A new trailer, called 10 Ways to Get Around is now available and illustrates the various types of gameplay present in the upcoming Rayman Origins.
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- Latest posts
- Re: Rayman Origins - The Nymphs in 3D [Blender]
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I love your 3D models for the nymphs so much I can’t wait to see what Death Fairy/Voodoo Mama’s model looks like I hope she looks good in 3D just like the other nymphs in 3D this is amazing
- Re: Rayman Legends Retold
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Ubisoft should add Aeropolis to the new map
- Re: Rayman Origins Enhanced Edition
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Adding all those Origins levels to the game in the first place was a mistake. Makes the game feel much longer than it really was. If they're going to replace the Back to Origins levels in Retold with new content then this could be a good sign in my book. Still only have interest in the Origins Enhanced game so far but maybe within these next 4 months they'll change my mind about the other game (hm).RayGamer99 wrote: Fri Jun 05, 2026 12:13 pm Not sure why you'd want to, unless it was cheaper getting Retold separately. Again, I'd assume including Origins Enhanced is the devs' way of adding Back to Origins to the Legends remake, so it makes enough sense to have it bundled.
- Re: Rayman Legends Retold
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This is gonna be another long one, so get ready...

No offense, but this line of reasoning kind of sounds like an oxymoron to me.Haruka wrote: Fri Jun 05, 2026 10:42 pm While I was positively surprised to see an updated Glade of Dreams map acknowledging older locations, it brought me a concern: does this means that all the previous games (especially the original trilogy) aren't canon anymore...
If all of the previous games didn't happen and are no longer canon, then why would Ubisoft go out of their way to put locations from those games on the map? Theoretically, if they were trying to erase the pre-UbiArt games from the timeline, then they would just put locations from Origins and Legends on the map, wouldn't they? Instead, in addition to acknowledging those games, they put places from Rayman 1 (Dream Forest and Blue Mountains), Rayman 2 (Marshes of Awakening, Cave of Bad Dreams, Whale Bay, Iron Mountains), Rayman 3 (Clearleaf Forest, Bog of Murk, Land of the Livid Dead, Desert of the Knaaren, Looming Sea, Summit Beyond the Clouds), and even Rayman Raving Rabbids (Rabbids Landing Site) on here! They even added the Sea of Lums, an area only mentioned in a manual and maybe promotional material for Rayman 2!
Of course, they can't put every location from every mainline Rayman game on this map, lest it get too bloated, but the amount of nods to previous games this map alone contains doesn't make me think that they would Thanos-snap those events out of existence. It's not impossible for them to do this, but wouldn't it be a little strange for them to have all of these locations and then completely separate them from the events that took place there?
Even aside from those, the new costumes we've seen so far are direct references to Rayman 1 and 3. One might not take this too seriously from a lore standpoint, as these are just cosmetics at the end of the day, but if we really think about it, how would Rayman have gotten his Metal Mania skin if he never got the Heavy Metal Fist to begin with? Why would Globox be dressed as a Hoodmonger if the Hoodmongers never existed? Why would Barbara be wearing an outfit inspired by Betilla's classic appearance if the fairy always looked like her Origins or Retold designs?
Finally for this point, Ubisoft just told us that the enhanced edition of Rayman Origins is getting 50 new standees that clearly reference past events from past Rayman games! The two we've seen so far are both references to Rayman 1 (the classic photoboard from that game and the game's final boss fight), but why would there be a photoboard featuring an amalgamation of fallen Rayman 1 enemies if Rayman never fought and defeated them in the first place?
All-in-all, I don't think we should be too worried about Ubisoft removing older games from the continuity. I haven't seen them care this much about past events, or Rayman in general, in a good long time, and these are all within UbiArt games that originally threw most story and previous lore out the window! Sharing your concerns and any criticisms you might have is perfectly fine, and hopefully the points I made alleviated some of those, but let's try not to bite the hand that's feeding us.
As for the strange placement of a lot of these areas, now that I've thought about it, I don't quite think they are quite as retcon-inducing as we might think.
- The map only shows two locations from Rayman 1: The Dream Forest and the Blue Mountains. Again, they probably couldn't cram every location from that game into one corner of this single map, but at least with these two, the mountains are still northeast of the forest, just like in the original game's world map.
- In terms of the Rayman 2 and 3 locations, I think we're forgetting that Rayman travels to most of these areas via Spiral Doors and Teensie Highways, so they could be anywhere in the world for all we know. And before anyone mentions it, yes, I know Rayman 2 had a map showing the canonical locations of that game's areas, but even then, this map stays pretty close to those. Aside from the Marshes of Awakening being southwest of the Cave of Bad Dreams instead of vice versa, just about everything else is still intact. The Iron Mountains are still northwest of the Cave of Bad Dreams, and Whale Bay is still all the way southeast from the Iron Mountains, as Polokus intended. There's even a little purple marking of what kind of looks like Carmen the Whale next to the bay!
- Now, the only game that I see as possibly retconned location-wise is Rayman Origins. That game also had a world map - albeit a very basic one that probably wasn't meant to be taken seriously - laying out the game's locations and how far they are from each other. In this regard, the new map is a complete mess. The Jibberish Jungle is now southwest from the Tree of Tranquility (which I'm assuming is the new name for the Snoring Tree) rather than directly west, the Desert of Dijiridoos is southeast from the Jibberish Jungle rather than directly north, and the Mystical Pique is west of the Jibberish Jungle rather than northeast of it. Utterly unforgivable, am I right?

