lum, you keep it for good, and won't be able to find it in that spot again. There are eight hundred Lums in all.
Cages
Cages aren't as hard to find as before, in fact, you rarely have to look for them, and there is usually only one in an entire level. Instead of Toons, Teesnies are locked in the cages.
Time Attack
Time attack is back, and instead of collecting Tings before time runs out, you collect Baby Globoxs'. The portals that you go into to get to the Time Attacks are just like exit portals, only they spin left, rather than right.
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