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Re: Game Ze's fanart
If only the eyes were the only problem with the RRR baby Globoxes...

Re: Rayman Origins Enhanced Edition
I voted for the lost content. Like I've said before when we were talking about the Rayman 1 Anniversary soundtrack, preserving the history of these games is incredibly important to me. Seeing Ubisoft actually go out of their way to rescue the Vita-exclusive relics instead of letting them fade away on old hardware is a huge win. That is exactly how you handle a definitive edition.

Honestly, looking at the rest of this feature list, it really feels like they are trying to honor the franchise's legacy this time around. Having 50 new standees that actually reference the older games is a super nice touch, and I totally agree with Haruka and Ols that adding the classic Rayman 1 checkpoints would be perfect. I'm also really curious to see how the controller haptics and the new haptic feedback feel in motion.

Re: Rayman Legends Retold
So it looks like the art direction really does match those old CGI animated trailers! It is cool to finally see it all in motion.

Like I mentioned when the leaks first dropped, I still think the $39.99 price tag is super reasonable. But finding out that it actually includes the Origins Enhanced Edition makes it even more worth it!

I am still a bit mixed on some of the character designs though. I noticed the weird DreamWorks look with the separated eyes on that leaked Heavy Metal Fist model, and it definitely takes some getting used to in the actual game. And yeah, that fairy from the key art really is Betilla... she still looks way too generic fantasy for my taste. But honestly, I am willing to give it all a chance, just like I was fine with the combat suit hood going over his hair. :P

It is also awesome to see that the cloaked villain from the top of the poster is actually getting a full storyline. And hearing that Christophe Heral is teaming up with Grant Kirkhope is great news! I know I am in the minority for actually digging Heral's new style in the 30th Anniversary edition, so I am really pumped to hear what they cooked up for the new music levels here.

I am really hoping this whole project is exactly what I was speculating about yesterday: a proving ground to get a dedicated Rayman Team warmed up for a brand new Rayman 4. :shock: I will definitely be picking this up!

Re: IT... Computing....
Yeah, that's probably the main issue here. We need more PluMGMKs in the world to develop modern browsers for Windows XP. :hap:

Re: Rayman 2: The Great Escape (PC) - Portuguese (Portugal) Fan-Translation
Thanks for sharing, Haruka! :up: I have updated this topic with the latest resources.

Re: Rayman 1
J'ai toujours eu du mal à imaginer Rayman Designer sur console, le combo clavier-souris me semblant bien plus adapté à la création de niveaux. Je ne connais pas Mario Maker, mais si c'est la même chose que Designer pour Mario et que c'est, en toute logique, disponible uniquement sur les consoles de Nintendo, alors j'imagine que je dois avoir tort !

En tout cas, c'est vrai qu'un plate-forme de partage de niveaux intégrée au jeu aurait pu être un ajout intéressant. Mais je pense que ça aurait demandé plus de développement que la simple intégration de ROMs diverses dans des émulateurs, travail dans lequel Digital Eclipse est déjà spécialisé.

Re: Rayman Assets Archive (Textures, Animations, Sounds, Localization and more)
What did they tell you exactly? Surely, if you broke a rule they must have explained which one.

Re: SOTM#170 - Rayman Legends
Congrats on winning this round, Pirez! :partyhat:

Re: Rayman Legends Retold
I’m not going to lie this one of the few reveals for the first time that I’ve felt genuinely nothing. No anger or disappointment just acceptance that Rayman is just doomed to fail at this point. I understand why from a financial standpoint they chose to remake Legends. But at the same time, it seems like a waste of Ubisoft Montpellier talent. You’re telling me it took 13 years to remake the game that should’ve been the way it was from the trailer we got back in E3. I can’t underestimate how low effort it is from Ubisoft’s end.

Not to mention, Rayman fans don’t win anyway because Ubisoft is basically using that to determine Rayman 4 even gets made:
https://www.msn.com/en-us/gaming/gener ... 2l Rayman

It’s frankly ridiculous because we know realistically Rayman isn’t just that big enough as a series. It’s too niche and it’s doesn’t have that mass appeal. Also sucess doesn’t even guarantee more games looking what happened to Prince of Persia, Crash Bandicoot, Spyro or even Mega Man. I can’t really trust that retold won’t be a start of another hiatus for the franchise.

I genuinely hate how we have fight to the tooth and nail to get these franchises back only to be held hostage regardless. Just to guilt trip us into buying shiny new remake with the hopes of new material. Even it makes business sense or not. I know the expectations are going to unrealistic like with Prince of Persia: Lost Crown.

As for the game it’s just legends how it should came out back in the day. But the company opted to make it 2D instead of using 3D models. It’s hard to be excited just another remake and it’s nothing truly new. At this point, if Retold becomes another victim of Ubisoft talent being wasted on their unrealistic sales expectations. I think it’s just time to throw in a towel. The wait for these games are too long to justify being patience for their return. Might aswell get into other franchises or make your own Rayman project.

Games like Rayman only are made for certain period of gaming history and those days are long gone. I can see the passion put into this but they could have easily made new title. Ubisoft could even pitch it to an indie developer who cares like Atari did with Bubsy 4D. Pipe dream I know but I will probably won’t get it on day 1 as much as I want to support Rayman. I’m sick of supporting remakes and remasters only for nothing to ever come from it. Rayman feels no different unfortunately :(

Re: Rayman Legends Retold
I don’t think we will ever see a Rayman 4 that follows the artistic direction of Rayman 2 and Rayman 3, it’s been two decades since and the gaming industry changed so much, also the teams behind the current projects are not the same anymore.
Origins and Legends seems to be a new starting point for the series and honestly, I was not a big fan of the Ubiart style during the last 2D games with the goofy characters face etc, but I love the new art direction it takes with this new 3D remake, the new designs are fine, they have so much more personnality and it’s incredible to have them talking again. I have been waiting so long for a new adventure with a real story and dialogues in Rayman lore, so I’m very positive about all of this and even if Legends was obviously not the best choice for a remake, I can’t wait to discover all the new stuff and above all, the new 3D adventures that will follow if this sells well. 🤞🏻

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RaySaves
RaySaves. RaySaves is the savegame archive for Rayman games, where you can download saves for every level in the original game, Rayman 3, and more games soon.

 
RayWiki
RayWiki. RayWiki is the largest Rayman resource ever. Whether you're looking for a specific piece of information or feel like contributing to this collaborative encyclopedia, this is the place for you!
RayWiki is available in French, English, German, Hungarian, Italian, Polish, Spanish and Russian.

 
RayTunes
RayTunes. RayTunes is the one and only reference for Rayman music on the internet, with more than 30 GB of songs from the original game to Rayman Legends, including the Rabbids series.

 
Rayman 2 HD
Rayman 2 HD. An exciting projet to recreate Rayman 2 with the Unreal Engine.

 
Rayman Together
Rayman Together. Rayman Together is a vibrant and welcoming community run by James McKenzie and the one place to go for Rayman fans on Twitter.

 
r/Rayman
r/Rayman. A subreddit about all Rayman games from Rayman 1 to Legends.

 
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Rayman Fanpage. A very complete Rayman fansite.
In French, English and German.

 
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Rayman Fan Union. A large Russian-speaking Rayman community on VK.

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