Search found 740 matches

by deton24
Sat Apr 13, 2019 7:26 pm
Forum: Rayman
Topic: Will rayman 3 hd get removed like classic and 2 ios?
Replies: 13
Views: 112

Re: Will rayman 3 hd get removed like classic and 2 ios?

You can play Rayman 3 HD on Dolphin, by injecting ICUP textures from HD version on GC version: https://raymanpc.com/forum/viewtopic.php?f=89&t=25053&sid=cf58f88585f9a77598bcfbfe1c370606 The diffrences may be gameplay, and quality of music. Don't know how about graphic's quality, but I made Reshade f...
by deton24
Tue Apr 09, 2019 8:38 pm
Forum: Modding and utilities
Topic: Rayman 3 (Dolphin Emulator) HD Texture Pack
Replies: 40
Views: 9091

Re: Rayman 3 (Dolphin Emulator) HD Texture Pack

You didn't use upscaled textures from https://raymanpc.com/forum/viewtopic.php?f=89&t=27373 , right? They look sharper than also your, but "stock" ones. Feel free to use it. Seeing after dates posibly January's new version of Ishiiruka-Dolphin has that tex pack load feature implemented too. Anyway, ...
by deton24
Mon Apr 08, 2019 8:08 pm
Forum: RayTunes
Topic: Rayman 2 Soundtrack (FLAC High Quality - 44kHz)& Revolution
Replies: 83
Views: 20660

Re: Rayman 2 Soundtrack (FLAC High Quality - 44kHz)& Revolution

It is no point in doubling the files.
Majority of my files covers complete Revolution rip, though some Revolution's versions are less abridged.

Generally, it would be good idea to upload some files from Revolution rip, if they're not present in my files.
by deton24
Mon Apr 08, 2019 4:35 pm
Forum: RayTunes
Topic: Rayman 2 Soundtrack (FLAC High Quality - 44kHz)& Revolution
Replies: 83
Views: 20660

Re: Rayman 2 Soundtrack (FLAC High Quality - 44kHz)& Revolution

I wrote about it before. I thought you understood but, whatever. You upload lot of music on your channel, so you still can use it in your future uploads. Generally, it is even worse that it was resampled before upload. From the same reason I wrote above. And original files were 44kHz. It better to l...
by deton24
Mon Apr 08, 2019 3:24 pm
Forum: RayTunes
Topic: Rayman 2 Soundtrack (FLAC High Quality - 44kHz)& Revolution
Replies: 83
Views: 20660

Re: Rayman 2 Soundtrack (FLAC High Quality - 44kHz)& Revolution

Dont bullshit me, right? I know what I did few weeks ago. YT accepts WAV and FLAC in audio streams with MKV container (yes, YT supports MKV, though it's not listed on support page). If you place lossy audio stream in your uploaded video, it makes recompression. No matter what is placed in container ...
by deton24
Sat Apr 06, 2019 1:48 pm
Forum: RayTunes
Topic: Rayman 2 Soundtrack (FLAC High Quality - 44kHz)& Revolution
Replies: 83
Views: 20660

Re: Rayman 2 Soundtrack (FLAC High Quality - 44kHz)& Revolution

No problem. There is lot of it.

I'm only curious how you handled the problem of leaving lossless audio stream in videos.
by deton24
Fri Apr 05, 2019 8:35 pm
Forum: Rayman
Topic: Fix for Rayman 2 crash on Woods of Light and other levels - make DEP exception
Replies: 0
Views: 65

Fix for Rayman 2 crash on Woods of Light and other levels - make DEP exception

Hi. I recently encountered crashes during loading of certain levels in Rayman 2. E.g. in Woods of Light, Fairly Glade, Whale Bay; While Prologue, Sanctuary of Stone and Fire, Echoing Caves cinematic, The Menhir Hills PT1, worked. The problem touched few other people, and while starting new game, it ...
by deton24
Tue Apr 02, 2019 3:44 pm
Forum: Modding and utilities
Topic: New Rayman 2 PC Widescreen Patch (16:9, 16:10, 21:9, ...) | PC 32 bit depth fix | 16:9, ... for DC, PSX, PS2
Replies: 69
Views: 19550

Re: New Rayman 2 PC Widescreen Patch (16:9, 16:10, 21:9, ...) | PC 32 bit depth fix | 16:9, ... for DC, PSX, PS2

Finally someone managed to find FOV value, and it prevents from disappearing objects on edges with widescreen.

The downside is - it needs to be done in Cheat Engine, every time on game launch.

Here's how to do it:

https://youtu.be/6xLr9dGxTY4?t=118
by deton24
Sun Mar 31, 2019 3:43 pm
Forum: RayTunes
Topic: Rayman 2 Soundtrack (FLAC High Quality - 44kHz)& Revolution
Replies: 83
Views: 20660

Re: Rayman 2 Soundtrack (FLAC High Quality - 44kHz)& Revolution

Generally, to decipherate how the songs are entitled... First number is just track number. But if there is 2b, it is like track 3, but it's not, because I already had track 3... So to not change all track numbers I invented such thing, to place such song before track 3, but after 2. The second numbe...
by deton24
Sun Mar 31, 2019 1:28 pm
Forum: RayTunes
Topic: Rayman 2 Soundtrack (FLAC High Quality - 44kHz)& Revolution
Replies: 83
Views: 20660

