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Re: Gottagocool38/MSRFan2011's Rayman fan-stuff
A Rayman animation i made based on an pachinko game (click on Rayman for the animation)

Although i wasn't a bit glad with how this one turned out (because i'm really bad at animating for some reason), i did have fun animating this as much as i do.

Re: Rayman Legends Retold
[/quote]
I don't remember seeing anything about a pirate or jungle world, but Crouching Huns and a Gothic, Transylvania-themed world called Drak's Nightmare were indeed scrapped from the game. It doesn't look like any of those worlds aside from the Land of the Livid Dead are coming back in Retold; a missed opportunity for sure, and I wish they could have at least brought back Drak's Nightmare, but it's not really the end of the world either.
[/quote]
This music level gives off major jungle vibes https://www.youtube.com/watch?v=ftPgdqfcd9I&t=35s

Re: Rayman Legends
I remember watching a YouTube video that was auto-dubbed that said Rayman Legends was an unfinished game with tons of cut content and worlds, and on the pirate forum I remember a post(viewtopic.php?p=1476513&hilit=crouching+huns#p1476513) where someone looked into the original game files and found unused assets and names for many worlds if i remmber corectly there was a cut pirate world, a cut jungle/forest world, Land of the Living Dead, a Gothic castle world and an East Asian inspired world called Crouching Huns. do you think retold well add them

Re: Rayman Legends Retold
RayGamer99 wrote: Thu Jun 04, 2026 1:36 pm
Sabertooth wrote: Thu Jun 04, 2026 3:16 am
I don't remember seeing anything about a pirate or jungle world, but Crouching Huns and a Gothic, Transylvania-themed world called Drak's Nightmare were indeed scrapped from the game. It doesn't look like any of those worlds aside from the Land of the Livid Dead are coming back in Retold; a missed opportunity for sure, and I wish they could have at least brought back Drak's Nightmare, but it's not really the end of the world either.
viewtopic.php?p=1476513&hilit=crouching+huns#p1476513 here I found the post


Re: Rayman Legends Retold
Droolie wrote: Thu Jun 04, 2026 2:35 am Starting at 1:46 here is some interesting footage showing how the game is being made: https://youtu.be/9spxjtLvm_4?t=107
It still runs on the UbiArt engine internally, but the depth planes UbiArt runs on are mapped to curved surfaces in Snowdrop and enhanced with all kinds of 3D stuff. The way this pipeline was created, the developers' tools enable them to run the original UbiArt levels and the newer Snowdrop versions at the same time.
Tbh, this is probably my favourite thing about Legends Retold, I'm glad they found a way to actually keep using the UbiArt framework instead of abandoning completely, it is an incredibly powerful tool and it would be a shame if they stopped using it for good. I'm really curious about how the integration works and if they did it just to speed up the process of importing the original layouts into Snowdrop or if they plan to keep using it in the future.

Considering how fast they were able to iterate through multiple level designs during Legend's development, I think it could be a phenomenal way to speed up the process of crafting new levels, either for other 2.5D platforming games or for future Rayman games (altought I hope they release another full 3D title in the future, I wouldn't mind if they kept the 2.5D for smaller adventures or even expansions for Retold).
Some players, of course, may prefer the classic 2D look. Given that the two art styles play side by side so seamlessly in-engine, I ask whether players will also be able to toggle between the two art styles at will, Halo-style. “We don’t have an answer to give you on that at this time,” I’m told, somewhat cryptically. Read into that what you will.
As for this, I think that a toggle to restore the original 2D look of the game would ultimately defeat the purpose of remaking Legends as a whole. They've clearly stated that (for better or worse) they want to create a new visual identity for the franchise moving forwards, and adding a switch so that people can play the original experience without all the new additions like the Dragon's stages or the cinematics would only make it worse for the people that already say that the remake is not necessary.

Re: Rayman Legends Retold
Sabertooth wrote: Thu Jun 04, 2026 3:16 am I love the new map. It makes absolutely no sense in context of each game's storyline, but I don't care. They're making something resembling an effort to embrace the established world and history of the Rayman series, for the first time ever in a way many of us thought Origins was trying to do (only to be proven wrong when the game came out), and I'm optimistic.
Agreed! Even if every aspect of the map doesn't make sense, especially when compared to previous maps seen in Rayman 2 and Origins, I greatly appreciate them trying to make Rayman's world and lore cohesive for the first time in a while. If doing that means messing with trivial details like the placement of certain locations, then I'm all for it. :)
Haruka wrote: Thu Jun 04, 2026 11:23 am There's definitely room for improvement. When I was watching it I felt that the movement/object placement wasn't 100% in sync with the music rhythm.
That's kind of what I meant when I said that level seemed like one of the music levels in Rayman Mini. Those ones weren't bad, but their layouts weren't exactly synchronized with the beat of their songs, making them feel slightly off. Admittedly, the more I see the clip, the more I find the choice of song funny more than anything. Wonder what they'll do once it's Hammer Time... :lol:
goosmaw wrote: Thu Jun 04, 2026 1:30 pm I remember watching a YouTube video that was auto-dubbed that said rayman legends was a unfishec game with tons of cut content and worlds, and on the pirate forum I remember a post where someone looked into the original game files and found unused assets and names for many worlds if i remmber corectly there was a cut pirate world, a cut jungle/forest world, Land of the Living Dead, a Gothic castle world and an East Asian inspired world called Crouching Huns.
I don't remember seeing anything about a pirate or jungle world, but Crouching Huns and a Gothic, Transylvania-themed world called Drak's Nightmare were indeed scrapped from the game. It doesn't look like any of those worlds aside from the Land of the Livid Dead are coming back in Retold; a missed opportunity for sure, and I wish they could have at least brought back Drak's Nightmare, but it's not really the end of the world either.