- Re: Rayman Legends Retold
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I subscribe your analysis about this situation as a whole. While I was positively surprised to see an updated Glade of Dreams map acknowledging older locations, it brought me a concern: does this means that all the previous games (especially the original trilogy) aren't canon anymore and from now on the tone of the franchise has to be UbiArt style? Thinking about this gives me a bittersweet feeling. Does everything needs to have a goofy treatment now? That's not what conquered the older fanbase, at least. This gave a bad result to the overall reception to the 30th Anniversary Edition soundtrack of Rayman 1, and that was the music alone.Hunchman801 wrote: Fri Jun 05, 2026 1:03 pm Time to finally share my thoughts on this, I guess!
I am sure Retold will be a solid remake and a good game in its own right despite a few minor issues, but I never asked for a Legends remake to begin with, and I honestly don't care much for it.
Unfortunately, this decision leaves me pretty concerned about the future of the franchise. It is obvious they chose to remake Legends because they want to use it as the definitive foundation for the series' identity going forward. If we ever actually get a 3D Rayman 4, I can already picture it looking much more like a 3D version of Legends rather than the mysterious universe we explored in Rayman 2 and 3.
Don't get me wrong, I don't hate the UbiArt games. They are fantastic platformers with beautiful art and fitting music, but structurally and tonally, they just don't fit the previous entries. I could at least imagine the environments from Origins existing somewhere in Rayman's world, but Legends is a different story entirely. The worlds are all directly ripped from real-world concepts, whether it's stereotypical medieval tropes, Jack and the Beanstalk, or James Bond. In contrast, Rayman 2 never felt like it had any real connection to our world, even if it drew vague inspiration from fairy tales. There was a specific beauty in a setting populated strictly by strange, fantastical creatures. The introduction of actual humans and real-world parodies in Legends completely changes the fundamental nature of the universe for me.
This shift in identity extends to the characters and lore too. Polokus always had a weird design, but I liked the concept of this detached, mystical creator god so much more than the goofy, hippie Bubble Dreamer living in a treehouse. Between Origins having such a convoluted, poorly told story that no one fully understands to this day, and Legends having essentially no story at all, I was perfectly content treating the UbiArt era as just a dream sequence. The fact that Rayman was literally jumping into paintings in the original Legends made it easy to assume that none of those places actually existed in the real lore.
But by trying to fix that weak narrative, Retold achieves the exact opposite of what I wanted. It cements these locations as canon reality. Rayman's world is officially one of medieval castles, dragons, and human beings. It feels so much more like a generic fantasy setting now rather than the truly unique, otherworldly universe I fell in love with in the earlier games.
I really would have preferred if they just rebooted the franchise from Rayman 3. They could have closed the book on the UbiArt era, or just let it exist in parallel by making it explicitly clear it was a dream or alternate dimension. With Retold, that option is off the table. I just have to come to terms with the fact that the Rayman universe I grew up with is gone, and even if we do eventually get a 3D Rayman 4, it is never coming back.
- Re: Rayman: The Board Game
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Looks like the "Kickstarter exclusive" large figures now are up for sale on the website, I feel ripped off
- Re: Rayman Legends Retold
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That's a very good point. I don't think anyone at Ubisoft ever put much thought into where these places existed during the development of the original Legends. If they had, they would most likely have come up with something similar to Retold. But since they hadn't and simply made all these places just paintings come to life due to some mysterious force, technically none of those places ever actually existed. They were most likely just dreamt up by whoever painted them.Hunchman801 wrote: Fri Jun 05, 2026 1:03 pmThe fact that Rayman was literally jumping into paintings in the original Legends made it easy to assume that none of those places actually existed in the real lore.
But by trying to fix that weak narrative, Retold achieves the exact opposite of what I wanted. It cements these locations as canon reality.
And now, they're "real" - or as real as any of the other Rayman places ever were. To be honest, these worlds aren't all that different from Band Land/Picture City/Candy Chateau to me, it's just a big step further with the addition of real humans. But I completely agree that it's pretty jarring to see these next to the fantastical locations from Rayman 2 and 3, and that makes it disappointing that these worlds are now "real" locations.
Have people talked about all the animation bugs in these bits of footage? Of course this is a "pre-beta" build, but even the earliest Origins/Legends footage we'd seen never showed such glaring errors everywhere. I've seen T-posing jacquouilles, Dark Rayman getting stuck in his running animation more often than not, a lack of animation transitions, Rayman standing (not floating) in mid-air... not to mention all the graphics pop-in on faster camera movements. And they have only 4 months to fix all this. Sure explains the internal delay (it was supposed to be released August 27th it seems). I hope that delay will help fix all those issues though, because that's not a lot of time.Xtof60 wrote: Fri Jun 05, 2026 3:41 pmBy the way, here is some gameplay for a couple more invaded levels
- Re: Rayman Legends Retold
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Maybe they link to the Cave of Trials in some way?goosmaw wrote: Fri Jun 05, 2026 5:48 pm https://www.youtube.com/watch?v=ftPgdqfcd9I&t=35s How do you think they will fit the new music levels? There are meant to be 4 new ones in the original game; there is one per world, so do you think this implies more new worlds? Because this music level doesn't fit any world but Teensies In Trouble, but Castle Rock is confirmed to be returning, so we're gonna have multiple per world, or does this imply more worlds
- Re: Rayman Legends Retold
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Is that Eat at Joe's beside Kung Foot Island?
- Re: Non-Rayman related art, anyone?
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Crimson the Hedgehog's 3 Phases, each inspired by Mickey's in Vs Mouse Ultimate.
Whilst the 3rd phase takes inspiration from Fleetway Super Sonic, as well.
Welcome to Pirate-Community, the largest Rayman community!
Latest news
Wednesday, October 26th 2011:
by Hunchman801
by Hunchman801
Monday, October 24th 2011:
The fifteenth edition of the Daily Bubble, Special edition: Trophies, is available on the official blog! Click here to access it.

