Ray1Map now supports the Atari Jaguar version

I'd like to go on a rant on how horribly coded this version is, but I won't

Essentially this version runs on a completely different engine than every other version. Everything is hard-coded. Each level has a separate function for loading it, each event type has a pointer directly to a function etc. This means the more abstracted system they built for other platforms, where events have properties such as etat, hp, follow, commands etc. is not here at all.
My guess is they started making this engine, before they had plans to port the game, and once it was decided they were making a PS1 release they built a new engine for their multi-platform releases, while maintaining the old Jaguar engine at the same time (this would also explain the differences in that version). What more backs up this theory is that the earliest PS1 demo, dated December 1994, uses the new multi-platform engine.
Alright, enough of that. Here are some of the exclusive and/or heavily modified maps. Some events do not display (they appear as a placeholder "E"), such as the Rayman position and gendoors, because these are spawned through hard-coded functions (or in the case of gendoors they don't need any graphics, so they don't).
Some interesting facts:
- As you might know the Jaguar versions omits slippery platforms. Collision is handled by each tile having a collision type index. In most versions it's between 0-30, with the slippery types being the last couple of ones. On Jaguar the collision type value is a 4-bit value, giving it a range of 0-15.
- Although the Jaguar version does not have shrink fairies, there is an incomplete version of small Rayman in the game, used only for the world map. Unlike other versions it has its own animations.
- In this version the sprite indexes of BigRay (the big version of Rayman assembling himself during the splash screen) exactly match Rayman's sprite indexes, making it seem as if they originally has a complete sprite-set of BigRay.
- The game has a seventh world, used for the world map, Breakout etc. Oddly Mr Dark gets loaded in here.
Besides that there's nothing new or interesting really. The game does reference some extra levels in some worlds, but they just point to already existing levels. There are no unused animations or sprites.
With this we only have the two Jaguar prototypes remaining.