Re: Rayman Legends Retold
I remember watching a YouTube video that was auto-dubbed that said Rayman Legends was an unfinished game with tons of cut content and worlds, and on the pirate forum I remember a post(viewtopic.php?p=1476513&hilit=crouching+huns#p1476513) where someone looked into the original game files and found unused assets and names for many worlds if i remmber corectly there was a cut pirate world, a cut jungle/forest world, Land of the Living Dead, a Gothic castle world and an East Asian inspired world called Crouching Huns. do you think retold well add them

Re: Game Ze's fanart
Hunchman801 wrote: Thu Jun 04, 2026 9:38 am If only the eyes were the only problem with the RRR baby Globoxes...
I actually quite like them. Maybe they're the juvenile form of the Baby Globoxes, while the ones in R2 are an older form.

Here are new doodles :D.

Re: Rayman Legends Retold
It would be funnier if the speed or the pitch of the song varied depending on the difference of your position and the optimal path.

But alas, no.

Re: IT... Computing....
Hunchman801 wrote: Thu Jun 04, 2026 8:52 am We need more PluMGMKs
You buzzed?

Welcome to Pirate-Community, the largest Rayman community!


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Latest news


Sunday, June 26th 2005:
 
From now on, the RaymanBD, RaymanTCG and RaymanENCYCLO websites have merged into Raymind! The Pirate-Community portal website will soon be modfied as a consequence, and then I'll go and look for websites willing to join Pirate-Community and other websites willing to affiliate with it. Thank you for telling everyone about it, it's very important for our community :)
by Hunchman801

Sunday, June 19th 2005:
 
Hello everybody! I'm now on holiday, and with the GoldenSun Online development, I've decided to work again on the Pirate-Community coding. I hope there will be many people during the holidays, the biggest Rayman community would deserve it!

By the way, big GoldenSun Online news will be posted here, but if you want some more information, visit the portal website.
by Hunchman801

Saturday, June 4th 2005:
 
Don't forget we are looking for more GoldenSun Online developers! It is at the moment developed by Hunchman801 and Romano Productions (main programming), Survivor (Flash), and th3()ne (graphics team).

If you're willing to help us, don't hesitate and contact us!
by Hunchman801

Tuesday, May 24th 2005:
 
I announce you that I'm currently developing an online game with Romano Productions, called GoldenSun Online. This MMORPG is very ambitious and you should have a look at the small GoldenSun Online portal I've created. You may notice that we need some help, so don't hesitate to contact us (Hunchman801 or Romano Productions). You should tell the Golden Sun communities' members about it, thank you.
by Hunchman801

Sunday, May 15th 2005:
 
The general settings of the Pirate-Community system were successfully updated yesterday. The pages should load faster, especially when there are many members online.
by Hunchman801

Saturday, May 14th 2005:
 
In order to avoid several glitches, the RPG-related files will remain unavailable as long as no change occurs.

Furthermore, I'll modify some other files today, everything should go fine, but if some glitch happens, don't pay attention to it.
by Hunchman801

Wednesday, May 11th 2005:
 
I have a bad news for Pirate-Community members. Because of several glitches and a lack of time, RaymanRPG development is now frozen. It should not go any further before a while. Anyways, I'm developing another online game with a friend of mine, who's a great developer. I may tell you more about this shortly.

By the way, now Gigaman is gone, I have to add new moderators. Wait and see!
by Hunchman801

Friday, February 18th 2005:
 
Yesterday, I developed a new system which allows users to change their avatar side via their profile. They don't have to PM me anymore in order to become a baddie or to update his baddie avatar.
by Hunchman801

Monday, February 7th 2005:
 
We've been waiting for it for months, here it is! No, it isn't RaymanRPG, but it's the domain name of the Pirate-Community! Forget hunchman801.jexiste.fr because now you can access Pirate-Community by typing www.raymanpc.com! It looks more professional, and such a community really needed it!
by Hunchman801

Friday, February 4th 2005:
 
I've juste fixed the glitch which prevented members from editing their flag in their profile. Everything works fine now.

You'll notice that the Team, RaymanBD, RaymanTCG and RaymanENCYCLO pages were filled in, as they had remained blank since December 2004.

In spite of these updates, the MetalGearRayman page wasn't updated, since I'm still discussing with Sbir' about it.

And because its webmaster couldn't access the internet and the website hasn't been updated for ages, the NotrAmiRayman website doesn't belong anymore to the Pirate-Community.
by Hunchman801

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