by Hunchman801

Thursday, October 20th 2011:
Pirate-Community was invited this evening to the press opening of the Paris Games Week, during which we were able to play the final version of Rayman Origins and watch the presentation of the game by Michel Ancel. The show is amazing and an excellent opportunity to try out the next Rayman game to be released. You are invited to check the official Rayman Origins topic for a detailed review, but expect notorious spoilers!
by Hunchman801
Thursday, October 20th 2011:
A new trailer showing gameplay of Rayman and Globox escaping the entrails of a dragon bubbled into existence by Michel Ancel is now available.
by Hunchman801
Monday, October 17th 2011:
The fourteenth edition of the Daily Bubble, Who stole the thunder?, is available on the official blog! Click here to access it.

by Hunchman801

Monday, October 17th 2011:
The beginning of Rayman Origins has been unveiled! Notable surprises are present, therefore we invite you to discover them by yourself if you do not fear spoilers:
by Hunchman801
Thursday, October 13th 2011:
The thirteenth edition of the Daily Bubble, Special edition, is available on the official blog! Click here to access it.

by Hunchman801

Wednesday, October 12th 2011:
A new trailer, called 10 Ways to Bubblize Your Enemies is now available and illustrates the large panel of attacks present in the upcoming Rayman Origins.
by Hunchman801
Friday, October 7th 2011:
The twelfth edition of the Daily Bubble, Cage-aux-follies breakout!, is available on the official blog! Click here to access it.

by Hunchman801

Monday, October 3rd 2011:
The eleventh edition of the Daily Bubble, Open season for game hunters, is available on the official blog! Click here to access it.

by Hunchman801

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