Rayman 1

Which version is your favourite?

  • Jaguar

    Votes: 11 4.5%
  • PC

    Votes: 55 22.5%
  • PlayStation

    Votes: 143 58.6%
  • Saturn

    Votes: 15 6.1%
  • Game Boy Colour

    Votes: 4 1.6%
  • Game Boy Advance

    Votes: 7 2.9%
  • DSi

    Votes: 9 3.7%

  • Total voters
    244
Meh, while I'm one for the unified timeline, I'll admit I wouldn't be fussed at all if they decided to split 'em.
 
Is it bad that I still pretend that Rayman 1 doesn't exist in the Rayman games selection? I just go straight to Rayman 2/Revolution haha
 
Well, while I can understand why you'd do such a thing, I still think Rayman 1 has its pros, for one, no other Rayman title shares quite its unique art style and aesthetic.
 
Bah, Origins and Legends seem barely connected to Rayman 2/3, so I don't see them as canon to that sub-series.

As for jumping straight into Rayman 2, I don't consider Rayman 1 to share the same storyline as Rayman 2/3, but I still think it is a very good game.
 
Master said:
Well, while I can understand why you'd do such a thing, I still think Rayman 1 has its pros, for one, no other Rayman title shares quite its unique art style and aesthetic.
Definitely. The game looks beautiful especially on the PS1 version. The colors use is fantastic.
 
You should play it on Saturn if you didn't yet. It looks even more beautiful with different backgrounds a bit and also Amazing effect when you beat Mr. Dark.
 
OldClassicGamer said:
You should play it on Saturn if you didn't yet. It looks even more beautiful with different backgrounds a bit and also Amazing effect when you beat Mr. Dark.
I haven't tried the Saturn version yet, I will try it soon :)
 
OldClassicGamer said:
You should play it on Saturn if you didn't yet. It looks even more beautiful with different backgrounds a bit and also Amazing effect when you beat Mr. Dark.
But for the different backgrounds (some of which I believe kill the atmosphere a little, such as the misplaced backgrounds in Bongo Hills and the Dream Forest), how is the Saturn version "more beautiful?" Arguably, the PS1 version is more beautiful, as it has the fog effects in the Dream Forest that none of the other versions had.
 
Hmm, I remember discussing with Haruka and Spiral about some of the background changes in the Saturn version. Personally, I think that the PS1 seems to have the better set up with the backgrounds overall, but I did like how the Saturn version had the background of Space Mama's boss area in the level before her boss fight, gives a more ominous feel methinks.
 
Master said:
Hmm, I remember discussing with Haruka and Spiral about some of the background changes in the Saturn version. Personally, I think that the PS1 seems to have the better set up with the backgrounds overall, but I did like how the Saturn version had the background of Space Mama's boss area in the level before her boss fight, gives a more ominous feel methinks.
That and the Gong Heights and Mr. Sax backgrounds were the only good changes in my opinion. Having the clouds background in the FIRST STAGE of Band Land made absolutely no sense whatsoever.

And having the peaceful background in the Dream Forest in the more intense/puzzling levels, and the darker background in the peaceful levels killed the atmosphere a little for me.
 
I tried out Rayman 1 for the PC and I admit it is fun but it does have some flaws in its design. I do think the run and grabbing powers shouldn't have been powers you have to gain, personal opinion there. Though the enemy placement is weird/unforgiving but they are fun to punch at. Except that fucking cricket, he's an asshole. Mostly, I don't feel a flow when I play this game, it seems choppy to me. Also, why are there continues when the game has a save system? Sure, the continues leave where you left off but even today games start you back in the beginning of a level if you lose all your lives. Rayman 1 does have vibrant colors, charming worlds, and has a handful of good music tracks.
 
Bradandez said:
Also, why are there continues when the game has a save system?
Bradandez said:
Sure, the continues leave where you left off but even today games start you back in the beginning of a level if you lose all your lives.
I don't really get this question or the statement following it. It's a perk that you can only activate a certain amount of times to help you out, many games even today utilise this concept in different forums.

Bradandez said:
Mostly, I don't feel a flow when I play this game, it seems choppy to me.
I'd argue that that's how the game is supposed to be, it's not flowing, it's a very technical and precise platformer. Provided, some aspects of the presentation are "choppy" in the not-as-good kind of way, but I don't see the 'lack of flow' as a flaw in terms of mechanics and gameplay.
 
Bradandez said:
Also, why are there continues when the game has a save system?
Bradandez said:
Sure, the continues leave where you left off but even today games start you back in the beginning of a level if you lose all your lives.

Imagine if you saved the game with 0 lifes and you die and there is no continue option so you don't get lifes reset. Imagine how painful would it be to keep the game with 0 lifes only. Continues are in my opinion very welcome.
 
Bradandez said:
I tried out Rayman 1 for the PC and I admit it is fun but it does have some flaws in its design. I do think the run and grabbing powers shouldn't have been powers you have to gain, personal opinion there. Though the enemy placement is weird/unforgiving but they are fun to punch at. Except that fucking cricket, he's an asshole. Mostly, I don't feel a flow when I play this game, it seems choppy to me. Also, why are there continues when the game has a save system? Sure, the continues leave where you left off but even today games start you back in the beginning of a level if you lose all your lives. Rayman 1 does have vibrant colors, charming worlds, and has a handful of good music tracks.

Don't tell me it is the first time you play Rayman 1.
 
I personally liked getting the powers progressively through the game; it just felt so rewarding earning them and I really loved that sense of growing stronger.
 
Adsolution said:
Bradandez said:
Also, why are there continues when the game has a save system?
Bradandez said:
Sure, the continues leave where you left off but even today games start you back in the beginning of a level if you lose all your lives.
I don't really get this question or the statement following it. It's a perk that you can only activate a certain amount of times to help you out, many games even today utilise this concept in different forums.

Well I'm mostly talking on the old continue system that was mostly used in Arcades back then. Hope this makes what I said clearer.

Adsolution said:
Bradandez said:
Mostly, I don't feel a flow when I play this game, it seems choppy to me.
I'd argue that that's how the game is supposed to be, it's not flowing, it's a very technical and precise platformer. Provided, some aspects of the presentation are "choppy" in the not-as-good kind of way, but I don't see the 'lack of flow' as a flaw in terms of mechanics and gameplay.

Ah, I see. Well, I like it when a game has flow to it.

Haruka said:
Don't tell me it is the first time you play Rayman 1.

Yes and no. This wasn't my first time playing Rayman 1. This was my first time playing the PC version.
 
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