Rayman 1

Which version is your favourite?

  • Jaguar

    Votes: 11 4.5%
  • PC

    Votes: 55 22.5%
  • PlayStation

    Votes: 143 58.6%
  • Saturn

    Votes: 15 6.1%
  • Game Boy Colour

    Votes: 4 1.6%
  • Game Boy Advance

    Votes: 7 2.9%
  • DSi

    Votes: 9 3.7%

  • Total voters
    244
I don't understand how some of you voted for the PC version while musics on PC are just lame as fuck! Saturn/PS are the best versions by far! (Jaguar don't include ice mechanics and is pretty lame too ^^) Let's not talk about GBA/GBC. What's DSi? ;)
 
Jack l'escroc said:
I don't understand how some of you voted for the PC version while musics on PC are just lame as fuck! Saturn/PS are the best versions by far! (Jaguar don't include ice mechanics and is pretty lame too ^^) Let's not talk about GBA/GBC. What's DSi? ;)
PluMGMK said:
Anyway, finally cast my vote in this poll. Despite the graphical and musical inferiorities, I have to go PC. Why? It's just more fun! The cage placements make me feel much more satisfied when I find them than in the other versions (even if I do basically know where they are already due to years of playing, but at this point I'd kind of forgotten anyway).
 
Jack l'escroc said:
I don't understand how some of you voted for the PC version while musics on PC are just lame as fuck!
For some reason when I played the game when I was little the music didn't work at all, all you could hear was the sound effects. Even though the music is incredibly atmospheric, having no music in a game like Rayman also gave it a strange kind of atmosphere that me and my brothers found creepy but we still loved it.
That's not why I chose the PC as my favourite version though, it's mainly because it was the only version I played and I think it looks best on a nice sharp monitor rather than a fuzzy TV. The music issues aren't too hard to fix anyway.
 
PluMGMK said:
You had the Focus Multimedia Rayman Gold CD, right?
Ah, so that's why it had no music! I thought we just hasn't set it up properly or something.
As someone who never knew it had music until years after I first played it, it was surprisingly effective and actually kind of worked with the game's theme well.
 
RibShark said:
Oh, that version of Rayman 1 is the best! I did a speedrun of it once:
Now that's a badly glitched game. Never could be bothered to try it, but I didn't think it would be that bad.
 
Hunchman801 said:
Just like Ad, I disagree. Video games would suck if they all had the same gameplay.

Yum, yum, gotta love me some delicious damage control. :fou:

I thought the reason why people hated the NSMB series was because it looked all plastic and generic, and never took a very creative direction other than the safe gimmicks that were already exploited in Super Mario World. Why are you guys assuming that suddenly the entirety of the game is worse than Rayman 1/Origins/Legends? lol. I mean, Mario games have neat controls and momentum-based gameplay. And let's be honest, it has better Co-op.
 
sergiomonty said:
I thought the reason why people hated the NSMB series was because it looked all plastic and generic, and never took a very creative direction other than the safe gimmicks that were already exploited in Super Mario World. Why are you guys assuming that suddenly the entirety of the game is worse than Rayman 1/Origins/Legends? lol. I mean, Mario games have neat controls and momentum-based gameplay. And let's be honest, it has better Co-op.
legends/origins also have "neat momentum-based gameplay" that takes more of a precedence than it does in NSMB

and also no, I think Origins/Legends have better co-op than NSMB

you are a tough retarded motherfucker
 
sergiomonty said:
I mean, Mario games have neat controls and momentum-based gameplay.
I never liked the physics of Mario games much, so I think it's down to personal preference, and not just a fact as you're saying it.
 
Adsolution said:
legends/origins also have "neat momentum-based gameplay" that takes more of a precedence than it does in NSMB

BULL.

SHIT.


You press a trigger in Rayman, boom, you're suddenly running, with no increase or decrease of speed. the momentum of your jumps only matters if you're on a jumping spree which usually only matters in automatic runners like Rayman Adventures, or the challenge mode in Legends. Other than that, it's as basic as "just run to jump higher". Mario's speed is progressive, it starts slow and slippery, and then becomes a fast machine that can even cross gaps, not to mention that the NSMB series implements the triple jump, a thing that your dear baby Rayman doesn't have. Bitch you ain't gonna teach me about momentum in Mario games when I've spent 80+ hours on Mario Maker *sassy nigga finger wag*. You can learn a lot about actual platforming and momentum there. But nah, gotta have fun being a blind hater, amirite? Btw, how is Return of the Dark doing? :bad:
 
sergiomonty said:
I thought the reason why people hated the NSMB series was because it looked all plastic and generic, and never took a very creative direction other than the safe gimmicks that were already exploited in Super Mario World. Why are you guys assuming that suddenly the entirety of the game is worse than Rayman 1/Origins/Legends?
Bad presentation ruins good gameplay too, NSMB would've already been much more welcomed by fans if they'd at least taken the effort to give each title its own identity. NSMB2 has pretty good level design overall, but it's such a lackluster copy-paste game that I don't care. Yeah alright, they're decent games just solely looking at how it controls and plays, but does that really give you the incentive to drop 60 bux and play the whole thing?
sergiomonty said:
I mean, Mario games have neat controls and momentum-based gameplay.
hoowow a thing games 30 years ago already nailed
sergiomonty said:
You press a trigger in Rayman, boom, you're suddenly running, with no increase or decrease of speed. the momentum of your jumps only matters if you're on a jumping spree which usually only matters in automatic runners like Rayman Adventures, or the challenge mode in Legends. Other than that, it's as basic as "just run to jump higher". Mario's speed is progressive, it starts slow and slippery, and then becomes a fast machine that can even cross gaps, not to mention that the NSMB series implements the triple jump, a thing that your dear baby Rayman doesn't have. Bitch you ain't gonna teach me about momentum in Mario games when I've spent 80+ hours on Mario Maker *sassy nigga finger wag*. You can learn a lot about actual platforming and momentum there.
lmao this nig

Origins/Legends have way better level design than any NSMB game, have fun playing your superior Mario controls in one of the many uninspired shitty NSMBWii levels. :noel: Mario's progressive speed (that thrilling 1983 feature) works in the context of the game's design, Rayman has much swifter control because the game often demands that kind of movement from the player. And it's not like they have that shitty abrupt lack of momentum that poorly designed NES games had, controlling Rayman is incredibly easy and feels great. You stupid gay baby.

Looks like Mario is getting pretty blown the fuck out, but he's still got that triple jump going for hi-oh wait, no, that actually does require Mario to gain speed to jump higher. Mario really is just Rayman's cucked little bitch.
sergiomonty said:
But nah, gotta have fun being a blind hater, amirite? Btw, how is Return of the Dark doing? :bad:
H2zOpxj.jpg
 
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