Re: Rayman 2 Soundtrack (FLAC High Quality - 44kHz)& Revolution

Thank you so much! Pity that it took all of these years to put it on YT. Could you tell me how you finally did it? Tools, Software, etc. Maybe I could learn something useful ;) I could rename the titles before. Now there is hell a lot of mess on YT too. I'd have more job for you if you are intereste...
by deton24
Sat Mar 30, 2019 6:14 pm
Forum: RayTunes
Topic: Rayman 2 Soundtrack (FLAC High Quality - 44kHz)& Revolution
Replies: 83
Views: 20660

Re: Rayman 2 Soundtrack (FLAC High Quality - 44kHz)& Revolution

I don't have any objections. Especially since you already uploaded Rayman 3 HD UBI remastered music, and you probably have some subscribers interested in this kind of stuff. You can just link to this topic in the video descriptions few times to allow people download this music as audio files for tho...
by deton24
Sat Mar 30, 2019 6:00 pm
Forum: RayTunes
Topic: Rayman 2 Soundtrack (FLAC High Quality - 44kHz)& Revolution
Replies: 83
Views: 20660

Re: Rayman 2 Soundtrack (FLAC High Quality - 44kHz)& Revolution

Lot of these files I just remastered from 22kHz files of Droolies PS2 lossless rip. Some 44kHz files are also a bit "tweaked" in matter of quality, few are the same as in PSX original rip (though segments itself, played in order sound a bit better, but there wasn't any lossy recompression during edi...
by deton24
Sat Mar 30, 2019 5:37 pm
Forum: RayTunes
Topic: Rayman 2 Soundtrack (FLAC High Quality - 44kHz)& Revolution
Replies: 83
Views: 20660

Re: Rayman 2 Soundtrack (FLAC High Quality - 44kHz)& Revolution

Track.raw is just PCM without header. Audacity should open it via raw import. Stream.ixa can be opened by psmplay, and XA Audio Converter (but with upsampling). Just be aware that you can encounter a situation when you can't copy and open the files manually from mounted game image. It can be read pr...
by deton24
Tue Feb 05, 2019 4:51 pm
Forum: Modding and utilities
Topic: New Rayman 2 PC Widescreen Patch (16:9, 16:10, 21:9, ...) | PC 32 bit depth fix | 16:9, ... for DC, PSX, PS2
Replies: 69
Views: 19550

Re: New Rayman 2 PC Widescreen Patch (16:9, 16:10, 21:9, ...) | PC 32 bit depth fix | 16:9, ... for DC, PSX, PS2

Have you read the whole R2 Reshade topic? This slow down exist ideed, but if you have frames below ~53. 60 FPS is the best. This huge load of shaders is very GPU depending. It happens almost in every game with these shaders. I already explained how to get rid of camera zooming. In the topic I also e...
by deton24
Mon Feb 04, 2019 12:26 pm
Forum: Rayman
Topic: Ripping the voices from Rayman 3?
Replies: 15
Views: 786

Re: Ripping the voices from Rayman 3?

I think the best option would be to convert it losslessly with the highest level of FLAC compression.
But yes, original files will be smaller.

@down Use VGMStream to decode it people!
by deton24
Sun Feb 03, 2019 3:31 pm
Forum: Rayman
Topic: Ripping the voices from Rayman 3?
Replies: 15
Views: 786

Re: Ripping the voices from Rayman 3?

Try PS3 version archive, and relevant Droolie's extractor.
It gives the best quality.
Pc version has voices in 22kHz. Low quality is not because of specific extracting program.
by deton24
Thu Jan 31, 2019 1:46 am
Forum: Modding and utilities
Topic: New Rayman 2 PC Widescreen Patch (16:9, 16:10, 21:9, ...) | PC 32 bit depth fix | 16:9, ... for DC, PSX, PS2
Replies: 69
Views: 19550

Re: New Rayman 2 PC Widescreen Patch (16:9, 16:10, 21:9, ...) | PC 32 bit depth fix | 16:9, ... for DC, PSX, PS2

So does this mean that with the camera zooming feature you actually see less of the environment, which is why it fxes the pop-in problem?
Exactly. But this zooming is dynamic, which makes the game somehow nice.
by deton24
Wed Jan 30, 2019 11:19 pm
Forum: Modding and utilities
Topic: New Rayman 2 PC Widescreen Patch (16:9, 16:10, 21:9, ...) | PC 32 bit depth fix | 16:9, ... for DC, PSX, PS2
Replies: 69
Views: 19550

Re: New Rayman 2 PC Widescreen Patch (16:9, 16:10, 21:9, ...) | PC 32 bit depth fix | 16:9, ... for DC, PSX, PS2

@up DC version has dedicated 16:9 option, with requirement to achieve it by stretching it by setting 4:3 resolution (previously there was imposible to use other resolution than native 4:3 - that's why it works in such way). By using it, there was no pop in problem I think. Ok. The problem in PC vers...
by deton24
Wed Jan 30, 2019 3:47 pm
Forum: Modding and utilities
Topic: New Rayman 2 PC Widescreen Patch (16:9, 16:10, 21:9, ...) | PC 32 bit depth fix | 16:9, ... for DC, PSX, PS2
Replies: 69
Views: 19550

Re: New Rayman 2 PC Widescreen Patch (16:9, 16:10, 21:9, ...) | PC 32 bit depth fix | 16:9, ... for DC, PSX, PS2

I had the texture pop-in problem on certain stage of using the game, but currently it turned out that there is no any in my game. I have the game modded as following: 32 bit fix nGlide (with Glide render set in ini/GXSetup) Wide-screen 16:10 exe and in ini (but maybe 16:9 will give the same results,...