Template talk:RaymanOriginsWorlds

Revision as of 14:44, 3 January 2012 by Hunchman801 (talk | contribs)

It seems good to me to use a correctly resized version of this image for the template What do you think? — RaySpola 17:25, 16 November 2011 (UTC)

I was on the verge of adding that image myself yesterday, but I decided it was a bit *too* dodgy-looking to be included in a major template, even if it's only going to be a placeholder. I'd recommend waiting until someone can extract a proper version of the full map. —Spiraldoor 17:34, 16 November 2011 (UTC)

Looks better like that now

Let's keep it that way huh? --Cairnie 17:06, 2 January 2012 (UTC)

Yeah, I'm rather happy with my new version. Æsthetically it was better to group the last three in the same line but I think it makes more sense to keep the Land of the Livid Dead separate. It doesn't look that bad anyway. —    17:25, 2 January 2012 (UTC)
I'm not entirely satisfied with the current layout of the template, as it doesn't really convey the order of the levels or the way in which the player progresses through the game. The template needs to show the reader how the game is split into several distinct stages – the primary worlds, the boss worlds, then the Moody Clouds and the Land of the Livid Dead. It also needs to show that the boss worlds are sub-sections of the primary worlds. As it stands, the template is pretty ambiguous as to how all these levels fit together. —Spiraldoor   18:09, 2 January 2012 (UTC)
Then, how could we group the template with the included levels, and all? -- Haruka  18:12, 2 January 2012 (UTC)
The game is so non-linear that I'm having trouble imagining any template summarising it properly. —Spiraldoor   18:20, 2 January 2012 (UTC)
Now we've merged the articles for the identical worlds, there's no way to illustrate the backtracking in the template, not to mention that no order is required to complete the second phases of the first four worlds. That's why I believe we have to stick to a coherent list. —    14:44, 3 January 2012 (UTC)
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