Rayman (Nintendo DSi)

Revision as of 07:44, 3 November 2013 by PIGEON1qwerty (talk | contribs) (edited a detail that I got wrong last time I edited the page, Rayman starts off with 6 units of health, not 5 as I previously wrote)

Rayman DSi is a port of the original Rayman game. As with Rayman Advance, it resembles the PC version most closely.

Rayman DSi
{{{image}}}
Published by Ubisoft
Developed by Junglevision Software/Making Fun

Directed by {{{directed by}}}
Produced by {{{produced by}}}
Designed by {{{designed by}}}
Programmed by {{{programmed by}}}
Art by {{{art by}}}
Written by {{{written by}}}
Soundtrack by {{{soundtrack by}}}

Release date 2009
Genre 2D platformer
Gameplay mode Single player
Languages {{{languages}}}
Platforms Nintendo DSi/XL and Nintendo 3DS/XL
Ratings {{{ratings}}}
Distribution media {{{distribution media}}}
Game engine {{{game engine}}}

It has some changes from the original game, however less so than Rayman Advance. Rayman now starts off with 6 units of health (which is double the starting amount of health in the original) which can be extended to 10 with a Big Power. Much of the music has been removed, although what is left has now been programmed to loop. Some of the graphics and sound effects have been changed for various reasons, such as DSiware space limitations (one notable change is that a lot of the sound effects, including Rayman's voice, are deeper in tone).

The game also includes a level skipping "cheat". If a level is being replayed (i.e. it has already been completed previously) then the player can press the select button on the DSi to skip the current part of the level, or to finish the level if the player is on the last part of it.