Xenon said:If a game is developed to a high standard, I agree that it would sell well, but only in its market. The problem is, demand for games in Rayman's particular market (adventure platformers) is decreasing, so the compass of buyers comparably decreases too.
RayFan9876 said:Plus there's a LOT of people out there who you've never talked to about Rayman, that cherish it as a childhood game, but always play shooters. You would never know that unless you directly asked them.
Jake360 said:Xenon said:If a game is developed to a high standard, I agree that it would sell well, but only in its market. The problem is, demand for games in Rayman's particular market (adventure platformers) is decreasing, so the compass of buyers comparably decreases too.
Then give Rayman a gun.![]()
And i think the gameplay is very similar to that of R&C as well as J&D anyway and they both sell well and are both restricted to a single platform. They are both third person shooters but the fighting gameplay is exactly the same, lock on and strafe, and R&C has very similar platforming elements.
Xenon said:Even if Ubisoft did release an R4 that tallied with the greatness of R2 in terms of game design, I don't think this greatness would be reflected in the sales income. In my opinion there's no room for platformers like Rayman in the market anymore, because fans have become more interested in high-tech futuristic shooter or action games or games that make use of modern technology. It's a social issue more than anything.
For this reason I doubt there'll ever be another Rayman instalment.
Both of these statements are undermined by the same fact: we cannot see into the future.Jake360 said:I think we appreciate the games we have more as well, and i don't think people born after the 90's will ever enjoy a game as much as we did when we were kids. I mean we got to grow up with huge pixel graphics, 2d platformers and a red and blue pokemon game. What are our kids going to be playing when they're 6, RRR 3D Natal edition...![]()
I think we were the luckiest generation, experiencing VHS, CRT, early generation games consoles, brick mobile phones and everything up to the as life like looking uncharteds, god of wars,ipad etc.
I remember spending hours after hours on our PS1, playing Gran Turismo, Rayman, Toy Story 2, and when we got the PS2 at the time it was awesome, but now look at the PS3. As gamers and viewing the huge leaps in technology we were born at exactly the right time.![]()
spiraldoor said:In short: don't make sweeping statements about the future. None of us have any idea what's around the corner.
For the same reason I went back and played Super Metroid for the first time just a few months ago. The same reason I played through the NES Mario games last year. I had heard that these old games were good, and I knew that they were significant; therefore I played them regardless of their age. I think you're underestimating future generations by suggesting that they won't do anything similar.Jake360 said:But we have experienced the two extremes, why would someone born now go and play a poor, 15 year old game when there is no sentimental value for them, and with each popular series at the moment being milked to death i think we were fortunate from a game and technological point of view.
There's actually quite a lot. For example, games systems in a decade or so might run on extremely powerful quantum processors. Games will eventually reach the stage where they look as good as the human brain is able to comprehend. Games which aim for realism will actually achieve it. Sound systems might have millions of channels instead of six or eight. Pixellation, aliasing, screen-tearing and low-resolution textures will become a thing of the past, just like the practice of having mist to obscure unloaded areas already has. And commercially-available virtual-reality systems will be another major milestone to look out for in the upcoming decades. Fifty years ago we could never have predicted the internet; similarly-unpredictable technologies will emerge.Jake360 said:With 3D coming out now and HD graphics there is not much else that can happen untill the leap of virtual reality.![]()
I can understand your concerns about online gaming taking over, but I don't think it's an insurmountable problem. For example, you could easily set up two televisions and two games consoles in the same room, connect them via the systems' online gaming network, and there you go: you're playing a game with/against your friend while sitting next to them. The only problem here is the price of multiple systems and monitors, but these prices will surely decrease. A computer would have been worth a fortune only a few decades ago; now you're regarded as poor if you can't afford one. And most people have at least two televisions, which would probably have been considered remarkable a century ago.Jake360 said:Now with splitcreen slowly leaving and online taking over i think it takes away that family element of gaming when you're at a young age too, which was what i enjoyed the most. Playing splitscreen with my dad on Gran Turismo, splitscreen with my brothers on 007 nightfire etc etc I remember playing Rayman 1 with my dad, not owning a memory card and we had a notepad dedicated to Rayman where we wrote down all our codes!!
There's actually quite a lot. For example, games systems in a decade or so might run on extremely powerful quantum processors.
For the same reason I went back and played Super Metroid for the first time just a few months ago. The same reason I played through the NES Mario games last year. I had heard that these old games were good, and I knew that they were significant; therefore I played them regardless of their age. I think you're underestimating future generations by suggesting that they won't do anything similar.
These problems will all sort themselves out in good time; don't worry about it.
The people who believe we've reached the last generation of consoles think that consoles will be replaced by PCs in the future. They don't believe that game technology is about to stop advancing or anything like that.Jake360 said:Some people think that we've seen the last generation of consoles, and if not we wont be seeing another after the next. Buy obviously we don't know it as fact, and i would love games to look as real life as possible but the thing holding it back is not just the technology but human ability to render something to that much detail.
Some of them will and some of them won't... it's the same way with old literature and old films. There will always be people ('casuals') who couldn't care less about the history of gaming and won't play anything that isn't up-to-date. These people will miss out on the hundreds of great games which already exist. Too bad for them.Jake360 said:I think people will go back to old games to just experience them but i don't think they will be enjoyed as much, and i don't think people of age 8-12 will feel the need to play old games when they can swing their arms around on the Wii etc.
spiraldoor said:I acknowledge that greater realism in games means harder work for animators and graphic artists, but films have already reached the stage where computer-generated imagery rivals reality, and the artists seem able to cope. The only thing holding back games from reaching the same level is the fact that they have to be rendered in real-time by a consumer-grade system.
spiraldoor said:Perhaps someone a hundred years from now will come across this thread and be dreadfully amused by it all...
The rate of technological advancement, as far as I'm aware, has been steadily accelerating for as long as humans have existed. Early technologies – fire, the wheel, flint tools – were developed over the course of centuries, but nowadays brand-new technologies can become the standard within a couple of decades of their creation (eg mobile phones, the internet). Who knows, maybe someday new technologies will be embraced by the public within a year of their conception, or a few months, or a few days.Jake360 said:Yeh, looking at avatar sure, it does look good, but not real life good. And like you said, getting it to be CG quality in real-time will take many years if it is achievable. I don't think the graphics will make a huge leap from what they are now for a long time, the biggest leaps in graphics we'll ever see were in the last 15 years.
I made a prediction when I said there will be no future Rayman instalments, not an assertion. And I didn't make the claim you cited in the latter part of your post. The simple argument I was putting forward was the video game market is ever changing and as technologies and social fashions change, peoples' gaming interests change accordingly. You can see this statement to be true in the evolution of the games over the past twenty or so years. I'm not saying people will never like platformers or Rayman again, but gaming taste will inevitably shift further and some markets that are becoming "old-fashioned" are likely to suffer as a result of this.How can we say that there will never be another Rayman installment? There could be thousands over the course of the next few millennia. Is it really defensible to suggest that kids born after the '90s will never enjoy a game as much as we did? I don't think so.
spiraldoor said:Did you know that the first artificial life was created just nineteen days ago? What doors will that open?
Xenon said:Even if Ubisoft did release an R4 that tallied with the greatness of R2 in terms of game design, I don't think this greatness would be reflected in the sales income. In my opinion there's no room for platformers like Rayman in the market anymore, because fans have become more interested in high-tech futuristic shooter or action games or games that make use of modern technology. It's a social issue more than anything.
For this reason I doubt there'll ever be another Rayman instalment.